
Mori Carta is a handless deckbuilding roguelike. Choose left or right on every card to adventure through stories. Simple decisions lead to rich and rewarding gameplay. Four dramatically different characters with their own unique card sets, more than 1000 playable cards, over 185 unique enemies.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A great game to jump to after I'm nearing the end of Slay the Spire. Very challenging strategy on top of very simple gameplay.
Been liking this game since the beta. Definitely loving the replay value of it.
Fantastic deck building game. I loved it. It's challenging to win, but easy to learn. Hope I can keep getting better. The artwork is fantastic! I like the world it creates and the story it tells.
As an avid card game enthusiast this game struck a real sweet spot for me. Its easy to pause as needed and the decision making can be as complex as you want it to be. There is usually a correct play for each card but the simplicity of the choices is a breath of fresh air for the genre.
Simple gameplay (you just swipe right or left) but game design is surprisingly good. The AI art (appears to be, idk) is off-putting and lacks soul.
Very innovative card game, with a good curve of difficult, easy to learn, hard to master but not impossible ;)
The Dev's have stated that the base idea is for you to use synergies to overcome the vastly better cards your enemies use. However to do this, you have to get lucky on card pulls between fights AND card ordering shuffle after shuffle during fights. And whatever synergy you come up with, the enemies WILL have a vastly superior card that synergies with your desk against you. And that's not even counting the "silver bullet" enemies (enemies focused on punishing a specific synergy) Each hero has a schtick that you will enjoy, right up until the silver bullet enemy you *will* fight ends your run because of your schtick sent it into overdrive. To be successful in this game, you need to magically draft the right cards to synergize, but not too much; to use your schtick, but to not use it at a moments notice. And your desk needs to beat the enemy in 3-5 reshuffles, so by endgame you're looking at needing to do 60ish damage a cycle. Aka, your schtick and synergy are just trap dead end paths. Build the best stupid punch face desk and don't get fancy. Edit: forgot the mention the abominable shuffle algorithm. Game after game, you'll see the same 3 cards will be in the same order and same back to back placement in the deck turn after turn. With another 6 months of tuning, this coulda been a good game, but it's now been a year since any updates and the dev's Discord is gone. This is a dead game, and I hope the devs learned lessons before their next one.
Fun card game in general, but I feel it lacks certain things to make me say it is good. To anyone who likes card games I would recommend Mori Carta just because of its simple but interesting 'swipe left/right' mechanic. However, I did want to mention some of the negative aspects of the game that I have experienced. If not for the possibility to ignore certain bosses, the game would have extreme balancing issues. Focusing on a certain strategy means certain death when encountering specific enemies/bosses and the only way around that is to reject a specific boss before every run/stage. It would be nice to have other ways to survive those bosses apart from just ignoring them. Because if you can't, getting your run ruined because there is that one enemy/boss that completely counters the point of your entire deck does suck a bit. There also is very little control in the order you get your cards which can often create annoying situations where you just lose because you keep drawing enemy cards first and block cards last and you can't really do a lot about it, especially at the start of the run where you didn't get many options to modify the deck. Often it feels like you have to add as many cards as possible to dilute the enemy cards in your deck as much as possible just to be outsmarted by the enemy that counters exactly that strategy. After playing for much longer you would probably know how to manage certain bosses better, but after getting stomped on by a boss, I feel like quitting the game more than wanting to have another go. The gimmick of the game is that you can only swipe left and right. I feel like swiping up and down could have been added too to add another dimension to the game that might make it less monotone after a while. Even though mentioned in the disclaimer there is a lot of use of AI in the game and it shows. Most art and dialogue looks and reads really AI-like which feels creatively empty. Due to this, the art styles between the cards or enemies differs at times. The story (if there really is one) is not compelling enough to follow due to really vague dialogues (more like poetry lines) coming from an inanimate piece of AI art. You don't know who you are or what you are fighting. Sometimes you're fighting a random wolf in armor, then a smiling child, then a menacing shadow skeleton, then a cute little dragon creature and you don't know why. I might not have played Mori Carta long enough to truly get the right way of playing it, but the art style and story do not compel me enough to find out. The art and name of the cards also don't often align with each other. For example, 'Cautionary Tale' shows the character holding their head like having a headache. 'Burden of Life' shows the character holding fire. 'Last Word' shows the character in a certain pose. It's just a bit meh. A comparable game, Slay the Spire, does a lot of things better i find. There are more choices (potions, relics, paths to choose from, shops, random events,...), the characters are animated and 'voiced' and playing a card is visualized a bit more which makes you feel like you are really fighting someone, all bosses are beatable with every strategy if handled correctly. I might go back on my words after playing the game for a longer time, but this was my impression after 6 or so hours of playing, watching several gameplay videos and hearing other people's opinion about the game.
German: Das Spielprinzip erinnert stark an „Ring of Pain“, doch leider fehlt es an einer durchdachten Umsetzung. Zu Beginn fordert das Spiel heraus und bereitet tatsächlich Freude, bis man nach einiger Zeit bemerkt, dass zu viele Elemente dem Zufall überlassen sind. Zahlreiche kleine Designentscheidungen tragen unnötig zur Schwierigkeit bei. Beispielsweise darf man oft aus mehreren Karten wählen, jedoch nicht gleichzeitig aus allen. Stattdessen muss man die erste Karte aufdecken, ohne die verbleibenden vier zu sehen. Hat man die ersten drei Karten gewählt, ist es äußerst frustrierend, wenn sich die letzten beiden als besser geeignet für das Deck herausstellen. Dieser Aspekt wird mit der Zeit wirklich ärgerlich. Zudem sind manche Gegner so übermächtig, dass Strategien, die bei einem Gegner noch erfolgreich waren, beim nächsten vollkommen versagen können, da dieser genau die passenden Konterkarten besitzt. Ein weiterer unnötig erschwerender Punkt ist, dass man Blockwerte nicht in die nächste Runde mitnehmen kann. Hier hätten die Entwickler mehr Freiraum lassen sollen, um das Spiel wirklich großartig zu machen. Leider bin ich nun sehr frustriert, da ich nicht unendlich viel Zeit zur Verfügung habe – genau die Zeit, die es bräuchte, um dieses Spiel durchzuspielen. English: The game principle is very reminiscent of “Ring of Pain”, but unfortunately it lacks a well thought-out implementation. At the beginning, the game is challenging and actually fun, until after a while you realize that too many elements are left to chance. Numerous small design decisions add unnecessarily to the difficulty. For example, you are often allowed to choose from several cards, but not all of them at the same time. Instead, you have to reveal the first card without seeing the remaining four. Once you have chosen the first three cards, it is extremely frustrating when the last two turn out to be more suitable for the deck. This aspect becomes really annoying over time. In addition, some opponents are so overpowered that strategies that were successful with one opponent can completely fail with the next, as the latter has exactly the right counter cards. Another unnecessarily aggravating point is that block values cannot be carried over to the next round. The developers should have left more room here to make the game really great. Unfortunately, I am now very frustrated as I don't have an infinite amount of time at my disposal - exactly the time it would take to play through this game.
The balance is so bad i cant have fun. Do not get me wrong i love how hard the game is, makes it a fun challenge but at this point its not just hard but unfair and frustrating to play. 4/10 not worth the bucks. If the game was better balanced even if still difficult it would be a 7/10 for me.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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