
Shapeshift into powerful characters in real time, chain impactful combos, and tear through waves of deadly machines and brutal bosses in this fast-paced hack-and-slash rogue-lite.
Modeled estimate, not a reported figure. How we estimate →
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About
Explore the remains of a distant dystopian future and survive in a gritty and brutal world of high‑octane, fast‑paced hack‑and‑slash action. Each cycle reveals fragments of forgotten truth about mankind’s self‑inflicted downfall.
At the press of a button, seamlessly shapeshift mid‑combat between Flux, Ekku, and Vekta — each with unique abilities, playstyles, and special attacks.
Chain attacks and master dozens of combos to turn every run into a seamless, lethal choreography.
Each path you take culminates in epic boss encounters where timing, adaptability, and composure are critical to survival.
Evolve your characters and refine your build each run, so every attempt feels fresh and challenging. Lasting meta‑progression keeps every run meaningful. Risk powerful Devil’s Bargains or tackle Operator’s Trials for high‑stakes rewards!
Immerse yourself in a brutal and dark sci‑fi world where each run brings you closer to transcending your own kind. As the last A.I. created by a mysterious Operator and guided by Eden, will you find a way out?

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, French*languages with full audio support
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great so far, biggest problem is the attack range/hit boxes/hit registration on some enemy attacks is kinda broken, can clearly dodge attacks, but still get hit by them after doing so
cool game but needs more content. Love the combat and i think its the best part of this game
Again! Agaiiin! AGAAAAAINNN!!!!!!!!!!!!!! Let's fkin go!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I never think I'd like rouge-likes, but every time I play one I have a great time and this game is no different.
**Morbid Metal** is a stylish, high-octane hack-and-slash roguelite that already feels excellent in Early Access. Developed by Screen Juice (started by solo developer Felix Schade) and published by Ubisoft, it launched on Steam on April 8, 2026, and has maintained Very Positive reviews (around 81% overall). ### The Core Fantasy You play as the last AI created by a mysterious Operator, trapped in a collapsing dystopian simulation. Your goal is to fight through waves of machines, uncover fragments of humanity’s self-inflicted downfall, and eventually escape. The presentation is pure heavy metal: gritty industrial ruins, floating technological islands, and a soundtrack full of brutal drums and shredding guitars that perfectly match the combat. ### Combat Is the Star This is where *Morbid Metal* shines brightest. You control three distinct characters and can shapeshift between them **instantly**, even mid-combo: - **Flux** — Lightning-fast precision striker. Blades, mobility, and single-target execution. - **Ekku** — Heavy-hitting brawler built for area devastation and brutal slam attacks. - **Vekta** — Ranged controller who grips, pulls, and dominates from a distance. Each character has unique basic attacks, two skills, and an ultimate, all on independent cooldowns. The real magic happens when you start chaining them together. A perfect dodge gives character-specific counters (Ekku’s can launch enemies for juggles), and seamless swaps turn fights into a fluid techno-ballet of blades, heavy impacts, and ranged control. The combat has strong Devil May Cry DNA mixed with modern character-action responsiveness. It feels tight, weighty, and deeply satisfying once the muscle memory kicks in. There’s a real skill ceiling here that rewards learning the full kit and weaving forms together. ### Roguelite Loop (Still Growing) Runs follow the classic structure: clear rooms, fight, pick upgrades, push deeper, face bosses. Between runs you get lasting meta-progression. The current systems include: - Routines (ability modifiers) - Corporas (stat boosts) - Devil’s Bargains (risk/reward trade-offs) - Operator’s Trials for high-stakes rewards Right now the progression is the weaker side. Upgrades can feel a bit flat or lack the wild synergies that make games like *Hades* explode with possibility. Runs can start to feel similar after a while, and the number of biomes and enemies is still limited (as expected in Early Access). The developers have a Year One roadmap and plan to add a new playable character, more environments, and new bosses. ### Presentation & Technical State The game looks sharp for its price point, with high-fidelity character models and atmospheric environments. Performance is solid on mid-range hardware, and it runs acceptably on Steam Deck (though not fully optimized yet). Controller support is good. ### Verdict **Morbid Metal** already has excellent bones. The shapeshifting combat system is genuinely special and feels better than many full-priced character-action games. The roguelite systems still need more depth and variety, but the foundation is strong enough that the game is fun *right now*. At its current Early Access price (usually around $18–25 depending on region and sales), it’s an easy recommendation if you love stylish combat and don’t mind supporting a game still growing. If Screen Juice and Ubisoft continue delivering on the roadmap, this has real potential to become a standout in the action-roguelite space. **Score: 8/10** (Early Access) **Best for:** Fans of Devil May Cry-style combat, roguelites with strong moment-to-moment gameplay, and anyone who wants something that feels metal in both sound and substance. If you enjoy chaining stylish combos and learning a high skill ceiling system, jump in. The core loop already hits hard.
Кайфы
A movimentação e combate são super interessantes. Já o gráfico para um game de 2026 é um lixo.
Es recomendado pero le falta bastante por mejorar, tiene muchisimo potencial aunque el estado actual es que se siente medio lento el gameplay, podria ser mas rapido, mas responsive pero la idea general me parece muy buena.
VICIANTE,BONITO,LEVE e FRENETICO(e ainda nem lançou e ja esta muito bom simplesmente viciei)
its challenging but fun it is great game I honestly rate it five out of five and ten out of ten
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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