
Gear up for an intergalactic thrill ride! Space Elite Force is a frenzied space-shooter packed with weapon customization and epic boss battles. Take command of your ship and fight for the survival of humanity!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
..."ах, как обманчива природа - подумал ёжик, слезая с кактуса". Игруха, со старта, была многообещающа: конкретно рисовка и стиль пиксель арт, очень бодрое музло и в тему, нормально-высокая скорость действа (даже завезли грамотно-удобный переключаемый 2х скоростной режим перемещений по экрану), отзывчивое управление, накопление ресов на апгрейды без нудных-затянутых исскуственно, гриндов. в конце концов и ценник (и скидон) за копьё. НО. ещё с запуска начинали закрадываться нотки подозрений по мелким огрехам: кривоватое меню с никаким внешним видом, управление, которое висит только на стике а не +на крестовине геймпада (плаZменный преведЪ всем счастливым обладателям дрифтящих стиков, в состязании "попади в нужный пункт менюхи"!🤬). и да, игруля любезно стартовала на иероглифах (нужно зайти во 2й сверху пункт, и там выбрать свой язык: русский тоже завезли). Далее, по быстрому прохождению уровней и боссов, где то к 3-4-5му стало усиливаться подозрение: на однообразие всего летающего-стреляющего (а боссы практический только увеличивались в размере своего спрайта на экране, имея все пострелушки и одинаковую "механику" и про какие то там различные фазы - разговор что то даже и соизволил зайти). Ну да ладно, может в процессе прохождения к середине, игруха бы начала раскрываться [spoiler]как уэликэй коссмичесско-подгружаемый стайрим-скарфилд[/spoiler] за счёт новых "биомов" и смены-прокачки оружий (которых 2: основные "лазеры" и вспомогательные "ракеты", каждого по 3 подтипа-ответвления), да всяких защит-пассивок (тоже 3 ветки). фармить "голду" на перепрохождениях, для апгрейдов, не получится: ибо вознаграждение только после победы над уровнем, а иначе шишь с маслом: дуб, орех, или мочало - начинайте всё с начала (на норм сложности - с текущего уровня, а на хардах - все этапы с нуля). ...и вот значиццо, пробегаешь-пролетаешь лихо и незатянуто уровни, щёлкаешь боссов, копишь монетки, делаешь апгрейды. и х@ракс... конец... игры... после (вроде) 7х боссов... СЕМИ, КАРЛ! (и вся ента богодельня забирает поменьше часа игрового процесса). усё, финита ля комедия. часть ачивок собрана (для некоторых, нужно прокачать по мах каждую из 3х веток, поэтому, на идеал, по идее, нужно всё перепройти мин 3 раза соотв.) Таблиц рекордов нет, и на кой это переигрывать на харде "с одной жизой" вообще нипанятнА. других корабликов, тоже не завезли. оптимизаторам покупочек - любителям микрохОляв в виде карточек - тоже мимо. По итогу это выглядит как просто пролог к многообещающе-годной игрухе. но на деле одно разочарование и печалько. увы и ах... ПС: и да, как же бесит ПОСТОЯННО моргающая надпись, что-то типа "press enter" вверху экрана, для вступления прямо в бой 2го игрока.🤬🤬🤬
[h1] Buggy, sloppy controls plus it feels like ripoff of another game called Steredenn. Still there's a second game which improves a bit. [/h1]
Space Elite Force is yet another of literally hundreds of amateur 2D retro arcade bullet hell/shoot 'em ups infesting Steam and lowering the average quality of all video games everywhere. This is an extremely derivative and uninspired 2D side scrolling shootwe from an old and dead genre, and it doesn't serve the interests of gamers for there to be yet another "me too" entry that looks like it was built from a template/demo engine and rushed onto Steam. This isn't offering anything that much newer attempts at reviving the genre like Sine More Ex are achieving, and the lacklustre technical implementation should be plenty of reason to give this a wide berth. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Space Elite Force is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
I got this on sale for 77c and it entertained me for 45 minutes, playing through it's main mode and trying out its roguelike mode (roguelike mode is pretty junk actually). I beat the regular game mode on my first try, it is a very easy game. I did enjoy upgrading my ship between missions and the shooting and gameplay. Unfortunately this game feels more like a prototype in some ways, like it could use a lot more meat around the bones (no wonder it's so cheap) but I did enjoy blasting through it anyway.
[b]Rating: [/b] ★★★★ - Great [b]Time Played:[/b] 1 hour [b]Gameplay:[/b] • Simple movement with a couple of fire modes; short stages introduce one new idea at a time. • Early waves telegraph patterns, then combine them; bosses escalate with clear multi-phase tells. • A beginner-friendly system with generous hitboxes. Game rewards survival and consistency over risky aggression. [b]Story\Dialogue:[/b] • Paper-thin “save the sector” setup that never interrupts practice time. • Brief between-stage screens double as breathers to process what you just learned. • No chatter or cutscenes, teaching happens through enemy design and pacing, not text. [b]Graphics\Music:[/b] • Clean pixel art and distinct bullet colors keep threat reading effortless. • Big, readable boss telegraphs and minimal VFX reduce visual clutter for learners. • Upbeat chiptunes set a steady rhythm. [b]Before you Play:[/b] • Start on Normal and focus on not getting hit; learn one weapon varient’s role per stage before swapping. • Park slightly left of center for reaction time; sweep only to dodge aimed shots or grab safe pickups. • Use Missiles the moment a pattern feels overwhelming or Mines in a distinct pattern to get maximum effect.
Офигенная игра,прошёл на 100 достижений
Buen juego, me gusta lo sencillo. Me quede con las ganas de ver mas, se me hizo corto y fácil, pero un excelente trabajo por parte del programador, buena sensación de control de la nave, enemigos sencillos y equilibrados. Por el precio rebajado por el que lo obtuve no puedo pedir mas.
Небольшая игрушка больше всего похожая на добротный выпускной проект ученика каких-нибудь курсов по игроделанию. Хорошо подойдёт для знакомства с жанром булетхелов или для ребенка. Все ачивки выбиваются за пару часов.
+
horrivel e em japones kkkkkkkkkkkkk
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Korean, Japanese, Russian
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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