
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 17 → 27.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1492 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Not as good as I was expecting kinda dissapointed but still enjoyed
I belong to the John Carmack school of "stories in games are pointless" but this was fantastic. Once you understand what's going on, the story becomes predictable, but it's done so well the effect is not lost. Despite being a walking simulator, this is an achievement in video game storytelling. Great job, easy recommendation.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] TAKE RESPONSIBILTY [/h1] [h2] TAKE RESPONSIBILTY [/h2] [h3] TAKE RESPONSIBILTY [/h3] [h1][strike] I HOPE THIS HURTS [/strike] [/h1]
Honestly I don't understand the huge praise for this game. It felt like it was a bit of a trope fest. It was a fine experience I suppose, but it wasn't the world shattering horror masterpiece I was sold on. I would say, experience it if you can get it for like 5 bucks, but....idk...just not my jam. I was frankly bored at the half way point...
Come mierda Jimmy ojalá ardas en el infierno junto a aimep3
♥♥♥♥ you jimmy p.s. my bestest friend chai is the best for buying this game for me and i really love her and her boyfriend daisuke
Espero que machuque. Não apenas como jogo, mas a história de horror que mais me impactou e perturbou na vida. Únicas críticas são sobre a tradução para PT-BR. Além dos erros gramaticais, pelo jogo usar o abstrato e simbólico, deveria haver mais de cuidado com a tradução de diálogos. Por exemplo: [spoiler] Em uma conversa com o Curly, Jimmy usa a expressão "top of the ladder" que foi adaptada para "topo da pirâmide", o que não encaixa com o uso simbólico de escadas durante as sessões "bizarro" do jogo. [/spoiler] Foi algo que apenas notei que tinha significado ao rejogar em inglês e ver a expressão original.
Great story filled with dread! Wish I could replay it again for the first time :)
Take responsibility.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 89 | 82% | Free | |
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| — | 0 | — | — | |
| $239.9K | 842 | 88% | $14.99 | |
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| $272K | 1.1K | 84% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9M | 13.2K | 87% | $34.99 | |
| $9M | 12.9K | 94% | $19.99 | |
| $9M | 34.7K | 98% | $19.99 | |
| $8.9M | 4.8K | 69% | $26.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $9M | 30.3K | 94% | $9.99 |