
Mr. Bottle lives in a small wine cellar. Perhaps unwilling to be ordinary, or perhaps his heart longing something, he decides to depart and seek a dream of his own. It's a retro cross-board physics indie game with a single player storyline and some challenging levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]“这是一个看别人玩很有乐趣的游戏。” “在那之后瓶子先生离开了,也许他真的不太擅长掘地求生。”[/h1] [b] 文艺版掘地求生 | 都是梦想破碎的声音 | 低血压康复器 [/b] 请挑选感兴趣的内容进行阅读√ · 第一人称视角 · 第三人称视角 · 一些个人的游戏体验 · 一个游戏小建议 · 带入瓶子先生 有一说一,这个游戏的乐趣和他的难度是此消彼涨的关系,最理想的游戏体验是找到接近中间平衡点的位置。 沉浸感因人而异,游戏设计与《掘地求生》有异曲同工之妙,但完全是两个表现形式(个人观点,不一定对)。作为一个身体力行,只能借助外力前进的瓶子,还能靠自己的瓶塞击碎一些挡路的冰柱,相当励志了属于是。 低沉的男生讲述着瓶子先生的生平,和瓶子先生的心理活动。玩家能够感受到瓶子先生的不同阶段的反应(通过操作来表现)。 比如我的瓶子先生蹦的最高的时候是遇到另一个瓶子小姐的时候。 🌸 🌻 🌸 🌼 🌸 🌻 🌸 🌼 🌸 🌻 🌸 · 旁观瓶子先生 如果不仔细读《瓶子先生和他的梦想》的游戏介绍的话,很难把它和“受苦游戏”联系在一起。虽然这款游戏的“受苦”程度较轻——稍微有点物理常识的玩家都能够顺利通关,与《掘地求生》的区别应该是这款游戏更加温和吧。 就算是操作失误或者力道不够不小心掉下来,玩家都能很宽容的对待:它只是一个瓶子,不要对它有太高的要求。 其实看着瓶子先生的一生,有不同际遇的玩家也能带入不同的情绪。 瓶子先生不喜欢待在原地,它想去更广阔的地方看一看。即便世界很大,根本无暇顾及它那渺小的愿望,易碎的它也还是勇敢的上路了。 当然偶尔也会遇到一些带有哲学意味的思考:阻碍瓶子先生前进的冰柱并不是要全部清楚掉,有时候阻碍你的东西,利用得当,反而可以成为你日后的垫脚石。 🌸 🌻 🌸 🌼 🌸 🌻 🌸 🌼 🌸 🌻 🌸 · 游戏体验 瓶子小姐只会影响我前进的进度。在遇到瓶子小姐以后,我的弹跳力和距离都得到了质的飞跃,仿佛打了鸡血一般。 随之而来的缺点就是,我也变得更加脆弱,更容易被摔碎了。 以及游戏的操作系统经常失灵,走着走着借力行动的箭头总是莫名消失不见。一开始我以为这里设置了CD,后来次数多了以后发现是纯纯的BUG。还是挺影响游戏体验的,毕竟有时候就差那一两下,才能组成一个一气呵成的动作,安全落地或者抵达下一个存档点。 然后还有一句吐槽,受苦游戏(虽然程度很轻)就别安排虐狗情节了吧。 🌸 🌻 🌸 🌼 🌸 🌻 🌸 🌼 🌸 🌻 🌸 · 游戏建议 感觉这款游戏更适合利用闲暇时间来玩,不建议长时间与其周旋,除非各位的血压真的很低。
游戏讲的是独立游戏人追梦的辛酸历程,像Another Adventure一样,是根据故事来设计关卡。感觉无时无刻都流露出一种淡淡的忧伤的感觉。流程差不多一个小时, 说一点感想吧: 1.AD操作和空格操作感觉比较鸡肋,这个游戏只有第一章比较需要精确操作,第二章和第三章都是需要迅速的反应才能过的,这个功能就用不上了。 2.第三章的风格差别太大了,而且很难。第三章的三角尖刺的判定体积感觉比实际的贴图要大,玩起来很容易碰到,挺难受的。 3.游戏的手感很奇怪,具体来说就是有时候从地面弹到空中之后,可以立刻在空中再弹一下,有时候不行。这导致我有时候想要弹瓶子,却没有弹上,挺难受的。 4.当变成星星太靠近三角尖刺的时候,就没办法弹星星了。必须得等星星飘走,或者三角尖刺飘走才可以弹。 5.如果字体能用更好看的字体就更好了。 6.可能是bug的bug:在第二章沙滩的时候,如果瓶子是在有速度的时候碎掉的,背景会保持瓶子的速度移动,而不是静止。
The game is somehow fun for a goi like enthusiast, but is riddled with problem that make me unable to enjoy it. First, the gameplay. You pull back your mouse, release and the bottle is sent. Sometimes. Some other time nothing happen. It is unclear as to why sometime you can launch yourself and sometime you can't. It can work in mid air but i don't think its intended. sometime when clicking on the ground the arrow doesn't appear. Now pair that with the take your time mode. You have a limited amount of launch. if you click, and the bottle doesnt launch, it still count as a throw. If you right click to cancel the throw, it still count as a throw????? Which make the mode really painful to try. Talking about the challenge mode, there is no save in the take your time mode, so if you quit on level 4, you'll restart at level 1. This is confusing cause you can select the level in the normal game mode. The fact that there is no save paired with the fact its really buggy, it just make it unfun to try. The checkpoints in the normal mode now. Its fine to have checkpoint, but if you reach a dialog, die, respawn, and reach that dialog again, it will play again. So when the dialog is right after the checkpoints, its annoying to hear it 2-5-10 time in a row. The game is clearly original, but is a bit repetitive and riddled with no quality of life which make me rate this negatively sadly
