
A first-person psychological horror game where you play as a social worker who obeys a wall socket. Follow its instructions, explore the city’s last inhabited apartment building, and pry secrets from its residents. All to fulfill the terms of the contract.
Modeled estimate, not a reported figure. How we estimate →
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The city still remembers that terrible day when fire engulfed the Van der Wonder factory. Witnesses say the flames were visible for miles, and the sirens blared all night. But even 30 years later, the details of what happened remain a mystery. What was Van der Wonder's reaction? Who was punished? What lies behind the legacy of the world's largest cocoa empire?

Congrats on your first day at work! Here’s what you’ll be doing: going door-to-door, handing out flyers, and meeting the locals. Remember to be friendly and polite - it goes a long way!
We need to know what they eat, what they read, and what notes they leave in the margins. Trust me, Tim, there will definitely be notes in the margins.

Tim, you probably just felt unwell. Maybe it was stuffy or something like that. Don’t overthink it — that idiot isn’t worth stressing over.

You’ll have the last task. This time, the very last one. We can’t take any risks, Tim. We left something in the locked apartment on the second floor…

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Languages: English, Russian
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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