
MARDEK is a fantasy/sci-fi/retro Flash RPG from 2007-2010, which blends parody with a deeper story. It offers solid turn-based RPG combat and dozens of hours of gameplay.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TL;DR, MARDEK RPG is forever one of my favourite RPG's, which I will gladly name in the same breath with the likes of Chrono trigger. Buy it, you won't regret it. -------- Mardek... What to say. Chapter 1 of this game came out when I was 15. It wasn't long, but it showed some interesting systems for an RPG. I was casually interested, but not blown away. Then Chapter 2 came out, and ♥♥♥♥♥♥♥♥♥, it was amazing! 5+ hours of gameplay for a free flash game, with an amazing tone of humour, not taking itself seriously, while paradoxically having actual deep and serious conversations. It took a while after that, but Chapter 3 was everything that Chapter 2 was, multiplied by 20. The humour was on point, the gameplay was massively streamlined, it added half a dozen new(-ish) playable characters, each with their own niches and playstyles, and the storyline made me laugh, made me cry, and made me shake my head in disbelief as characters went about their way in unexpected and dramatic fashion. I actually managed to spend enough time and defeat the bonus bosses and did as much of a 100% completion run as I could without delving into too many guides. So it saddened me a great deal when I heard afterwards that the dev was struggling with serious depression and gave up on continuing the series. I didn't hear anything from them for quite a while, but now I recently discovered that they put this up on steam... I bought the game and bonus package separately without the bundle, just to send extra money the dev's way. If you do ever read this, which I suppose I doubt, but know that your games were a large part of my growing up, and that they helped me while I was also struggling.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The MARDEK series, which began as a trilogy of free flash games on sites like Kongregate and Armor Games, holds a special place in my heart. As a kid and teen whos family could not afford consoles or sophisticated gaming computers, flash games were the primary way that myself and my siblings used the internet. In a sea of thirty-minute platformers and silly digital toyboxes, MARDEK was and still is, insanely above curve. Even though it is not and will never be a complete story, what exits here is 20+ hours of a fully realized RPG with a staggering cast of unique characters and multi-layered maps. It blew little-me's mind back in 2009, and coming back to it, I have a newfound appreciation with how ludicrously dense it is for something made by exactly one person. MARDEK as a game is highly derivative of the Final Fantasy series, especially FF9 and 10. The system of learning skills off of equipped items, the class archetypes of the different characters, and even the behavior of certain status effects are, at times, direct translations of the games MARDEK took inspiration from. To be clear, I don't consider this a point against the game. The situations that occur as a result of this system are enough to keep the game consistently interesting throughout its playtime and at times are a really interesting continuation of FF9 and 10's frameworks. It almost feels like a romhack of those games at some parts, which I find really compelling. The actual thing that kept this game in my mind for the decade-and-change was the writing. It has a bitingly British sense of humor and has aged fantastically compared to flash games of its decade. There are parts that are very rough around the edges, but it's a "this writer is 19 and has had mixed results with dating" rough and not , "this writer is racist" rough. The latter was depressingly common in flash games, even on hosting sites marketed for younger internet users. Coming back to this game, I found the non comedic writing, hidden away in the optional "P" dialogue, much more interesting than the humor. There are vulnerable and empathetic conversations that only exist because the developer really cared about these characters, and I'm happy to see that this side of the dev has prevailed in their other works. Despite all of the positive things I've said, MARDEK is a flawed game. It has moments of poor writing. It has jank. The story will never be finished. But I think that flawed works can be even more important than works that are made by massive studios and polished into bland smoothness. This game, with all of its flaws, inspired me to make my own flawed games as well. And I think that's not just useful, but a bit beautiful too.
One of the few games I replayed as an adult that lived up to the nostalgia.
Yes it's that game. If you're here, you know.
