
You’re a moose on a diving adventure. Swim into the ocean and vacuum coins from the seabed. Sell the coins and earn money to upgrade and buy new gear. Swim deeper and find treasure chests to collect power boosting artefacts, but don’t forget to keep an eye on your oxygen level.
Modeled estimate, not a reported figure. How we estimate →
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About
You’re a moose on a diving adventure. Swim into the ocean and vacuum coins from the seabed. Sell the coins and earn money to upgrade and buy new gear. Swim deeper and find treasure chests to collect power boosting artefacts, but don’t forget to keep an eye on your oxygen level.

Dive into the water and vacuum coins from the seabed with your coin vacuum.

Sell the coins to Coin Collector Sir Floaty II Seahorse of Kiddie Pool he will pay a fair price for them. Use the money earned to buy upgrades to your gear and more in Barkie McBarkie’s Divin gear n Stuff. He has the best prices on the island.

With your upgraded gear you will reach deeper parts of the ocean which hold more valuable coins, treasure chests and maybe some hidden caves. But mind your oxygen level so you don’t drown and lose the coins you have collected.
Features:
16 coin types and 16 gem types appearing as you get deeper into the ocean
A large map of ~67 sq km with millions of coins and gems to vacuum up
Lots of gear upgrades to unlock
Many different artefacts to find and collect with different power boosts
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a very simple upgrade style game, you collect coins, you sell coins, you buy upgrades, you collect more coins better, so on and so on. Problem is the first 10 minutes is about the same as the next 10 hours There's nothing new to look at other than seaweed and sand piles. It's a bit of false advertising because the store image shows a deep, crystal infused area. Not in the game however. It's the same repeating areas for 32 levels.
Man, i REALLLLLLY wanted to like this game, and i enjoyed the demo immesnely, and was excited for the release. I just wasnt expecting the release to be the EXACT same thing, just with further levels and different coin colors. But the upgrades are still the same, you still get upgrade locked (why?), and the only new feature as opposed to the demo is keys actually work now on treasure chests. I love Moose, i love moose miners, even if that one needs some work too, but man, this one really had a chance to be great. Minimap upgrades. Aesthetic options. No limiting your upgrade purchases. Level progression seems arbitrary and the quests are in an incredibly strange order, leading to stagnation. Its already super easy to cheese, as coin distribution is always greater towards the further portion of that section, which makes your time more effective at sucking coins, so just place a jetstream every other level unlock, as far away as possible. Again, i realllllly wanted to like this, but it differs almost zero from the demo, and still feels like a demo, or a gamejam game, when there are so many different ways this couldve gone, especially considering that within the sorta universe the devs are making, moose can wield magic staves, so why not have timed powerups, or spells you can learn. AOE coin sucking, or insta sell. Or Package your coins into crates instead of having to send them all down the jet stream. I dunno. Brainstorming this could be fun and i'd love to change my review if things get implemented, but man, it was just such a letdown.
I enjoyed this game immensely at first. Very satisfying and chill to play. That is until I started maxing out the skills. This game has 2 serious flaws that I can't overlook and actively prevent me from continuing to play. First, the upper levels of the suction radius destroy the satisfying aspect of the game. The radius gets so large that I can't see the leading edge or what I'm aiming to vacuum up. Seeing the coins get sucked up is kinda a big part of the experience and now its completely missing not to mention more difficult to navigate while mining. Second, The upper levels of speed make controlling the moose aggravating. The lateral movement needs some serious attention. You can get up to a nice quick speed but then if you want to change directions you basically have to stop completely, turn, and then accelerate again. If you try to change directions while still in motion you just slide sideways far longer than feels good, right, or appropriate. In the caves, this is exceptionally annoying due to the smaller space you're forced to change direction constantly leading to barely controlled sliding or jarring staccato movement patterns. This kind of motion control would work fine if it was only while sprinting but its all the time. On the positive side of things, I really appreciated the map, big QOL improvement there. If the devs read this, I don't really have an suggestions on fixing the movement issue but for the suction radius I did have an idea. Seemingly to my non coder mind the easiest solution would be to move the center of the radius to or closer to the moose. You could also change the camera setting to allow greater view distance. My favorite idea(and admittedly probably the most difficult) is to change the shape of the suction area. Instead of a circle, what about a rectangle or trapezoid? you still get the width but without the view issue. This could also lead to some unique upgrade paths. You could create equipable nozzels that change the shape. That way players could pick the shape they like the best. I can imagine a few different shapes that would drastically affect gameplay. The basic circle as a starter. A wider shorter rectangle or oval, which would solve the view issue. A long skinny rectangle or oval that would be good for rotational sweeps. Maybe a square box or diamond. Anyway, just my two cents. For now, because I can't continue to play as is, I can't recommend this game. If that changes in the future (and I notice), I will certainly be happy to continue playing and change this review.
Pretty fun, pretty repetitive, decent incremental game where numbers go up but unfortunately the core gameplay loop gets repetitive very quickly even after just 1 hour. Hoping the dev adds a minimap or beacons to help locate chests/caves, or maybe adds visual differences to the moose so you can see an impact of all the upgrades? Right on the cusp of being a neutral review
10/10 sucks (not in a bad way) . 10/10 making my moose suffer. I find these types of game fun, especially Moose Miners.
It's a very chill incremental game. Appropriately satisfying to watch numbers go up. Progression is not too fast, nor too slow. Exactly what you would expect for the price. Also, hyped for Moose Farmers.
テンション上がるアップグレードが一切なかった。 最初からあるものしか強化要素がなく、レリック要素も地味な効果ばかり。中盤あたりでヘラジカが分身するとか回収範囲が前後左右になるとかもっとユニークな強化が欲しかった。 そのうえで収集要素の宝箱や洞窟も見づらく特別いいところが見当たらなかった。 こういうゲーム性であればなんでもいいよ。って人以外には絶対おすすめできない。
This is a really fun game! Played the demo excessively, then bought the full version ASAP. You collect items from the sea floor while managing your oxygen level. Upgrade as you progress into an overpowered coin hogging moose. Great music. Chill out and have fun with this one. I'm not sure if the Dev will add new features like an overview map or place-able beacons, but anything to help collect every last coin/gem on the map. Loved moose miners, this one is even better. Keep making awesome games Lingon!
・無心になってひたすらコインを集める作業が苦でない人 ・とにかくコイン獲得の音を聞き続けたい人 そういった人向け。 クエスト欄を最後の1つ残したところまでやりましたが、まだ物足りないので 今後のアップデートとより領域の拡大を望みます。 プレイに際して。一応ネタバレ伏せ ・アーティファクト(宝物) [spoiler]アップグレードが割引になったり、コイン売却時の買取額がアップ効果するものなどがあるため、積極的に宝箱を開けていくとゲームをより効率的に進められます。よりグレードが高い宝箱から出やすい?[/spoiler] ・クエスト [spoiler]基本ゲームを進めていき、能力をアップグレードしているだけで達成されるものばかりですが、中には面倒なもの(**秒水中にいる、普通(コモン)宝箱を開ける)があります。 その時の攻略状況に見合った報酬であることが多いため、達成放置すると効率が落ちるので順々にこなしていくとよいです。 [/spoiler]
I played the demo to much and no I really can't get back into the game. It's a good timewaster for sure but, it's very repeat, fill up coins, drop them in the tube and when the tube gets too far, make another tube. You will be traveling back to the isle for upgrades and to complete quests but other than that....that is the game loop. I will give it a pass its a decent game and does scratch the itch a bit.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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