
Engines running: give the green light to the most immersive and authentic MotoGP™ gaming experience ever. Virtual and Real have never been so near in MotoGP™22!
Estimated range $1.1M – $5.4M. Studios' own sales figures fell inside a range like this about 8 in 10 times.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | −85%$4.49regular price | Score81% | approximately $2.2M |
| PlayStation | $29.99 |
MotoGP™22 price historyMotoGP™22 player count
MotoGP™22 has sold an estimated approximately 93.4K copies on Steam, for about approximately $2.2M in gross revenue.
About approximately 93.4K copies on Steam (mid estimate), modeled from its 1,639 reviews — a standard range estimate. Not a figure the developer has reported.
About approximately $2.2M gross, estimated range approximately $1.1M to approximately $5.4M — roughly approximately $1.3M net to the developer after refunds, VAT and Steam's cut. Standard range: see how often ranges like this hold on accuracy. How we estimate →
Typical error ~27% · 8 in 10 in range · Checked →Checked against the copies sold that studios have published, our estimate is typically off by about 27%, and the real figure lands inside the range we print about 8 in 10 times.How we checked →
| Score73% |
| Chart— |
| Xbox | $29.99 | Score52% | Chart— |
| Nintendo | $24.99 | Score— | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 22 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $1.2M | 1K | 76% | $29.99 | |
| approximately $1.9M | 2K | 82% | $24.99 | |
| approximately $9M | 4.1K | 82% | $49.99 | |
| approximately $1.6M | 914 | 75% | $49.99 | |
| approximately $994.5K | 352 | 66% | $59.99 | |
| approximately $877.6K | 686 | 66% | −90%$2.99reg. $29.99 |
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $2.2M | 1.8K | 73% | $24.99 | |
| approximately $2.2M | 3.9K | 82% | $14.99 | |
| approximately $2.2M | 3K | 89% | −75%$3.74reg. $14.99 | |
| approximately $2.2M | 4.6K | 98% | $14.99 | |
| approximately $2.2M | 1K | 63% | −40%$35.99reg. $59.99 | |
| approximately $2.2M | 3.6K | 78% | $16.99 |