
Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eyes locked on your prey.
You kill without remorse.
After all… it’s either you or them.
Sentience fades. This moment is your release.
Mortal Sin is built around fast, visceral melee combat where every strike matters. Chain slashes, bashes, and kicks into devastating finishers as limbs fly and blood paints the walls. Combat thrives on momentum: move fast, hit hard, and never give your enemies a chance to breathe.
Descend into a surreal, ever-shifting nightmare. Procedurally generated levels, randomized quests, and hundreds of hand-crafted rooms make every run feel fresh. Unlock a growing roster of distinct classes, from the greatsword-wielding Berserker to the gun-toting Pirate, each with their own playstyle and wild synergies.
Dive into a bold, graphic novel-inspired world that’s as stylish as it is deadly. Prefer a different look? Mortal Sin now features multiple visual modes and color palettes. Your nightmare, your way.
Brutal, skill-based melee with flashy, satisfying combos
Beautiful comic-book visuals, now fully customizable
Dozens of unique enemies that react to your every move
Over a dozen playable classes, each with their own weapons and abilities
A huge arsenal: greatswords, spears, guns, claws, and magic
Hundreds of handcrafted rooms across procedurally generated maps
Secret platforming zones with rare loot and hidden horrors
Randomly generated quests with powerful rewards
Multiple color palettes to match your vibe and mood
Infinite runs and future updates to keep the chaos going
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.9Kreviews | 94% | — | $3.8M |
| $16.99−32% | 14ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At first it's going to feel clunky and strange. Stick with it until it 'clicks' and you will be in for a smooth, satisfying ride that gives you the itch to get back into the game and perfect rhythmic slaughter.
Si
<3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Spanish - Spain, German, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of the best games I've ever played. Enimatik is an awesome boss.
Прикольно
Sympa, mais la progression et l'UX Design rend l'expérience assez brouillonne. Chère pour ce prix, de mon point de vue on est sur un jeu à 15€ grand maximum.
El juego es ultra rapido, estilo hotline miami pero en esteroides. La progresión se siente súper gratificante, la curva de dificultad es desafiante, y los distintos personajes cambian drásticamente el estilo de juego. Muy buen juego por el poco tiempo que lo jugué.
Exceptionally good. I would describe it as Ultrakill with swords and staffs but roguelike with rpg loot and upgrades. You really have to dig into the mechanics and change how you play in every run and the (at the beginning somewhat confusing) progression is a big plus. It's hard at first but I never felt like it was the games fault when I died, just me panicking or screwing my run with the wrong upgrades, not playing with my characters strengths and so on. Replayability is superb because you not only can upgrade your character and equipment but completely change how the levels play. The only thing I don't like is that buffs from the last run don't transfer to a new game if you close it after dying, so at the beginning it's a little demotivating if you like to play in short sessions. You have to complete the first level to get to the save and if you don't, you lose the buff. Problem is, after the first level you're most likely hooked and play along, until you die again. A simple save right after starting a game would fix that imo but somehow it's not a thing. Settings wise I personally would recommend the realistic preset, then blur and grain to 0 but saturation to the max. Fov, Camera animations and screen shake as prefered, but for me the walking animation was a little too much (weapon swing animations would be fine tho, sadly only one setting for both). Maybe turn off shadows - barely makes a difference but has the biggest impact on performance. Scanlines look great with these settings, but depth perception suffers a bit if turned on.
great game!!!!
O que se espera de um jogo que traz violência contra monstros e criaturas bizarras? Esse é Mortal Sin, que a princípio lembra outros jogos semelhantes ou com a mesma temática. O visual do jogo é cartunesco, com uma mistura aparentemente em 3D, mas que pende mais para o 2D. Os cenários seguem essa mesma pegada. Você visita cavernas e locais cheios de armadilhas e criaturas para derrotar — e é claro que elas estão loucas para tentar te matar. Os inimigos vêm para cima como moscas: magos, ghouls, zumbis e também guerreiros, sem falar nas criaturas medonhas que aparecem ao longo do caminho. Acho que isso é a cereja do bolo, pois a empolgação de destroçar uma gangue inteira de inimigos é extremamente prazerosa. Uma coisa que talvez você não goste é o início, em que é possível escolher apenas uma classe. Porém, você pode tentar a sorte usando o modo aleatório para selecionar um personagem diferente — algo que eu não recomendo. Quando fiz minha primeira aventura pelos corredores e retornei ao início, foram liberados dois personagens: uma caveira e um mago. Durante a aventura nas dungeons, você conta com pequenos upgrades temporários enquanto estiver vivo. Se morrer, perde tudo e precisa conquistar novamente. Isso deixa bem claro do que estamos falando: o gênero. Sim, o jogo não é apenas ação e aventura, mas possui fortes elementos — ou é propriamente — roguelike. Se você não curte esse gênero, talvez seja melhor escolher outro jogo. Ainda assim, recomendo dar uma chance, pois é um game bem divertido e desafiador. LInk: https://www.menkay.com.br/mortal-sin-pecado-mortal-review/
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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