
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.9Kreviews | 60% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
american's and europeans can play around the 100 ms mark.. australia is 300+ and you die because of it .. alot
Your place in queue is 550+, estimated wait is 624 minutes.... what the hell? I will never sub
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was in queue for 3 hours, server disconnected all of us, had to wait another 3 hours in queue only for the game to crash due to a bug making me get into yet another 3 hour queue. Fix your servers
Awesome game. Reminds me a lot of Ultima Online in a 3D world. Sarducaa is very active and people are everywhere. The vastness of the world is an obstacle at times but the colorful community, player driven economy/politics, and emergent gameplay makes it feel like more of an online world than many instance-based MMOs that I've played in the past. There are lots of deranged weirdos in this game, but I've also encountered many kind and friendly people. One guy offered me a ride in the desert after I rode my horse off a cliff and then kicked me off his camel in the middle of a group of high level mobs (I escaped). The next player I encountered gave me a piece of armor to shield my head from the sun. I got robbed at lance point. I saved another player from dying. I somehow evaded a group of naked crackhead PKs with hammers in a lawless town. It's fun. You'll encounter strange people, have adventures, create little stories for yourself. It's probably not a game you should play forever because it's also stressful and annoying at times. There's a lot of player killing out in the wilderness, but there are plenty of areas near guard zones where you can take care of your PVE things. Don't be scared to die, don't get attached to your gear. Take it as it is and you'll have a good time.
I'm an old Ultima Online player, played since 2003-04~20012-13 then came back for a little bit in 2016. point is, I'm always looking for a game to replicate that fun i had pvping with friends and dominating people all over Yew gate, Despise, Destard, Idocs, Faction fights for sigils, My god i miss it so much. Mortal Online 2 is the only game that has ever came close to replicating that feeling i got when playing ultima online, Please take care of this game dev's its our last hope, keep listening to feedback to keep the game amazing. Keep up the great work. Anyone who likes hardcore MMORPG (Full loot, kill anywhere, criminal system (red, blue) Should give this a try, even if you don't like being killed everywhere and only want to PvE, there's towns being protected so that you can do what you need to do without dying. Guilds are a must and solo play is not advised.
With the launch of the Sarducaa continent, and a 'fresh wipe', it's just what this game has always needed. The game is good now after adding so much quality of life. It's actually a solid game, in spite of the 'hardcore' nature of it. It won't be for everyone, but it has a lot to offer with sand in the box, lots of RP potential, and an incredibly immersive experience. Yeah the PvP is good too, but just understand if you're new you're going to get dumpstered for quite awhile until you learn the ropes. It's frustrating, but if you put the time in you will get there. If the Melee is not for you, highly recommend playing an archer or mage instead -- they're just easier to master.
Nothing else in the market like it. What drives me in is the in world politics that really immerse you into the game that are only player driven with all the different guilds and their dynamics with each-other. Pros The pvp- kind of a chivalry style mechanic as far as wielding weapons go. Your weapons and armor do matter in a fight. magery has a variety of uses from being and all powerful arch mage, to a hybrid build, or just no magic at all. Winning a fight is one of the most rewarding feelings because its not just level based, armor and weapons do have to do with it but it is for the most part skill based. The politics- Allying with other guilds to face enemy guilds and control territories is such a cool concept in a game like this. It requires an element of strategy from your guild/guildmaster. The game is completely player driven so the politics is what makes or breaks most people. I will get to this in cons The builds you can choose- With it being a sandbox you can basically do pretty much whatever you want with your build meta or non meta, almost anything... Cons Specializations- Now when I say this I dont mean you should be able to do everything in the game, but I will just use my build as an example. I want to be an absolute pure mage which means I want to be able to cast every possible spell in the game. This however is not possible if you want to be effective in pvp. As the skill points put into the magic schools take a way from things such as armor training, endurance, etc. What im getting at essentially is if you want to be highly efficient at something you basically have to choose just one or two things otherwise it screws your build. Im not saying give unlimited skill points I would just turn the limit from 1100 to 1200 skill points. The build making process for new players- If you do not have someone help you before you make your character you could seriously screw up at the start! Use a build maker and guides before you make your character in game. The toxic side of the playerbase- The reason it is hard to get the population of the game up. Some people dont want to join a guild right away, some people want to pve and make their build before they start pvping. Those people have a very hard time getting into the game because there are guilds that seriously make it their life mission to stop noobs from playing. I dont know how to fix this problem other than developer intervention. Just join a guild right away if your new because they can help protect you from so called "gankers". Gate kept pve is also an issue. The dungeons in the game are really cool however almost always there is a guild "protecting it" from other players to prevent them from going in and getting drops from inside the dungeon. There are literally guilds who monopolize the in game market over loot inside the dungeons. Developer intervention is seriously needed for this problem, otherwise most people wont even experience some of these dungeons and boss battles that they put serious work into. PS. For those of you who say make your build in haven, your lying to yourselves if you think you can make your build completely to fight veteran players in haven. The grind- Both good and bad. Good because of how rewarding it feels to finally get something you've been wanting whether that's a new spell or a really cool sword, mount etc. Bad because of how long it actually takes to make your build. At the end of the day with all of its flaws, I still love this game I just think there are some things the developers seriously need to consider if they want to take their playerbase to new heights.
