
Mr. Bree+ is a hardcore sidescrolling adventure platformer, enriched with great visual and musical aspects. It's about 60 levels of pure challenge, revealing along the progress, the dark past events which tells the story of our hero, a householding family pig, Mr. Bree.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mr. Bree is just another pig trying to make it in a 2D platformer world. Despite his inability to survive even the slightest contact with a sharp object, he continues again and again until he makes it home. Honestly, I don't care much for Super Meat Boy and the sub-genre it helped spawn. I don't fault the way those games are designed, it's just a personal preference. Short & brutally hard games just aren't my thing. I still managed to get most of the way through Mr. Bree+. I guess I should explain why. Relatively-speaking, this is a pretty easy game. The deaths are constant, but the checkpoints are frequent. The music is also really good. Porcine protags are few and far between, so this game gets points for that. At the moment the only other game I can think of is Muchi Muchi Pork. This is a 2D shooter about pig-girls who ride flying bicycles, while fighting evil*. Anyway, this is a game that's actually rather pleasant, despite Bree's aptitude for exploding. His constant internal monologuing makes him a bit pretentious as well, so half the time I feel like his deaths are deserving. There are a decent amount of stages, the rare collectible, and the controls are suitable enough. There's even a hardcore difficulty and you're constantly challenged to beat your best times. However, Mr. Bree+ is held back from potential greatness due to a number of issues: Poor frame-rate - It goes without saying that a platformer should be 60 fps. Mr. Bree+ is 30? Less than 30? More than 30? Whatever, it's not good enough. This lack of frames translates to missed jumps, which results in shredded pork** Flying objects are also more difficult to dodge, which is the reason why I didn't beat the other boss. There are two of them, one at the end of the forest, the other at the end of the slaughterhouse. BIG hit-box - The difference between Mr. Bree and Mr. Breesket can sometimes be attributed to his large hit-box. It's kinda hilarious really, because even sharp objects that touch his cape will kill him. I figure that this game can be improved, if it accounted for bacon-saving close shaves. The lousy boss-fights - The thing about bosses, is that any issues with the game tend to culminate at these exact moments. This evil warthog is beaten by dropping a box on his head a few times. Getting there is a pain. Before he each attack he has a little code-word, which clues you in on what he's going to do next. The thing is, you won't know the first time around, which leads to guaranteed deaths. This might have been alleviated if the hit-box and frame-rate were improved. The other (slaughterhouse) boss forces you to dodge flying spikes while wall-sliding. It was at this point I surrended. In my opinion, both bosses could have been dumped in exchange for some new stages, or a better finale. Maybe Bree could attempt to escape giant meat-grinder/tank, or parachute from a butcher's flying fortress while dodging buzz-saws, I don't know. Fixing the frame-rate/hit-box issues is probably a lot simpler, and would leave me less of an excuse for being a quitter. Mr. Bree+ isn't a bad game. Even for a guy like myself who thinks spikes should belong in pits and not walls, ceilings, or in the atmosphere. Aside from a frustrating finale it's a decent enough game to jump through. Give it a go, you might not regret it. *If you guessed that Muchi Muchi Pork is a Japanese game. Congrats!....You don't get a prize. **Mmm...shredded pork.
Thought I was going to love it, but didn't. Game suffers from framerate issues, lack of variety in environments, and just comes off as cheap and unpolished overall. The traps you can barely see and difficult to dodge, lack of integrated button mapping, and modern controller support are another set unfavorable aspects to an already medicore release. Honestly, not worth it.
Análise feita para os Curadores [url=https://store.steampowered.com/curator/7182586/]Jogos Brasileiros[/url] e [url=https://store.steampowered.com/curator/31836401]Vaporizando[/url]. Desenvolvido pela TawStudio Entertainment, Mr. Bree+ é a sequência de [url=https://www.kongregate.com/games/TawStudio/mr-bree-returning-home]Mr. Bree - Returning Home[/url]. Mr. Bree é um porco que foi capturado por javalis e estava sob controle deles, mas o Bree resolve tentar fugir no meio da floresta. O jogo é 2D de visão lateral e bem hardcore, além de ser uma das primeiras maravilhas brasileiras presentes no Steam. Mr. Bree+ tem uma jogabilidade que lembra jogos como Super Meat Boy, mas o diferencial é no Level Design e na forma de se contar a história. Conforme vai passando de níveis, Bree relembra-se dos casos que se passaram durante seu sequestro, além de lembrar a fazer as habilidades básicas, como correr e pular, aí que entra a genialidade na progressão. Outra coisa interessante é como o jogo se comporta conforme seu progresso. Após tentar algumas vezes em um mesmo nível, sem sucesso, o jogo vai alterando seus efeitos visuais e climáticos, dando a sensação de estar demorando muito para conseguir sair da floresta. Há também um total de 60 níveis, sendo que o jogo inicia no 16, para poder contar toda a história da captura e entender o que Bree passou nesse tempo. ✔️ Possui idioma em português brasileiro ✔️ Possui cartas colecionáveis ✔️ Possui conquistas
jogo bacana
Esse é o clássico jogo de plataforma. É você contra o cenário, com um eventual chefão. O jogo é pura habilidade. Tem uma história envolvente e um jogo de cenários que foge ao padrão. Jogadores experientes terão excelentes momentos de diversão, o jogo é bastante desafiador. Recomendo totalmente!
2d zorlu platform oyunu kontroller iyi oyun da fena değil yoklukta gider
Bad physics, especially terrible walljumping and boring and annoying level design. Game also suffered sometimes from framerate issues, and crashed very frequently until i turned on windows 7 compatability mode for the game, which fixed the crashes but not the framerate.
Esse jogo vale apena ele bem barato e bem dificil eu gostei muito! Mas e muito triste saber que o Criador do Jogo Morreu.
It is a more extended version of the flash game. It has more stages and more story behind it all. Besides that, slightly better graphics, a "daytime" cycle everytime you die, there's nothing much to say compared to the original. Still gotta love this game because I really enjoyed the flash version. One thing I noticed though is that, while using controller, it tends to crash a bit more frequently
Acabo de descobrir que o game designer de Mr Bree, Lucas Jock, faleceu há 3 anos atrás. Eu fico muito feliz de finalmente ter o jogo em mãos e mais ainda de ver que é bom. Muito triste perder alguém importante da cena indie brasileira, ainda mais nas mãos de gente vazia, fútil e sem nenhum propósito pro mundo. Mas vou me ater a xingar o assaltante, pois o que machuca esse tipo de gente é que deixemos que eles caiam no esquecimento. Fico feliz em saber que ele pode ver ao menos a sua obra ser concluída, jogada, comprada e aclamada. Por mais que apresente umas falhas técnicas de som e interface, além de crash no W10 que pode ser consertado, Mr Bree não perde o brilho, além de que foi um dos primeiros jogos BRs comercializados na Steam.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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