
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 191 reviews with recorded playtime.
Reviews
Themes across 190 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
gran juego, casi desarrollo incontinencia en varias partes. sobre la historia, es mejor empezarlo sin saber nada y enfrentarte a algo peor de lo que imaginabas 10/10
Не, ну... Прикольно... Какие бы там смыслы не были заложены, мораль сей басни такова - "Не устраивайте своих друзей и знакомых на работу на которой сами работаете". Кумовство ни к чему хорошему не приводит. Слышали да небось эти истории все от своих близких - "уээЭЭЭэ ♥♥♥♥♥♥, работать с родственниками и друзьями. Да это врагу не пожелаешь, не работники, а ходячий ♥♥♥♥♥♥ на двух ногах. Ты им помогаешь, а они потом на рабочем месте бесоебят, халтурят. Да и вообще если бы я знал когда ему солому подстилал, что этот человек вот такой оказывается, в жизни бы не работал с ним. Придется его теперь увольнять к ♥♥♥♥ собачим и обрывать связи в личной жизни" Вот представим. Все люди которые это базарят собрались вместе, убухались в усмерть жидкостью для полоскания рта и в горячечном бреду решили облачить свои страдания в видеоигру. Проработать так сказать весь свой стресс, дать ему понятную(или не очень) материальную форму и пережить. Вот.... Так вот и получится Mouthwashing
I played this because a gorgeous trans girl I was getting drinks with gushed about it while telling me basically nothing about the game. The next time we got drinks I had played it, so we could both gush about it while saying everything about it. I can't promise that playing it will suddenly prompt a gorgeous trans girl to appear in your life who wants to have drinks with you, but if you do play it, you can talk with her about it. Just don't say too much if she hasn't played it too - peak her curiosity, and then talk about it the next time you get drinks. Trust me.
This game is something else, not your typical jumpscare horrer game, wich for me is good because if i have a hearth attack every 2 minutes i play i will likely not finish the game. Instead this game builds up an atmosphere and a story that really sucks you in. There are Moments where you need a hard stomac tough so maybe dont eat while playing xD. No but really really creepy atmosphere and crazy good sound and ambient and charakters that have depht. The longer you play the more you want to find out what the fck is hapening. Mouthwashing left me with a genuine pit in my stomach. When the credits rolled, I just sat there thinking, '♥♥♥♥♥♥♥♥♥, what an incredible story, what a game, what an experience.' I literally need a moment to process what just happened. Creating an atmosphere this heavy is not easy—it’s way harder and infinitely better than your typical 'haha jumpscare' horror game.
ДЖИММИ УЕБИЩЕ. Я обожаю Аню
The Sci-fi genre often has an issue drawing the line between realism and the fantastic. While it doesn't always matter if John or Jane Future is a detached super-being fighting or f*cking their way through inter-galactic conflict, it's nice when the setting more so conveys the human condition in an alien setting. It is absurd and horrifying in a way that highlights the average struggle to exist, regardless of the setting. I didn't think the game was conventionally scary, but the hostility of the world always left the questions it asks of you in constant limbo. A short experience with a tense aesthetic and compelling characters for the merit that they are just people.
very awesome game i would recomend! i loved when they ate dinner toghether and jimmy took a slice of meat for evreypne to enjoy also anyas candies looked very yummy awesome kawaii game please play it and grab some popcorn game is peak uh horses are attractive apperantly jimmy sucks.
.взяли, посадили на койку, залили в глотку ротомойку, всё понравилось
Unfortunately, it didn't click with me. After finishing the game I felt nothing, and therefore I can't give it a positive review ー from my side, at least. However, it's not (fully) the game's fault ー let me explain. -------------------------------------------------------------- On one hand, it's not the games fault because I: ・ didn't play it in one sitting but over a couple of days, ・ and completely missed cues as well as failed to interpret things. I didn't catch onto what some of the characters were saying or hinting at and therefore understand their actions. For example: [spoiler] I didn't get that Anya was raped by Jimmy until after the game. Only after I watched an explanation video which showed the events in chronological order and explained everything, did I understand that. And that is a VERY crucial thing for the player to know. So, I was constantly thinking "Why?" and "Where does this come from?", and that ruined the game quite a bit. But ー I have to acknowledge that that is my fault. I didn't pay enough attention and think. However, even after watching an explanation video, I still don't understand why Curly just let Jimmy crash the ship. Because he couldn't bear for the whole world to know what happened on the ship under his command? (Like Jimmy said.) If that truly is the reason, then the developers committed a massive error in logic. There is no way he would prefer that over the death of his crew and himself (!). It's just outrageously unbelievable and kills the suspense of disbelief. [/spoiler] On the other hand, the constant back and forth of the story made it harder for me to follow and piece everything together. If they would have played it in order, I think my experience would've been much better. However, I understand that they wanted to have it that way; to make the player work to piece everything together as well as build up suspense in the non-chronological way the events were shown. Thing is, you will lose people along the way through that. And that's what happened to me at least.
J'adore c'est trop bien le jeu par contre je ne recommande pas de le faire d'un seul coup, pour moi meme si l'histoire est très prenante il est important de prendre son temps, anyway trèèèèès bon jeu. Je pense que toute personne qui veut y jouer devrait y aller :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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