
Mori Carta is a handless deckbuilding roguelike. Choose left or right on every card to adventure through stories. Simple decisions lead to rich and rewarding gameplay. Four dramatically different characters with their own unique card sets, more than 1000 playable cards, over 185 unique enemies.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Video: https://youtu.be/QXaBO681wWM As a dude who doesn't play a lot of card battler style games, the fact that it kind've sucked me in for about 4 hours is pretty rad. Each of the characters you play as feel unique, which gives the game a large amount of replay value I'd say. As you play you unlock new cards. Getting new cards means you typically make it further each run. Earning cards. Rinsing, repeating, and it was surprisingly addictive. Overall, really cool card battler/deckbuilding game.
Never played a deck-building game before and got thoroughly sucked into this one. Really fun gameplay with enough variation to keep it replayable for awhile. I don't usually leave reviews, but this game deserved a good one!
After playing the game more and together with a friend of mine, we cannot recommend it anymore, as it doesn't allow you to BUILD your deck. You can just RNG your deck mostly. Also, the amount of cards you can get/choose is low, adding to the luck factor and removing the build-your-deck factor. So in boss fights but even other fights too there is often an extreme mechanic that will just kill you off if you didn't luck out. All in all turning this potentially awesome game into a very frustrating experience. What's great about this game are the totally new and fresh takes on card mechanics: 1) enemy cards are mixed into your own cards and you draw them. 2) cards have mostly two alternative ways of usage, with implications. 3) you play only one card at a time and actually want your deck to grow instead of excising cards. The biggest disadvantage of this game is that you gain few cards and all card gain/upgrade rewards are heavily obscured, as in, 1) you cannot see your choices in advance, 2) upgrade aren't even upgrades but result in cards that have nothing in common/to do with your original base card, 3) some cards will just turn out forcing you into suicide at some much latter boss fight because the boss decides to use some very obscure mechanic that a specific card you picked up on the way unfortunately exactly happens to trigger w/o counterplay.
Love the game and concept. It could use some balancing and some counters are not fun to play against imo, but even me, not best card game player, have beat the boss twice already (still at the first character). For me its a missed opportunity from the dev not to have proper steamdeck support or a mobile version. But fair enough.
Solid game no flaws, love the way you have to upgrade your cards.
It is too random... feels like it shoots itself in the foot while trying to get an objective done. I would recommend the random issues and chunkiness of the cards are just too much. Plus the scaling of enemies feels like its all over the place. I don't think it's bad, quite fun, but until those things are fixed I can't recommend this game. (I'll edit this when / if the issues are fixed.
> There's an issue that some enemies hard-counter some decks. So building a fun deck just doesn't work and you feel like losing is inevitable when you encounter these enemies > The devs make a mechanic to swipe left such fightsso you have some choice in which enemies you fight. Problem solved? > The mechanic doesn't let you skip 75% of fights, so you randomly lose most runs to this garbage anyway. Maybe you can build a deck so that it does a little bit of everything and does nothing interestingly and somehow survive all the hard-counter fights... But: 1. That's not fun. I want my mana-stack deck to win! I don't want to avoid all the best mana-stack cards because they lose to some random non-boss enemy 2. Being countered by random non-boss enemies is laaaaame This game had amazing potential and I actually found it very fun... at first. Then I realized it feels like the runs feel like a coin toss on whether or not you get hard-countered with little counter-play. 73 reviews right now. 1 reddit thread mentioning the game. Empty subreddit about the game with 1 post by the devs. 1 and a half videos about the game. Literally 0 Steam guides. Nobody cared about this game, and it's just so unfortunate, I wish the game was better because it had such potential
si
Decent game.
"Mori Carta" hat schon nach wenigen Minuten mein Interesse verloren. Das Spielprinzip besteht daraus, Karten nach links oder rechts zu wischen, je nachdem, in welche Richtung man das tut, bekommt man Energie, teilt Schaden aus oder nimmt selbigen. Was zunächst interessant klingt, wurde mir schnell aufgrund der Präsentation reichlich langweilig.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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