
Morbid Metal is a hack-and-slash action rogue-lite where you shapeshift into powerful characters. Switch in real time to unleash unique combos and slaughter hordes of deadly machines and intense bosses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Engagement
Reviews
Themes across 255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fire
我刚打完新手教程,加载场景的时候就会闪退,根本进不去,验证过文件还是这样
真的恶心人 精英护盾数值高的要死 boss就是靠二阶段三阶段硬拖时间 机制简单 最烦人的是我没在肉鸽游戏里见过这种强制玩家跑酷的 难得要死不说还扣血贼多 每次好不容易打完一堆粪怪还要跑图 80%都是死在机关上,谁是M谁玩吧
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, French*languages with full audio support
Hours played at review time, across 255 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worth your time. Surprisingly well polished for being early access. Runs great on steam deck. Morbid Metal has made its way to my favourite roguelite
Feels kinda clunky, the lock-on system never lock to what i want, and still need some time in the oven. The upgrades offered aren't very interesting at the moment, but definitely see alot of potential for it in the future. The groundwork for combat is pretty solid, just need a lot more variety.
Comment dire… Vous connaissez Returnal ? Imaginez une direction artistique un peu similaire, mais moins sombre. À la place des armes à feu, vous maniez des katanas. Ajoutez un véritable aspect roguelite, avec des tonnes de perks actifs et passifs à débloquer et à améliorer, qui permettent de façonner votre style de jeu comme vous l’entendez. Car oui, vous contrôlez deux personnages, pas simultanément, mais exactement comme dans un Tekken Tag : vous pouvez les switcher à tout moment pour enchaîner des combos monstrueux ou adapter votre gameplay en fonction de la situation. Et grâce aux nombreux perks, vous pouvez construire chacun de vos personnages de manière totalement différente selon vos envies. Vous voulez découvrir le jeu sans devoir tryhard ? Un mode est prévu pour ça. Sinon, quatre autres niveaux de difficulté existent si vous préférez ramasser vos dents à chaque run. Les animations sont superbes, le jeu est ultra nerveux, avec un ciblage dynamique. Pas de lock, car ça se joue vraiment comme un hack’n’slash, même si dans la forme ça rappelle un peu un soul‑like. Les niveaux peuvent sembler répétitifs, mais c’est voulu : ce sont les biomes. Pourtant, en six parties, je n’ai jamais eu les mêmes segments. J’en découvre encore, avec des zones cachées ou des phases de plateforme remplies de pièges que je n’avais jamais vues auparavant. Le jeu est édité par Ubisoft, ce qui est un énorme avantage : il ne coûte même pas 20 €, tout en ayant la gueule d’un AAA qui mériterait un bon 17/20. Et le plus drôle, c’est que c’est encore un Early Access. Honnêtement, si ce genre de jeu vous plaît, ne perdez pas de temps à lire des avis, bons ou mauvais. Pour ce prix, achetez‑le simplement, et je vous promets que vous allez adorer.
Recommending this one because I really want the game to get the love it deserves and I am afraid Ubishite will can it if the review score is too low. There are some good bones here. Its pretty much a warframe roguelite, but the "roguelite" aspect really needs more meat. Right now it feels very bare minimum like pretty much every early access title of its kind. Runs are very same-y, upgrades are wildly underwhelming, and there is a distinct lack of variety in almost every aspect that drives that "one more run" feeling. With that all said, the game certainly shows its potential often. The combat is fast and frantic but becomes buttery smooth with practice. The swapping of frames... uh I mean characters mid-combat is a very fun system that allows for some gnarly combos. Graphics look beautiful, though optimization certainly needs some assistance as it was struggling to keep 60 FPS at mid settings on my 4070ti. Overall, if you buy it now, its an investment in what the game *could* be, as whats currently here is maybe 6-8 fun hours before the well runs dry. Based on what is available now, the dev team obviously has some talent and I really do believe that in 6-12 months this could be a heavy-hitter, assuming Ubisoft allots enough resources from their rapidly sinking ship of a company. Big updates seem to be moving at a monthly pace, so I'm not going to return it out of faith that chefs are working in the kitchen. Fingers crossed.
100% recommend this game first time in a while a games gotten me hooked after only like 30 minutes of playing the combat is extremely smooth for the stage its in and ability to swap characters mid combo is such a good unique idea and the rogue like added onto it just makes the game even better I cant wait to see what they do with this game just hoping ubisoft doesn't ruin it
amazing game, needs optimization though
[h1] 异变金属 游戏简评 [/h1] [h2] 游玩体验 [/h2] 游戏美术还是挺吸引我的,金属质感做得不错,整体看起来也是很舒服的,场景,技能特效都做的不错,不过怪死了那五毛钱的爆炸特效烟,总觉得怪怪的,有点割裂,但是角色帅是真的帅,帅死我了,不管是冲刺跑起来,还是打起来都帅,别的先不说,帅是一辈子的事。 战斗手感这块我觉得还是可以的,动作比较流畅,连招打起来也还还算爽,闪避也不是残疾人老头翻滚,打sss评分,有点点鬼泣那味了,当然和鬼泣还是比不了的,手感也还算可以,不是软绵绵砍空气的感觉,玩起来我觉得还是很不错的。 三个角色也各有乐趣,都有自己的切人打连段,不是那种一招鲜吃遍天,全程只按q按按到颠。 不过攻击欲望比较强,不能一直贪a贪连段,需要一直翻滚躲攻击,不然吃一刀掉不少血很亏,因为这游戏血瓶真的很少,掉了血很难受,容易暴毙,我刚开始玩就经常贪连段,然后gg。相应的,爽感也就差点意思了。 然后就是肉鸽比较一般,技能数量不算多,挺多都是直接给你提升点数值,没有肉鸽那种自由组合,然后1+1>3的惊喜,选择空间没有想象中那么大,重复玩几局之后新鲜感下降得很快。 视角做的也有点拉了,经常出现锁怪视角乱晃,被东西遮挡,怪一个大跳,跳出镜头外面,尤其是空中的怪,也容易带的视角乱跑。而且这游戏最恶心的就是空中的怪了,地面的小怪呆逼比较多,空中怪你不先打就都是老银币库库偷伤害。 地图的话来来回回就是那点东西,玩到后面没什么探索欲望了,打就完事了。 [h2] 总结 [/h2] 目前游戏给我的感觉就是,美术不错,动作手感在线,连招确实挺爽,boss也有一定挑战性,作为一款动作游戏还是合格的。 不过还有不少问题都比较影响游戏的体验,肉鸽,地图,回复机制,视角各种问题都仍需打磨。 毕竟现在还是抢先体验版本,如果后续能继续增加点技能流派,优化一下镜头,丰富地图内容,再调整一下回复,我觉得还是挺不错的游戏。 [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]✨大众点评鉴赏家✨[/url],了解并体验更多好玩游戏[/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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