
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.9Kreviews | 60% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't recommend this game to anyone. I waited 40 minutes in a queue to get in and play after I paid my sub. This is literally like going to a McDonalds, pay for a Big Mac and then being told to wait 40 minutes so I can eat it, then have a bite and getting my burger taken off my hands and get told to wait 70 minutes to continue eating it. I really can't tell someone to try this because they will be hit with a 30-70 minutes queue. Do not waste your money here...
the combat still hasnt been updated and it horrible.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PVP combat is still some kind of screwed up ballerinas ballet and gameplay overall is masochistic, also f the subscription. Exploration part when Necromancy came out was interesting. Sadly they can't even deliver poker for a long time lmao.
Nicht eure Zeit wert. Eigentlich hat das Spiel coole ansetze. Beispielsweise ist es Klassenlos und man muss durch eine Kombination von Attributen und Skills die man durch Anwendung steigert seine Klasse aufbauen. Das Problem ist: Full Loot Egal wie ihr rumlauft ihr werdet von älteren Spielern einfach getötet und verliert alle eure Ausrüstung. Das Problem ist das quasi Level 10 Spieler mit Level 100 Spielern in ein Gebiet geworfen werfen. Also wir reden da wirklich von Faktor 10-20 Stärkeunterschied von jemanden der gerade von Tutorial Island runter kommt und auf den Hauptkontinent anlandet vs. den eingespielten Spielern. Dann ist das Problem das man ausschließlich über die PvE Inhalte seine Fertigkeiten und Attribute steigert. Und diese PvE Inhalte sind sehr schlecht gestaltet. Wir reden hier darüber das der NPC von euch verlangt: Tötet 10 Banditen. Ihr lauft los. Es dauert 15 Minuten bis ihr am Banditencamp ankommt und es spawnen genau 6 Banditen. Ihr tötet die Banditen innerhalb von 5 Minuten und wartet 10-15 Minuten darauf bis sie respawnen damit ihr die Quest fertig machen könnt. Dazu kommt das alle Assets, also Bäume, Häuser und so weiter aus dem Epic Games Store kommt. Und ich finde sowas normalerweise nicht schlimm, aber es ist nicht mit liebe zum Detail gestaltet, sondern einfach nur so lieblos dahingeklatscht. Dazu verlangt das Spiel von euch Sachen zu wissen die ihr einfach nicht wissen könnt. Beispielsweise welche Fertigkeiten für Zaubern wichtig sind. Es reicht nicht die verschiedenen Kategorien zu lernen sondern es gehören irgendwie 5 weitere dazu die nicht im Menü angezeigt werden bis ihr sie gelernt habt. Dazu verlangt das Spiel 15 Euro pro Monat an Abokosten haben. Das ist mehr als World of Warcraft oder Final Fantasy 14 verlangt.
Nothing else in the market like it. What drives me in is the in world politics that really immerse you into the game that are only player driven with all the different guilds and their dynamics with each-other. Pros The pvp- kind of a chivalry style mechanic as far as wielding weapons go. Your weapons and armor do matter in a fight. magery has a variety of uses from being and all powerful arch mage, to a hybrid build, or just no magic at all. Winning a fight is one of the most rewarding feelings because its not just level based, armor and weapons do have to do with it but it is for the most part skill based. The politics- Allying with other guilds to face enemy guilds and control territories is such a cool concept in a game like this. It requires an element of strategy from your guild/guildmaster. The game is completely player driven so the politics is what makes or breaks most people. I will get to this in cons The builds you can choose- With it being a sandbox you can basically do pretty much whatever you want with your build meta or non meta, almost anything... Cons Specializations- Now when I say this I dont mean you should be able to do everything in the game, but I will just use my build as an example. I want to be an absolute pure mage which means I want to be able to cast every possible spell in the game. This however is not possible if you want to be effective in pvp. As the skill points put into the magic schools take a way from things such as armor training, endurance, etc. What im getting at essentially is if you want to be highly efficient at something you basically have to choose just one or two things otherwise it screws your build. Im not saying give unlimited skill points I would just turn the limit from 1100 to 1200 skill points. The build making process for new players- If you do not have someone help you before you make your character you could seriously screw up at the start! Use a build maker and guides before you make your character in game. The toxic side of the playerbase- The reason it is hard to get the population of the game up. Some people dont want to join a guild right away, some people want to pve and make their build before they start pvping. Those people have a very hard time getting into the game because there are guilds that seriously make it their life mission to stop noobs from playing. I dont know how to fix this problem other than developer intervention. Just join a guild right away if your new because they can help protect you from so called "gankers". Gate kept pve is also an issue. The dungeons in the game are really cool however almost always there is a guild "protecting it" from other players to prevent them from going in and getting drops from inside the dungeon. There are literally guilds who monopolize the in game market over loot inside the dungeons. Developer intervention is seriously needed for this problem, otherwise most people wont even experience some of these dungeons and boss battles that they put serious work into. PS. For those of you who say make your build in haven, your lying to yourselves if you think you can make your build completely to fight veteran players in haven. The grind- Both good and bad. Good because of how rewarding it feels to finally get something you've been wanting whether that's a new spell or a really cool sword, mount etc. Bad because of how long it actually takes to make your build. At the end of the day with all of its flaws, I still love this game I just think there are some things the developers seriously need to consider if they want to take their playerbase to new heights.
ignore bad comments about the game , its from people that dont like sandbox full loot games. i am new and im doing great its a great game. im not loot starved or constantly killed on sight. theres a lot of good people in the game. buy it . you wont be let down.
