
Mori Carta is a handless deckbuilding roguelike. Choose left or right on every card to adventure through stories. Simple decisions lead to rich and rewarding gameplay. Four dramatically different characters with their own unique card sets, more than 1000 playable cards, over 185 unique enemies.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 85reviews | 71% | — | $37.8K |
| $12.49 | 17ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As an avid card game enthusiast this game struck a real sweet spot for me. Its easy to pause as needed and the decision making can be as complex as you want it to be. There is usually a correct play for each card but the simplicity of the choices is a breath of fresh air for the genre.
Solid game no flaws, love the way you have to upgrade your cards.
si
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $12.49 |
| 10ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Mori Carta" hat schon nach wenigen Minuten mein Interesse verloren. Das Spielprinzip besteht daraus, Karten nach links oder rechts zu wischen, je nachdem, in welche Richtung man das tut, bekommt man Energie, teilt Schaden aus oder nimmt selbigen. Was zunächst interessant klingt, wurde mir schnell aufgrund der Präsentation reichlich langweilig.
German: Das Spielprinzip erinnert stark an „Ring of Pain“, doch leider fehlt es an einer durchdachten Umsetzung. Zu Beginn fordert das Spiel heraus und bereitet tatsächlich Freude, bis man nach einiger Zeit bemerkt, dass zu viele Elemente dem Zufall überlassen sind. Zahlreiche kleine Designentscheidungen tragen unnötig zur Schwierigkeit bei. Beispielsweise darf man oft aus mehreren Karten wählen, jedoch nicht gleichzeitig aus allen. Stattdessen muss man die erste Karte aufdecken, ohne die verbleibenden vier zu sehen. Hat man die ersten drei Karten gewählt, ist es äußerst frustrierend, wenn sich die letzten beiden als besser geeignet für das Deck herausstellen. Dieser Aspekt wird mit der Zeit wirklich ärgerlich. Zudem sind manche Gegner so übermächtig, dass Strategien, die bei einem Gegner noch erfolgreich waren, beim nächsten vollkommen versagen können, da dieser genau die passenden Konterkarten besitzt. Ein weiterer unnötig erschwerender Punkt ist, dass man Blockwerte nicht in die nächste Runde mitnehmen kann. Hier hätten die Entwickler mehr Freiraum lassen sollen, um das Spiel wirklich großartig zu machen. Leider bin ich nun sehr frustriert, da ich nicht unendlich viel Zeit zur Verfügung habe – genau die Zeit, die es bräuchte, um dieses Spiel durchzuspielen. English: The game principle is very reminiscent of “Ring of Pain”, but unfortunately it lacks a well thought-out implementation. At the beginning, the game is challenging and actually fun, until after a while you realize that too many elements are left to chance. Numerous small design decisions add unnecessarily to the difficulty. For example, you are often allowed to choose from several cards, but not all of them at the same time. Instead, you have to reveal the first card without seeing the remaining four. Once you have chosen the first three cards, it is extremely frustrating when the last two turn out to be more suitable for the deck. This aspect becomes really annoying over time. In addition, some opponents are so overpowered that strategies that were successful with one opponent can completely fail with the next, as the latter has exactly the right counter cards. Another unnecessarily aggravating point is that block values cannot be carried over to the next round. The developers should have left more room here to make the game really great. Unfortunately, I am now very frustrated as I don't have an infinite amount of time at my disposal - exactly the time it would take to play through this game.
fun!! sometimes really challenging
Very innovative card game, with a good curve of difficult, easy to learn, hard to master but not impossible ;)
The balance is so bad i cant have fun. Do not get me wrong i love how hard the game is, makes it a fun challenge but at this point its not just hard but unfair and frustrating to play. 4/10 not worth the bucks. If the game was better balanced even if still difficult it would be a 7/10 for me.
Never played a deck-building game before and got thoroughly sucked into this one. Really fun gameplay with enough variation to keep it replayable for awhile. I don't usually leave reviews, but this game deserved a good one!
Decent game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.8K | 1.2K | 78% | $1.99 | |
| $37.8K | 380 | 49% | $3.99 | |
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| $37.8K | 319 | 77% | $5.99 |