
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 17 → 27.71/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1483 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool. Maybe a bit overhyped? But cool nonetheless. The characters are likeable, the atmosphere matches the setting and the plot twist is interesting. Some sections are boring, but they contribute to the game's general tone. I'm not here to judge how much other people's work should cost, especially when it's something more aesthetically/art heavy or an indie/passion project, but maaybe get it on a sale. Good game.
Everyone raved about this game, but honestly... I don't understand why. Maybe I didn't understand it well enough. It was short for such a serious topic, and maybe that's why I couldn't get into it? I don't know. It irritated me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An incredible game. I don't often play horror games, but I wanted to try this one and I wasn't disappointed. 10/10
Wow, absolute wonderful experience. Go in blind, its worth it. If you like Dementium: The Ward or Growing my Grandpa or just great Psych horror in general grab this game and support devs like this. we need more weird like this out there.
I normally like narrative heavy games like this one but it just didnt click for me. The "game" is not engaging at all, and it just felt like a puzzle that i didnt want to put together honestly. The story is interesting but its just not presented well at all like the psychological ride towards the end was boring.
Vraiment hate que TheGreatReview fasse une video explication sur ce jeu linéaire de 2h avec 50% de plans cam sur sa grosse tete ! (je le déteste)
[h2]Cuando el Verdadero Monstruo Viaja Contigo[/h2] Hay juegos de terror que buscan asustarte. Y luego está Mouthwashing. Una obra que entiende que el miedo más duradero no nace de los sobresaltos, sino de la culpa, la desesperación y la lenta descomposición de la mente humana. Es una experiencia que juega constantemente con la percepción del jugador y que consigue que cada minuto resulte más incómodo que el anterior. Desarrollado por el pequeño estudio sueco Wrong Organ y publicado por Critical Reflex, este proyecto independiente convirtió a un equipo prácticamente desconocido en uno de los nombres más comentados del terror psicológico moderno gracias a una propuesta tan inquietante como difícil de olvidar. https://steamcommunity.com/sharedfiles/filedetails/?id=3757265119 [u][b]Una historia donde nadie es realmente inocente[/b][/u] La premisa parece sencilla. La nave de carga Tulpar ha sufrido un accidente y su reducida tripulación permanece atrapada en mitad del espacio, aislada de cualquier esperanza de rescate. Pero Mouthwashing nunca trata realmente sobre sobrevivir. Trata sobre la culpa. Sobre las decisiones que no pueden deshacerse. Y sobre cómo un grupo de personas termina consumiéndose mucho antes de que se agoten los suministros. La narrativa evita explicarlo todo al jugador. Prefiere insinuar, fragmentar los acontecimientos y obligarnos a reconstruir poco a poco la verdad. Esa forma de contar la historia consigue que cada descubrimiento tenga mucho más impacto que cualquier giro inesperado. [u][b]Terror psicológico narrativo en estado puro[/b][/u] La jugabilidad gira alrededor de: -Exploración. -Conversaciones. -Resolución de pequeños puzles. -Observación constante del entorno. Todo está diseñado para servir a la historia. El terror nace de los silencios, de los cambios imposibles en los escenarios, de las conversaciones incómodas y de la sensación permanente de que la realidad está dejando de tener sentido. Es un juego que juega contigo tanto como tú juegas con él. https://steamcommunity.com/sharedfiles/filedetails/?id=3757265225 [u][b]Una atmósfera que resulta imposible olvidar[/b][/u] Visualmente, Mouthwashing recupera la estética low-poly inspirada en los primeros juegos tridimensionales, pero no como un simple ejercicio de nostalgia. Las limitaciones visuales se convierten en una herramienta narrativa. Las texturas imperfectas, los espacios claustrofóbicos y la iluminación agresiva hacen que todo resulte extraño, casi onírico, como si estuviéramos atrapados en una pesadilla que se deteriora poco a poco. A ello se suma un excelente diseño de sonido, capaz de convertir un simple pasillo vacío en uno de los lugares más inquietantes del juego. [u][b]Un indie que demuestra el poder de las buenas ideas[/b][/u] Uno de los mayores méritos de Wrong Organ es haber demostrado que no hace falta un presupuesto gigantesco para crear una experiencia memorable. Con un equipo reducido, el estudio ha construido una de las propuestas narrativas más personales del terror reciente, abordando temas como la culpa, la responsabilidad, la manipulación, el aislamiento o la degradación psicológica con una madurez poco habitual dentro del género. Su enorme acogida entre jugadores y crítica convirtió a Mouthwashing en uno de los grandes fenómenos independientes de 2024 y consolidó al estudio como uno de los nombres más prometedores del panorama indie. [u][b]Lo que hace bien... y lo que debes saber[/b][/u] [b]Lo mejor[/b] -Narrativa extraordinariamente absorbente. -Atmósfera opresiva de principio a fin. -Dirección artística con muchísima personalidad. -Terror psicológico que permanece contigo incluso después de terminar el juego. -Uno de los debuts independientes más interesantes de los últimos años. [b]A tener en cuenta[/b] -Su ritmo pausado puede no convencer a quienes busquen acción. -La historia deja espacio para la interpretación. -La experiencia gira completamente alrededor de la narrativa y la ambientación. https://steamcommunity.com/sharedfiles/filedetails/?id=3757265182 [u][b]Conclusión[/b][/u] Mouthwashing no intenta asustarte mediante monstruos. Quiere que te sientas incómodo. Quiere que cuestiones a sus personajes. Quiere que dudes de lo que estás viendo. Y, sobre todo, quiere que cuando aparezcan los créditos sigas pensando durante horas en todo lo que acaba de ocurrir. Es una obra que demuestra hasta dónde puede llegar el terror psicológico cuando se apoya en una narrativa inteligente, una dirección artística brillante y una confianza absoluta en la capacidad del jugador para interpretar lo que tiene delante. No es un juego agradable. Pero precisamente por eso resulta tan difícil olvidarlo. [code][h2]Mentor/Curator:[/h2] https://store.steampowered.com/curator/32511459-GarsupialGames/[/code]
The Sci-fi genre often has an issue drawing the line between realism and the fantastic. While it doesn't always matter if John or Jane Future is a detached super-being fighting or f*cking their way through inter-galactic conflict, it's nice when the setting more so conveys the human condition in an alien setting. It is absurd and horrifying in a way that highlights the average struggle to exist, regardless of the setting. I didn't think the game was conventionally scary, but the hostility of the world always left the questions it asks of you in constant limbo. A short experience with a tense aesthetic and compelling characters for the merit that they are just people.
This is by far my favorite game!!! I tend to enjoy story-rich psychological horror games, this one by far has stood out the most. This game is very short, but PACKED with so much symbolism and secrets throughout that most people would just miss. I love learning about people's theories and ideas about this game because it's so interesting. The characters are so well developed and real! They each have their own distinct personality and tons of dialogue that doesn't get talked about enough! I recommend this game to so many people. It really moved me and had me in tears a few times. I love it so much!
玩之前对它期望太高,玩下来觉得其实挺一般的。 游戏属于碎片化、意识流叙事,复古画风让人眼前一亮,充斥各种猎奇元素(肢解、食人等等……),游玩过程中的心理恐怖制造近乎满分。一开始悬念十足,可惜剧情过于单薄,流程太短,结局也很平庸,导致完全撑不起来。 心理精神有问题的不建议玩,玩的时候好压抑好想吐,特别是喂颗粒吃腿,扭颗粒身体上的阀门的时候,好难受。 也许是没对上电波吧,总体不是很喜欢,5/10。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 89 | 82% | Free | |
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