⭐ NOT RECOMMENDED (10/10, would get ganked again) Playtime: 145 hours. Sanity: 0 hours. Mortal Online 2 is what happens when Skyrim and a Darwin Award ceremony have a baby, and that baby is raised exclusively by 13 guys named Kevin who live in a Discord voice channel. Let's talk immersion first, because it's genuinely unreal. You can feel the wind. You can hear your horse's stomach digesting hay in real time. You can craft a sword from ore you personally mined for six hours while a bear watched you from the bushes, patiently, like a landlord waiting for rent. The world of Sarducaa is gorgeous, alive, and utterly indifferent to your feelings — which brings me to point two. The grind. Oh, the grind. This game doesn't have a leveling curve, it has a leveling cliff face, and you are expected to free-solo it with your bare hands. I spent 45 real-life minutes running to a quest marker, got excited, took one step into a "dangerous" zone, and was promptly turned into a red mist by a naked man on a giant chicken who had clearly been camping that exact bush since the Clinton administration. My items? Gone. My hopes? Gone. My horse's beautifully rendered digestive system? Also gone, presumably digested by something else. Which brings me to the PvP, aka the actual core gameplay loop: Random People Killing You: The MMO. There is no "why," there is no warning, there is just vibes and violence. You will be minding your own business, gathering flowers for some crafting quest like a little forest fairy, and then six guys in full plate will descend on you like the world's angriest HOA meeting. The "punishment" for murder is a stern look from the game and maybe a fine you'll never pay because you already logged off crying. Honestly, the whole experience is what happens when autism meets ADHD and they decide to co-found a business. The autism is in the insanely deep, hyper-detailed crafting and combat systems — you WILL learn metallurgy, you WILL learn horse anatomy, you WILL learn 40 different ways to angle a longsword. The ADHD is the fact that none of that matters because in 3 seconds a stranger is going to full-loot you and you'll have to start over, distracted, dopamine-starved, and somehow already queuing up to do it again. It's basically Dark Souls if Dark Souls had a monthly subscription fee, no matchmaking, and your fellow players were the final boss the entire time. Pros: Genuinely one of the most immersive sandbox worlds ever made Horse has a digestive system (why. WHY.) You will learn real skills, like paranoia Cons: Naked chicken men Subscription fee on top of the grind on top of the ganking, truly a full loot triple threat You will lose 3 hours of progress to a guy named "xXx_BogWizard_xXx" and there's nothing you can do about it 10/10, please send help, also send more ingots I got jumped again.
ignore bad comments about the game , its from people that dont like sandbox full loot games. i am new and im doing great its a great game. im not loot starved or constantly killed on sight. theres a lot of good people in the game. buy it . you wont be let down.
Lasst euch nicht abschrecken von all dem hate, das Game hat definitiv seine Macken und Kanten aber es gibt genug Spieler die ihren Spaß hier finden also könnte das jeder von euch auch man muss nur Wissen was man in einer Sandbox sucht oder will. Es kommt stetig neuer Content nach, dabei findet auch ein gewisser Austausch zwischen Entwicklern und Community statt. Ich bin mir sicher das, dass Game noch ein mittelgroßes Comeback feiern könnte, und es hat definitiv ein unvergleichbares Potenzial und ich persönlich habe bis zu dem Zeitpunkt hier auch schon sehr viel Spaß gehabt. Meine Tipps für den Anfang: - Lasst euch Zeit auf Haven dort kann euch nichts passieren und ihr könnt die Basics verinnerlichen. - Nutzt Banken als dreh und Angelpunkt für euren Fortschritt und Reichtum. Reist immer mit möglichst geringem Wert oder nur mit dem was ihr zu verlieren bereit seid. - Rechnet damit das ihr nochmal anfangen werdet, nachdem ihr raus geht in die richtige Welt gibts kein zurück und dort wirds richtig gefährlich, hart und ungerecht ( Das gehört zum Spielkonzept) - Lasst euch unbedingt so früh wie möglich erklären wie das Skill system funktioniert oder schaut euch dazu wirklich ein paar Videos an das kann euch sehr viel Zeit sparen villeicht sogar vor einem Reroll schützen. - Sucht euch eine Gilde empfehlenswert in eurer Sprache, die Communitys in den Gilden können sehr Freundlich sein und weil man sich über neue Spieler Freut wird einem eigentlich überall gerne geholfen, selbst help chats werden euch immer bei allen Problemen versuchen weiterzuhelfen. Komplett allein kann man dieses Spiel nicht spielen außer man ist wirklich ein absoluter No Lifer. - Frustration gehört dazu bleib dran, es dauert aufjedenfall eine weile bevor man sich zurecht findet, aber wie gesagt das Spiel hat dann ein sehr eigenes feeling das man bis jetzt nirgends so findet. Nur die Harten kommen in den Garten! -Die Welt ist Riesig wenn ihr Haven verlasst, also wenn ihr einen Ort für euren ersten Spawn wählt der euch schwierigkeiten macht reitet evtl. in eine andere Stadt ihr könnt eigentlich von überall aus Leveln. Sobald ich selber weiter bin werde ich meine Rezension updaten. Nach ungefähr 100 Stunden bin ich gerade mal so am Anfang meiner Reise, wenn ihr euch noch unsicher seid ich habe das Grundspiel damals im Sale gekauft das lohnt sich. Dann bekommt ihr noch einen Monat zum ausprobieren danach müsst ihr erst das ♥♥♥ abschließen. Hoffentlich konnte ich ein paar Leuten bei der Entscheidung helfen MO2 doch mal eine Chance zu geben ich war tatsächlich anfangs auch etwas unsicher bei all der negativen Kritik. Viel Spaß und villeicht begegnet man sich ja in Sarducca ;)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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