
Hungry zombies want to devour you. Take the biggest gun and fight them back! Get experience, upgrade skills, use perks, bonuses, and kill them by any means. Shoot, blast, burn, rip and tear!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Simplified Chinese, Japanese
Engagement
Reviews
[table] [tr] [th]5 / 10[/th] [h1][i] "Похвально" [/i][/h1] [/tr] [/table]
Игра топ!!! Динамичная,затягивает. Очень понравилась миссия в больнице и дозаправка вертолета! Больше спойлярить не буду, всем очень рекомендую! За игрой можно отлично провести время!
Хорошая времяубивалка, по скидке так вообще отлично
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Hours played at review time, across 35 reviews with recorded playtime.
This game is good for those who like old school ones. The music perfectly suits smashing zombies. Very entertaining. I think it will be great to spend several evenings playing it.
отличный динамичный шутер, хорошо подойдет чтобы убить время, игра просто бомба
The game is so much fun. Really enjoyed playing it.
Decent game has its moments
Классная игра, давно так не тащился от игрового процесса, на стимдеке отлично играется, хотя перед запуском игры нужно немножко подшаманить с версией протона, а вот на ПК управление с клавомыши неочень. Узнал про игру на стриме IXBT и сразу купил. Всем привет
Morbid Inhale, developed and published by Vokeev, is a top-down action shooter that embraces a straightforward arcade philosophy: throw the player into increasingly chaotic encounters and let reflexes, positioning, and incremental upgrades determine survival. It doesn’t attempt to reinvent the genre, but instead focuses on delivering fast, relentless combat supported by light progression systems and a steady escalation in difficulty. The gameplay loop is immediate and easy to grasp. Players are placed in confined arenas and tasked with surviving waves of enemies that grow both in number and aggression. Movement and shooting form the foundation of the experience, with constant pressure forcing players to stay mobile while managing incoming threats from all directions. The control scheme is responsive, and the moment-to-moment gameplay feels fluid, allowing players to quickly fall into a rhythm of dodging, attacking, and repositioning. The intensity builds gradually, turning what begins as a manageable challenge into a frantic struggle for survival as enemy density increases. A key element of the experience is the variety of weapons and abilities available. Players can access different tools of destruction, each offering a distinct feel in combat, from rapid-fire weapons to more situational options that emphasize area control or burst damage. Temporary power-ups and perks introduce short-lived advantages, such as increased damage or slowed enemy movement, creating moments where players can shift from defensive survival to aggressive clearing. These additions provide bursts of variety, even if they don’t fundamentally change the structure of the gameplay. Progression is handled through a simple leveling system that rewards players for surviving longer and defeating enemies. Each level gained allows for upgrades that enhance performance, such as improved damage output or survivability. This creates a familiar but effective feedback loop, where each run contributes to a sense of growth. However, the progression system remains relatively basic, focusing on incremental improvements rather than introducing new mechanics or playstyles. As a result, while it provides motivation to continue playing, it does not significantly alter the overall experience. The game includes multiple modes that expand on its core concept, including a campaign and various survival-focused challenges. The campaign attempts to introduce a narrative context, but it remains secondary to the action and does little to drive engagement. The survival modes, on the other hand, highlight the game’s strengths, emphasizing endurance and score-chasing. These modes are particularly effective for short sessions, where players can test their limits and aim for higher performance with each attempt. Environmental design adds a modest layer of variety. Different maps include obstacles and interactive elements that can influence how players approach combat, encouraging the use of positioning and awareness rather than relying solely on firepower. While these features help prevent the experience from feeling completely static, they do not significantly expand the gameplay beyond its core loop. Visually, Morbid Inhale adopts a functional style that prioritizes clarity. The top-down perspective and clean design ensure that players can easily track enemies and projectiles, even during the most chaotic moments. While the graphics are not particularly detailed, they serve their purpose effectively. The audio design complements the action with energetic music and sound effects that reinforce the pace of combat, helping maintain a sense of urgency throughout each session. Despite its strengths, the game’s limitations become more apparent over time. The core mechanics, while satisfying, do not evolve in meaningful ways, and extended play sessions can lead to repetition. The lack of deeper systems or varied objectives means that the experience remains largely the same from start to finish. Additionally, the minimal narrative and limited progression depth reduce the sense of long-term investment. Ultimately, Morbid Inhale succeeds as a focused and accessible arcade shooter that delivers quick, intense bursts of action. It provides a solid gameplay loop that is easy to pick up and enjoyable in short sessions, particularly for players who appreciate survival-based challenges. However, its simplicity and lack of variety prevent it from achieving greater depth or longevity. It stands as a competent entry in its genre—engaging in the moment, but not especially memorable beyond it. Rating: 7/10
Какая-то херня. Купил из-за совета Макаренкова. Больше так делать не буду.
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