《瓶子先生和他的梦想/Mr.Bottle and his dream》是由BeyondTheWind制作,Gamera Game&YLS Program发行的一款点击式&2D横版精准平台跳跃类游戏。 本作的玩法就是通过点击拖拽不同角度的受力方向来推动瓶子先生前进,关卡整体难度尚可,对于手残党来说操作体验算是微虐吧,第一章问题基本不大,第二、三章倒是挺考验玩家耐心的,小心翼翼找准发力点就比较稳了,美中不足的是关卡流程长度较短,且发力箭头的交互反馈点有时会按不到,很让人抓耳挠腮。 本作的像素风格虽稍显复古,但包装却分外用心精致,文艺感十足的磁性旁白配音以及闲适简约的背景乐听起来也非常舒服。 在主题传达方面,本作在一定程度上也揭示了些许的人生道理,瓶子先生起初也认为自己一生待在不见光日的酒窖下就是碌碌无为的徒劳,而面对这样悲观主义式的感叹,笔者也曾想起加缪的一句话:人生的意义在于承担人生无意义的勇气。我们自命不凡,却又奈何泯然于众人,因为有梦想才会想去追逐,人生难免磕磕碰碰叮叮当当,但只要你能勇敢的去面对就没有过不去的坎。 当然如果想追求更高难度的硬核派受苦玩家可以尝试独立的【受苦模式】以及限制操作次数的【机会有限】模式,梦想并不是那么遥不可及,只是我们都未曾努力。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
经常玩着玩着点鼠标拖动就没反应了,看了下讨论区几年前就有人反映这个问题了,好几年过去了还是一样。最基本的玩法都做出bug,还一直不管,这能力和态度就应该给特别差评。
[quote]诚邀您关注[url=https://store.steampowered.com/curator/40671051/]太长不看鉴赏家[/url] 测评典中典,一看就懂,点击加入,文字见真章。 [/quote] 《瓶子先生和他的梦想》是一款看似是平台跳跃类游戏实则是自虐的跳跃游戏,游戏有着真实的物理引擎,有着“掘地求生”和“跳跃之王”的玩法,有着极度搞人心态的标语,即使有着舒缓的背景音乐和磁性的男声配音,但依然无法阻止你砸键盘的冲动,很有可能是下一个受直播青睐的小游戏,如果你真的爱你的主播的话,就请把这款游戏推荐给TA。
目前玩到2-3左右,先说一下游玩感受 第一章卡死在1-5的那个地方“没有瓶子能离开这里”,属实给我恶心坏了就没继续玩,今天发现修复了以后难度骤降,这点加分 第二章沙滩关,背景分两层是好的,但是我感觉是不是应该 后面的背景移动速度更慢,前面的背景移动速度更快呢,玩的时候感觉远近关系都变了 物理模拟上面属于给我整不会了,感觉ad有点鸡肋,有用但不是完全有用,爬梯子完全可以靠蛮力跳,ad的功能小了 旁白好评,不过在关卡末尾的旁白容易因为进入下一关而听不完整,希望能有改变 大小号都买了,因为“瓶子”这个因素(刚好在b站有认识的up主也叫瓶子)就玩了,感觉质量是不错的,还需要打磨(比如标题因为像素体就有点看不清晰,可以试试改变一下间距和颜色) 玩完了再写新的评测
My biggest gripe with this game is not the length of it or the levels or the movement style, etc. What really frustrated me to no end in this game was the controls. I don't mean that clicking and dragging to shoot the bottle was annoying, but the fact that it is impossible to tell exactly where to click to accomplish this task. At first it seems you should click on the bottle, but that doesn't always work. Then maybe it seems like clicking in the middle of the screen every time works, but not only does this not always work, but it's really awkward and hard to tell where the middle of the screen is. If you could just click anywhere on the screen, things would be much better in this regard. Sure the story was simplistic and a little lackluster, but I wasn't really expecting much on that front going into it. Overall it's not a horrible game at all, but the frustrating controls make it awkward to play and really the big reason I didn't enjoy this game as much as I could and should have.
[strike]什么掘地求生精神续作([/strike] [strike]卡在“没有瓶子可以离开这里”了,估计如果是在直播,弹幕全都是“欢迎回家”吧[/strike] [hr][/hr] 更新以后故事模式难度指数级下降,马上就通关了。结果在与我受苦模式依旧绝赞受苦中_(:3」∠)_
História emocionante, gameplay desafiadora, personagem carismático, música intrigante composta pelos maiores compositores já nascidos. Mr. Bottle é o jogo perfeito. Chorei muito
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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