PseudoLoneWolf made this as a flash game some time ago. It was in four bits that have now been strung together to make this. It gained massive following and interest, and he then began to do goofy things like turn the monsters into dreams and Deugan into a buck-toothed Pacific Islander who talked about cogitating. It lost all of the following, and now PLW is trying to cajole people into supporting his goal of getting paid to make games nobody wants, instead of completing the only project he ever made that people really like. I guess he just doesn't want money? In any case, I only write that so you know that this is likely all there will be; the story doesn't complete, and almost certainly never will. So what about the game? It's an homage to classic RPGs of the past. You've got your chars and a storyline. It's not complex, but it's lovingly done, and it's a shame we won't find out what happens with the other Magi. Things follow and make sense, and there's a good balance of humor with seriousness. There are some deep aspects as well, and given that it was made as a free flash game, the music is comparatively astounding. You can pick any party and make it work, and there are differences to how things have to be done depending on whom you pick. There are secrets, but it's easy to find the answers given the guide that's easily available. Worth every penny, if only to encourage PLW to finish this project. It's pure nostalgia for games where writing was more important than Michael Bay-style pew-pew-BOOM graphics with little content (glances at all GTA games). 3.9 out of 5
Originally an online flash game called Mardek RPG, this game was, for all intents and purposes, a product of its time, BUT many of the jokes and underlying themes contained herewithin (as well as the OSTs for this game) have aged like a fine wine! That said, some people may find the more crude and tactless elements of the game not to be to their liking, and that's perfectly OK! This game likes to joke around, and doesn't take itself too seriously! The gameplay, itself, is fairly straightforward, and surprisingly versatile; however, the button layout takes some getting used to, and you should learn as many skills as you can, early on, and really interact with the available gameplay elements and the given environment to find all of the hidden items & teasers for the chapters ahead (that were originally planned, at the very least)! That said, although this is a discontinued series, I nevertheless highly recommend it to retro gamers of all experience levels, who enjoy a realistic, if lighthearted and self-aware, take on the fantasy adventure RPG genre that nevertheless manages to have itself a compelling storyline, equally compelling characters, and fairly challening gameplay, all without being too difficult for the newbies! This game also comes with its own walkthrough, for the completionists among us - and the Steam version also comes with modified drop chances, to ensure you get all of the extremely rare items on your first playthrough! At the time of this review, the cost of the game + extras & the OST, is $15 separately, and $12 as a bundle, with the game itself only valued at $10. Worth every penny.
This was one of my favorite games when I was a kid and it 100% holds up! Would highly recommend to anyone and I do!
Absolute gem straight from the Flash era. I remember checking the roadmap for Mardek 3 daily lol. Amazing story, solid mechanics, good sense of humour and above all an amazing nostalgic soundtrack. If you're looking for a cheap J-RPG with quite an in-depth story, then please check this out.
I played the ever loving crap out of this throughout highschool, easily my favorite rpg. Only disappointed it's likely we won't ever see a proper send-off the series
A good retro indie JRPG, with very minor changes from the 3 games as they were released in 2007-2010, with carry over between chapters, including skills learned. Parodies a number of tropes affectionately with lamp-shading, for example naming the "actually four blokes" trope. The element system combined with different resistances to physical and magical attacks, and the fact that most combats include a variety of enemies leads to some interesting trade-offs in attacks, especially as you will often be wanting to master new moves unlocked from otherwise subpar equipment, and reactions keep you engaged in most battles. The ability to easily respec learned skills and switch equipment means you largely do not have to worry about subpar statting decisions, which the ability to keep the skills makes previous effort feel meaningful. The story is great. The elemental rock paper scissors extends past just combat, informing the character's personality. Each character has their own chat options for first entering most areas and generic for as they level up. The main plot-line informs the majority of the content, incorporating the majority of the character's plot-lines. The soundtrack is amazing, environmental and combat, and I have a lot of love the main menu music (Also available to be bought with the OST&extras packaged in as a separate game) All in all, a project of love rather than profit. Aborted after 3 chapters of what was meant to be a longer work, but definitely worth it. Tops my recommendation list, with the possible exception of Factorio, which I have nearly 7000 hours in. The doubly rebooted version "Atonal Dreams" may come out some day (started 27 July 2020, in alpha since 06/2022 at time of writing), regardless I would not miss this version.
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