
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 17 → 27.71/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1500 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un des meilleurs jeux, tous genre confondus, auquel j'ai joué. Mouthwashing est un jeu basé sur la narration, il n'y a en réalité quasiment aucun gameplay. L'histoire est difficile à suivre au début car vécue de manière non linéaire mais quand les pièces du puzzle s'assemblent il y a un récit vraiment terrifiant qui parle de sujets très matures que je ne vais pas spoiler. Les graphismes à l'ancienne contribuent efficacement à l'horreur visuelle qui est présente mais pas l'élément principal du jeu. Il n'y a que très peu de jump-scare mais ils sont terriblement efficaces. L'horreur vient principalement de l'intrigue du jeu. Un chef-d'œuvre.
PROSTO PIK
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ALL IN ONE SITTING I WAS GLUED TO THE SCREEN
Looking for a brief gaming experience, I deemed Mouthwashing as the perfect subject for it: it is a popular, relatively recent game and it's just short of two and a half hours. I gave it a go. I am not a fan of horror games; I don't like the feeling. And even though this is totally a horror game, it is not that scary, for the most part. Of course, this is mainly psychological horror, so the general feeling is unsettling more than terror or something of the like. Thus, I was able to enjoy it entirely, specially the story, which is the brightest part of the game. The story is one of responsibility and the weight of it; uncovering it is the main focus of the game. The tale is presented in a fragmented format both in perspective and time. Quite fresh, if you ask me; like watching a Nolan's movie. It keeps some details secret until the best moment to reveal them, some minor ones are never revealed. What makes the story truly great are the characters: quite defined, with their own personalities and rolls. All of this, combined with the eerie atmosphere and environmental telling, really makes it a blast to go through. Graphically is simple. It reminded me of those old PS1 games, like Silent Hill, but it is enough to represent the different props and ambiences that develop the story. In particular, I liked the strange glitchy transitions between chapters, which brought that extra feel of weirdness. The music is also nice and the overall audio is nicely edited to fit the setting. The mechanics are simple as well, just moving and using some items here and there. There's even a shooting mechanic which I found quite enjoyable for a non-fps game! The bizarre chapters, I felt, sometimes were a bit too much. I mean, I get it: the game is trying to depict the mental state of some of the characters. But, to be honest, I found myself thinking "Okay, I get it now. This is horrible. Let's just go back to the story". They drag a bit, even though the game is short. Some minor details of the story don't make a lot of sense to me, Also, I normally don't bring up anything regarding achievements, but seeing that the game was too short, I thopught I would give them a go and I found out that the only way to select a chapter is via the developer console, which also makes some other achievements possible. I am not the biggest part of this last thing and , although this doesn't take a big role in my ranking of this game, I found odd not being able to revisit chapters in a normal manner after playing through the game, which I do take into account. In the end, it is a short, well-done, fun and interesting game to playthrough. Even though in some parts it is a bit slow, it is normally a well-paced game and I think that it accomplishes its intent: to make the player feel this uneasiness that rises up in a small group of people who is suffering a specific situation that would eventually drive them to the edge. 8/10
swansea's monologue really tapped into my personal hell, its basically my inner monologue word for word when i reflect back on my own lived experiences, truly horrifying
폐급과 상종을 하지 말라는 교훈을 뼈에 새겨주는 게임
TBH, the story and art style are great, but I don't think this game is worth the full price, especially given how short it is. The UI/UX is also poorly designed, making the overall experience less enjoyable
I liked Mouthwashing a lot. I hate the community behind it though ngl. Just play the game and don't interact with any fans!
damn, we played as the bad guy
top 5 games
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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