
A fast-paced rogue-lite with procedurally generated, action packed levels. Rank up and install Mech Tech upgrades from an overstock! Snap on ability cartridges to your battle-mech, slay huge bosses through 3 distinctive worlds and guide your tiny green heroes towards victory!
Modeled estimate, not a reported figure. How we estimate →
Media

About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Забавный рогалик для коротких сессий
Crashes after 5 minutes.
It feels like a phone game. It's fun for a little bit, but gets old rather quickly. That being said, the art style is pretty neat. Does that make it worth $14.99? Nope. It's a cool concept but the price either needs to go down or more needs to be added into the game to make it worth the price.
[h1]Slug Up! 🤙[/h1] [b]It’s nothing revolutionary, but it’s a solid and fun roguelike totally worth its price.[/b] You are a moss, space slug, landing on foreign planets and causing mayhem in your mech. Besides the character screen descriptions there really isn’t much more narrative. Space slugs are cool though, I like slugs. The gameplay is really fun. It is a 2D shooter roguelike in which you gear up to fight through enemy ridden stages. There are many weapons, using 4 different types of ammo and working in their own unique ways. Many of them however, seem useless with others being just too overpowered to not use. If you get the beam gun, you practically won the game. On each stage you can level-up up to two times – then depending on the number of gained levels you can choose an upgrade from a random set at the beginning of the next stage. It’s supposed to make each run unique, but with a specific build you can get all possible upgrades in one run. Besides upgrading your character from zero each run, you also collect green crystals which let you buy permanent stuff retained between runs. That includes 2 more characters, passive modifiers and active abilities, as well as some cosmetic elements for your mechs. There are three worlds, each with its own boss. Also weird alien fruits which function basically like pills in The Binding of Isaac among other stuff. The game is a short, solid roguelike that is just fun. Unlockables are cool, but there are some slight balance issues. Some weapons will carry you through the entire game, while others are just bad or consume ammunition too fast. Also, I had a feeling that the first world was harder, but maybe it’s just because you start off without any stuff. The game has a rather cool aesthetic, albeit a bit low poly. Music is alright if not a little repetitive. I feel like the fog of war thing could be scrapped, cause it's not really making things harder to see, it’s just a bit irritating. The general slug aesthetics are fun. In the end for its price, it’s a really cool roguelike... or a rougelite... whatever subgenre that would be. I had fun and that’s what counts.
25 опыта это всё же 25 опыта
An unapologetically quirky twin-stick shooter, with fun weapons, funky music, and bizarre enemies.
Game of the century
Nethack with Robots :D
-
Moss Destruction feels unfinished. It has a gameplay loop and some fun factor, however sadly, it's insanely repetitive. There is very little variation during runs, which is strange, because almost all the elements of a good roguelite are present: There are different enemies, but taking them down doesn't feel that different. There are pickups, but they aren't meaningful. There are status effects that carry over after runs, but their effect is almost invisible. There environment is randomly generated, but it feels like you are playing the same map. It just needed a few more months in the oven. It needed better rewards or better guns or better random generation with environments that actually feel different instead of just hue shifted. While the gameplay loop is functional, I just don't find it very entertaining. For the price point, it's worth to try once, if roguelikes are your thing.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| I commissioned some bees 13 | $370.4 | 54 | 94% | $0.99 |
| Assassin Girls | $370.4 | 54 | 80% | $0.99 |
| Cavegirl Adventures | $371.4 | 60 | 58% | $0.49 |
| Dupio | $371.4 | 50 | 58% | $0.49 |
| SEARCH ALL - SEASHELLS | $372.8 | 50 | 90% | $2.99 |
| JQ: cosmos | $360.9 | 52 | 81% | $0.99 |