Lasst euch nicht abschrecken von all dem hate, das Game hat definitiv seine Macken und Kanten aber es gibt genug Spieler die ihren Spaß hier finden also könnte das jeder von euch auch man muss nur Wissen was man in einer Sandbox sucht oder will. Es kommt stetig neuer Content nach, dabei findet auch ein gewisser Austausch zwischen Entwicklern und Community statt. Ich bin mir sicher das, dass Game noch ein mittelgroßes Comeback feiern könnte, und es hat definitiv ein unvergleichbares Potenzial und ich persönlich habe bis zu dem Zeitpunkt hier auch schon sehr viel Spaß gehabt. Meine Tipps für den Anfang: - Lasst euch Zeit auf Haven dort kann euch nichts passieren und ihr könnt die Basics verinnerlichen. - Nutzt Banken als dreh und Angelpunkt für euren Fortschritt und Reichtum. Reist immer mit möglichst geringem Wert oder nur mit dem was ihr zu verlieren bereit seid. - Rechnet damit das ihr nochmal anfangen werdet, nachdem ihr raus geht in die richtige Welt gibts kein zurück und dort wirds richtig gefährlich, hart und ungerecht ( Das gehört zum Spielkonzept) - Lasst euch unbedingt so früh wie möglich erklären wie das Skill system funktioniert oder schaut euch dazu wirklich ein paar Videos an das kann euch sehr viel Zeit sparen villeicht sogar vor einem Reroll schützen. - Sucht euch eine Gilde empfehlenswert in eurer Sprache, die Communitys in den Gilden können sehr Freundlich sein und weil man sich über neue Spieler Freut wird einem eigentlich überall gerne geholfen, selbst help chats werden euch immer bei allen Problemen versuchen weiterzuhelfen. Komplett allein kann man dieses Spiel nicht spielen außer man ist wirklich ein absoluter No Lifer. - Frustration gehört dazu bleib dran, es dauert aufjedenfall eine weile bevor man sich zurecht findet, aber wie gesagt das Spiel hat dann ein sehr eigenes feeling das man bis jetzt nirgends so findet. Nur die Harten kommen in den Garten! -Die Welt ist Riesig wenn ihr Haven verlasst, also wenn ihr einen Ort für euren ersten Spawn wählt der euch schwierigkeiten macht reitet evtl. in eine andere Stadt ihr könnt eigentlich von überall aus Leveln. Sobald ich selber weiter bin werde ich meine Rezension updaten. Nach ungefähr 100 Stunden bin ich gerade mal so am Anfang meiner Reise, wenn ihr euch noch unsicher seid ich habe das Grundspiel damals im Sale gekauft das lohnt sich. Dann bekommt ihr noch einen Monat zum ausprobieren danach müsst ihr erst das ♥♥♥ abschließen. Hoffentlich konnte ich ein paar Leuten bei der Entscheidung helfen MO2 doch mal eine Chance zu geben ich war tatsächlich anfangs auch etwas unsicher bei all der negativen Kritik. Viel Spaß und villeicht begegnet man sich ja in Sarducca ;)
Very bad. Waited 2 hours and finally got User not found and back to 400+ in the queue. Don't waste your time on this. Start Vault doesn't even care.
Don't waste your time. Their login queues are over 400 everyday and you still can't login after hours. Keep failing. Owner Henrik don't seem to care and not responing in discord. Very bad PR approach.
Edit: Finally fully quit the game after finding out a lot of the guilds we're close to steel plate and max mastery less than 2 weeks into the expansion. What's the point, seriously? These guys waited around for months inside of haven with alts stacked with mats/pre patch books to feed into new accounts. Yet again ruining it for everyone else and exacerbating this games MAIN problem, exploiting their way to the top. I wouldn't even consider myself a casual player either, these guys really do take unemployment refine it and weaponize it. I'm giving this a bad review not only because its a bug filled mess but because of a GM named Mekky that does everything possible to not help players that experience bugs. I and multiple others I know have to deal with this guy's attitude and refusal to help with obvious bugs it doesn't matter what you lose or how you lose it he refuses to help.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 1.4K | 60% | Free | |
| $1.6M | 94.4K | 74% | $0.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $1.7M | 5.9K | 68% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 39.1K | 97% | $12.99 | |
| $11.3M | 17K | 88% | $29.99 | |
| $11.2M | 11.9K | 91% | $24.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.3M | 6.6K | 69% | $59.99 | |
| $11.2M | 23.6K | 90% | $19.99 |