
A fast-paced rogue-lite with procedurally generated, action packed levels. Rank up and install Mech Tech upgrades from an overstock! Snap on ability cartridges to your battle-mech, slay huge bosses through 3 distinctive worlds and guide your tiny green heroes towards victory!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Обзор GNU/Linux версии игры[/h1] [b] Не плохо, очень не плохо. Простой rogue-lite как по графике так и по игровому процессу, косим на право и налево противников, попутно собирая инопланетные модификаторы, покупая картриджи модификаций оружия/меха. Фича этой игры в том что тут есть два периода времени: до заката - где противников немного и легко найти выход с уровня. после заката - где спавн противников увеличивается в арифметической прогрессии. Но благодарю периоду заката, можно хорошо нагриндить ресурсов (кристаллов) для покупки улучшений. А также поднять ранг меха. Боссы не сложные, автосохранения нет (кроме как если поставить модификатор backup который при смерти нас воскресит). Ачивки есть нудные (особенно пройти несколько раз одну и ту же карту) Но к покупке рекомендую только если будет скидка на неё. [/b] Тестировалось всё на Ubuntu Mate 20.04 и ноутбуке: CPU: Intel(R) Core(TM) i5-2540M @ 2.60GHz RAM: SO-DIMM DDR3 16Gb 1333MHz SSD:SAMSUNG EVO 850 120Gb Video: Intel HD 3000 + Nvidia GeForce GT 540M(Fermi)
[b][i]Review copy provided by developer via Curator Connect[/i][/b] I don’t ask a lot of indie games, but the core gameplay has to have something to keep me hooked. Moss Destruction clearly takes inspiration from plenty of roguelike giants like Nuclear Throne for its structure, but there’s none of that frantic shooting or tight control that makes for a memorable experience. Instead, you tromp around featureless halls in a very basic mech, plinking at enemies with a simple laser gun until you find something more interesting. Every level has a weapon crate and a portal to the store where you can buy meta-progression items like a dash or passive bonuses, except you won’t be seeing much of the currency used there. Once you find that weapon crate and decide which extremely familiar weapon you’re taking, there’s not much point in sticking around the level. Especially when enemy spawns go absolutely nuts after like a minute into each level. There might be some kind of loot or XP bonus for sticking around, but the combat isn’t interesting enough to get me to do that. After five very samey desert levels I found a boss spewing shots everywhere and killed it, despite the hit detection on your mech being crap for dodging bullet hell messes like that. The next level was a bit more interesting with open fields and maze-like passages, except the narrow areas were filled with rocket launcher guys that one-shotted me, despite all my health and armor upgrades. That’s not a real good way to keep people invested in your roguelike, but if that was really a consideration then I’d assume the actual shooting would be more fun. You can find more mini-reviews like this one, along with full reviews and other features, at https://goldplatedgames.com/ or on my [url=http://store.steampowered.com/curator/11322459/]curation page[/url]!
Beat the whole game on my first playthrough, quite a lot of fun, but not very long. Lots of achievements and unlocks to be had. The weapon selection is pretty good. I never found the sniper rifle, and the melee really sucks. My favorite was an energy weapon that just shoots out a straight beam of laser. It doesn't pierce enemies so you know if you're actually hitting them or not. The hitboxes seem a bit weird. The "night time" monster spawning is not very balanced, sometimes you'll just get a small trickle of them and it's basically free xp, but sometimes there are a ton all at once and you don't stand much of a chance. Overall, lots of fun. I wouldn't buy it for $12 but in a bundle, sure!
+ Interesting shootouts - Little content - levels, weapons Disgusting second chapter - in everything! Design enemies, levels! - Chapter 2! 5/10 The whole problem of the game begins with the second chapter, if in the first you ran around relatively open areas and freely exchanged fire. Then in the second you will be shoved into rat mazes, where there is zero maneuver, and enemies can kill you with one shot. This design stupidity infuriated me and I decided not to continue playing, and I advise you not to even start! Although I liked the first chapter, it's a pity.
Весьма приятный и простенький shoot-em-up рогалик. Геймплейно - Обычный шутер с видом сверху, в котором мы играем мехом, управляемым желе. Мехов 3 вида - быстрый, средний и тяжелый. У каждого из них свои плюсы и минусы, будь то большее количество перков и меньшее количество здоровья для быстрого или же ограничение в скорости, но усиленная ближняя атака и большее кол-во хп у тяжелого. Так как игра представляет из себя рогалик, то на протяжении забегов коллекционируются кристаллы, в последующем используемые для покупки перков или же постоянный пассивных баффов. Если же все необходимые улучшения приобретены, но не устраивает внешний вид меха, то за эти же кристаллики его можно приукрасить, добавив косметические элементы (на геймплей они не влияют). Оружия довольно много и каждое из них со своими особенностями. Типов врагов также достаточно, учитывая, что присутствует 3 биома, в конце которого уникальный босс, то и типы врагов в каждом биоме уникальны. Музыка - Простенькая, релаксирующая, иногда переходящая в динамичную, отлично подходит игре и поддерживает необходимый темп. Графика - Лоу-поли текстурки, приятная и мягкая картинка, но лично мне хотелось бы большего приближения к реализму с реками крови/желе/металлических облмков и т.п. после убийства врагов, а не их разлета на кубики поменьше и последующее исчезание. Сюжет - Либо я пропустил, либо его нет. Есть 3 уровня, как было сказано выше, в конце которых боссы. О вселенной, происходящем и т.д. ни слова, мы просто уходим в телепорт, прокачиваемся и идем дальше. Итог - За свои деньги отличная игра на пару вечеров с приятным геймплеем и музыкой. 6 Моссов из 10
Do you like roguelite twinstick shooters? well... try this ;)
I was very surprised by this game. Maybe it's not very full of contents and variety, but for 1.60€ it gifts the right amount of entertainment. I appreciated it.
Crashes after 5 minutes.
I've put in almost 2 hours into the game, here are my thoughts. It's a pretty cool game. The twin-stick shooting is smooth, the interface isn't too hard to use, and the graphics are easy on the eyes as they are detailed but not too cluttery (although the art style is known to gave some people eyestrain easily). I haven't unlocked much, but I did like some of the things I saw and the in-game weapons provide plenty of variety and opportunities for "moss" damage (sorry had to pun that one). The day/night cycle offers greater rewards at the cost of greater difficulty, which is perfect for people that want to try to hardcore the game and see how far they can go. The steam controller support was wonky, even with using a PS & XBOX controller (despite it being "full controller" support), but the keyboard/mouse was plenty fine to use, and I actually recommend it that way. For the price, I don't have enough playtime to say whether or not it is a good price point but with the replayability potential I think most people would call it fair, especially if you are an action-oriented gamer. And the fact this is an easy game to play in short bursts, I give it a recommend for most audiences. Check out my playthrough on Youtube to help you decide if you want the game! https://www.youtube.com/watch?v=HDDXVBuINH8
Fun and well developed small game. The gameplay physics are well done and the game runs smooth as butter without any sense of delay and the gameplay control of your character happends in an instant with no lag what-so-ever, at all (highly appreciated in games like these). I got the game for a whooping discount at 2 Euro - that's a catch. Happy with my purchase, indeed!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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