
Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 13 → 2.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.39−93% | 8.4Kreviews | 70% | — | $274.1K |
| $19.99 | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Приятный хоть и не прощающий Мордхейм, если вы любите пошаговые бои но Xcom надоел, то тут вы сможете приятное провести время, игра требует понимания механик так как взяв персонажем 1 уровня большой двуручный топор с массой урона вы просто не будете попадать так как вам нужно сначала вложится в навыки а потом уже думать о вооружении с большим уроном. Но самое основное вы должны помнить что даже на легкой миссии враги будут сильнее вас, и ваше преимущество это то как вы распорядитесь своими воинами, ну и немножко удачи.
I have three guys surrounding one enemy. Each of my guys have 90% chance to hit. I miss every single blow. Every single one. The one enemy in turn proceeds to kill all three of my guys and doesn't miss once. I like hard games. I love strategy games. But when you have high 80% to 90% chance to hit and you miss 75% of the time, there is something wrong with the RNG in the game. This is just so frustrating. I'd be fine if it was just one mission. That's the breaks. But when it's consistent, with most every mission requiring me to take two to three times the blows to hit and kill the enemy in comparison to what they need to knock out my guys, there's something wrong with the RNG. This is an old game and the devs have no doubt moved on and have no interest in addressing the issue, which is a shame. this could have been a good game.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $19.99 |
| 577ratings |
| 68% |
| — |
| not modelled |
| $1.99−90% | 273ratings | 66% | #177 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game decides to start me out spawning me split into 3 spots where all the enemies know my location and gang up on my 2 guys why the rest spend the entire battle trying to get to them.
This game is just not fun. The mechanics are awkward, you have to confirm literally every decision, the game play is boring, stats mean nothing, and your going to miss almost every time. Any sense of satisfaction you may get from the strategy aspect is not worth all the headache it takes to get there.
It is not without its flaws obviously. Sometimes it feels slow because of the time it takes for the AI to move and act and I wish there were more customizations for each member of your warband. But it is Mordheim and the most important aspects are there, the atmosphere and the feeling that in every mission death is around the corner
Еб*ное дерьмо, как можно за 6 ударов с шансом 82% ни разу не попасть, зато враг дает 5 из 5 тычек по герою с максимальной ловкостью.
Шляпааааааааааааааааа ....
TLDR: I'll stick to the tabletop. The early game is absolutely horrendous and needlessly tedious for absolutely no reason. If you're hoping for an emulation of the tabletop, this gets close, but its also way too rigid and grindy. I didn't keep the game long enough to reach the end game. If you can grit your teeth and get through the early game suffering MAYBE this game would be good for you. I've heard many people losing their warbands to save issues, though I never encountered any. As it stands though tabletop is preferable, at least mechanically.
I'm only 29 hours in and I've lost 3 warbands due to the game not being able to load a save. I get stuck on the click to continue option after loading in and no matter what I try the game simply will not let me continue past that point
The AI in this game is so unbelievably one sided its absolutely unbelievable. The AI and turn style mechanics are incredibly slow (even after turning on, speed up AI turns, its a joke. Set your players to ambush stance, your AI competitors can do the same within your ambush range and not trigger it (while you do, after the AI has moved into your zone of control without triggering ambush and when they do trigger ambush they get an automatic counter attack that almost always hits for massive damage. The games a flog in so many ways and massively one sided that its not enjoyable to play. I have tried different factions / strategies, but they all have the same outcomes, AI is supreme, your chance to hit is BS (you have no idea how many times an 76%+ chance to hit has failed), no way would I recommend this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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