
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 17 → 27.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1546 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
arcykurwadzieło
It's alright, I'd get it on sale though. I liked the story, the games less scary and more disturbing, which I like cuz I'm a wuss and I like the graphics of the game, I hear ppl not rlly liking these types of art-styles because it's overused but I do. The main area feels clausterphobic and rlly gets you into the characters mindset, and the game can look surreal at times which is a vibe I love. The duration of the game feels like a double edged sword bc one one hand it makes for a game that can get you invested for a short play session but on the other hand it makes me feel like the base price is a bit too much for how long it is. I didn't really like the gameplay tho, it's a bit boring with how much walking you have to do and gameplay segments that switch up the gameplay feels like most of them were stuffed to the second half of the game - and even then some of those parts can drag [spoiler] like the Invisible Horse chase and the Leg Puzzle [/spoiler].
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great little game. Very much enjoyed
sickening but in a good way
If John Carpenter and David Lynch made a game, it will surely be this one.
Fantastic writing, great characters, excellent audio and music scoring, a brilliant artstyle, and a genuinely uncomfortable, sad and depressing examination of the human condition. Perhaps not for the squeamish but everything on that side of the fence is sensitively handled in context. Worth every penny. A tough ride, and it'll get you thinking more than you suspect it would from the hype/trailers. 10/10 got chased by a horse.
Damn... I did not know what I was getting myself in to. it was perfect
스토리가 상당히 괜찮음 연출 상당히 인상적이고 신선함 플탐은 짧음 가성비는 그닥임 소장가치는 그럭저럭 다회차 가능성은 거의 없음 전체적으로 나쁘지 않음
Ich habe das spiel nun nach 6h durch und muss sagen: NAJA. Zu Beginn ist es sehr unterhaltsam und die Atmosphäre ist sehr gut gelungen nicht zuletzt durch den Grafikstil. Auch Übergänge der Szenerien hat mir gut gefallen da der Programm-Abstürz-Look sehr gut thematisch gepasst hat. Allerdings Nach ca 70% des Spiels wird es immer und immer abgedrehter. Es ergibt plötzlich alles weniger Sinn und Spielmechaniken werden zu lange gezogen bzw einfach langweilig. Besonders denke ich hierbei an des unsichtbare Monster im Labyrinth. Schade finde ich auch, dass vieles einfach nur mit schlichtem Wahnsinn erklärt wird statt eine tiefere Motivation für den Täter zu geben - meiner Meinung nach ist das verschenktes Potential - schade. Dennoch ein ganz gutes Spiel. Müsst ihr wissen
cult片样式的互动式短篇小说超现实太空心里惊悚游戏,量刚刚好,便宜管饱。还是低多边形的对胃。现在到明白为什么这么火了,供回味想象的空间太多了,官方也明系这点,发了好多动画。很希望角色的矛盾能描述的更多样化些,不过该套公式的就套。毕竟cult样的,心里恐怖的卖头才是重点。回味无穷。。。。。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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