
A fast-paced rogue-lite with procedurally generated, action packed levels. Rank up and install Mech Tech upgrades from an overstock! Snap on ability cartridges to your battle-mech, slay huge bosses through 3 distinctive worlds and guide your tiny green heroes towards victory!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Moss Destruction feels unfinished. It has a gameplay loop and some fun factor, however sadly, it's insanely repetitive. There is very little variation during runs, which is strange, because almost all the elements of a good roguelite are present: There are different enemies, but taking them down doesn't feel that different. There are pickups, but they aren't meaningful. There are status effects that carry over after runs, but their effect is almost invisible. There environment is randomly generated, but it feels like you are playing the same map. It just needed a few more months in the oven. It needed better rewards or better guns or better random generation with environments that actually feel different instead of just hue shifted. While the gameplay loop is functional, I just don't find it very entertaining. For the price point, it's worth to try once, if roguelikes are your thing.
XUnity.AutoTranslator-ReiPatcherで日本語に自動翻訳が可能です。OverrideFontTextMeshPro=とFallbackFontTextMeshPro=の両方にフォントを設定しないと文字が表示されません。文字の大きさの関係で読みにくい部分があります。
Moss Destruction is a console-esque 2.5D/iso twin stick shooter featuring low poly art. Outfit your robot with some weapons and run around clunky levels with clunky mechanics. This looks and feels like a console game but it was dumped on Steam instead, possibly by mistake. They sure are going to be disappointed when they see the console sales figures. While some effort seems to have been expended on trying to make a video game, the Steam reception was also lacklustre with low sales (extrapolated from very low review figures). That's probably because this is a console game that wasn't launched on consoles, and Steam not being a platform intended primarily for console gamers, who are the target audience for this game. That's just the beginning of the questionable design decisions here. The artwork is low poly, which as usual seems to have been used as a cop-out to lower the required budget and reduce the need for hiring proper artists/graphic designers. The developer was unable to come up with their own proper level design and progression planning, and opted to avoid needing to invest time and money on a story or any rich content for the game, and decided to use procgen algorithms as a substitute for content. As such, there's no content, everything is just a bunch of samey artificially copy+pasted levels. Developers must learn that procgen is not content. Finally, the game will be unplayable for many. The game maps PC gaming peripherals (HOTAS, Pedals, Racing Wheels etc) as if they are console peasant children's toy gamepads. This makes the menu impossible to navigate and makes the game completely unplayable. There's no way to turn this off. There's an option to do so in the menu, but as soon as any controller pushes input back to the game (axis trim etc), the game [i]reverts to controller input and locks out the keyboard![/i]. This would have been picked up with basic testing on PC. Developers must try to learn the difference between console peasant appliances and gaming PCs. Hamfisted controller interface design is the final nail in the coffin for this train wreck.
中评,过了第一个boss。游戏优化好像有问题,GTX860M运行中等画质都掉帧,然后游戏的画质并不怎么样。无中文,增加了些阅读说明的时间,游戏内弹药奇缺,好像用完了就只能近战了,中弹好像是没有无敌时间的,敌人可以一顿乱弹把你带走,甚至于后面直接一个会冲锋的敌人,突然冲过来撞到我,我就满血被秒了。这个rogue不像其他rogue的都是方块的地图,这里地图是一整块随机生成,找出口会比较麻烦,没有一个很特别的标志,就只能瞎转。其他的都是rogue游戏的基本参数了,武器随机,敌人随机,道具随机。这个游戏还增加了一个夜晚模式,如果你在地图里待太长时间,进入夜晚,敌人会疯狂刷新,但游戏又限制每一关只能升两级,所以到了夜晚就只能尽快离开,还没找到出口的话,基本就凉了。
в целом играбельно
Got this less than 0.5$ on some key market site Gameplay is decent , kinda repeative and have some annoying bugs. Check discussion and found out bug exist for long time and dev havent fix it yet I dont expect it a good game for ultra low price but atleast it playable
Aunque parece interesante, al cabo de un rato, no más de 10 minutos, el juego se torna aburrido cual discurso político del Congreso. Además, a pesar de ir avanzando de nivel, si mueres, empiezas de cero. A mi al menos me ha parecido un pestiñazo de tres pares coujons.
my name is not captain sheppard, but I must reccomend this game
A fun and fast pace game. This game can be deceivingly challenging but enjoyable to play.
Игра крутая, жду апдейтов
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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