
Washed ashore with no memory of how you got there, an eccentric cast of locals welcome you to their quirky paradise. Divide your time between adventuring and homesteading, and discover there’s more to the island than palm trees and parrots in this colorful RPG with point & click & farm-sim elements.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a comedy farming sim game (with minor point-and-click elements) about an amnesiac named Joe, who has washed ashore on a beach of Peachleaf Island and is forced to start a new life there. [u]Info[/u] • The game saves at the end of a day when the player elects to sleep. Joe passes out automatically at 2 AM and wakes up with less energy. • Time constantly progresses unless the menu is open or a cutscene is happening. • Gameplay involves: gathering/foraging, chopping wood, mining, growing crops, taking care of animals, crafting, fishing, quests, and combat. • There is [i]one[/i] puzzle in the game and it is a tad difficult. (Then again, I feel I’m just bad at puzzles in general.) However, if the player has trouble, the dev has provided a cheat sheet for it. • Crops, animal products, and foraged items have 3 tiers: standard, silver, and gold. • Combat involves utilizing a sword or gun. There is also voodoo magic. There are difficulty settings. The easiest setting should be okay for more casual gamers. However, if someone still has trouble, there are skill points to improve HP and weapon damage. • If the player is defeated during combat, Joe is teleported to the doctor’s clinic and charged a fee. It does [i]not[/i] preemptively end the day. • No character customization. Joe is gender-neutral. • Joe’s home can be customized and upgraded. • No romance whatsoever. [u]Praises[/u] • Hovering the cursor over things gives details. For example, if you do this over crops, it’ll tell you: which crop it is, how much longer it has to grow, whether it’s healthy, and whether it’s watered. Very helpful if you’re not sure about something. • Lots of self-aware, outlandish humor. • Subtle criticisms of capitalism and tourism. • There’s a black witch who uses voodoo. (There need to be more black witches in media.) • More than half of the NPCs are dark-skinned, which makes sense because it’s a tropical island setting. • The mystery of the game is entertaining, involving ridiculous, over-the-top fetch questing. [u]Complaints[/u] • No Steam overlay. • While using ALT + TAB, the game still runs as though you’re still on it. So, for someone like me, who frequently takes notes while playing a game, this is a bit annoying. I’ll be typity-typing on my little word processor over here, and meanwhile, back in the game, I’ll be pressing hotkeys and f*cking sh*t up. • Controls could be improved a bit. This is a minor complaint though. Some stuff is better with a controller and some is better with mouse/keyboard. • Fishing is quite difficult. It seems a bit unnecessarily frustrating. You can use skill points to make it easier, but by this method, one would have to wait until toward the end of the game to even start fishing, which is what I had to do. • Getting skill points for voodoo seems imbalanced compared to the other skills that can be leveled up. It would take ages to get the achievements related voodoo. It’s a short, flawed game, [i]but[/i] it’s only $7 typically and often goes on sale, so I can’t complain too much. It is amusing and interesting to get through the main story quest, so I found it to be worth it. There is a heavy implication that there could be a sequel to this game and I’d play it. I just hope the dev learns from their experiences with this game.
스듀무새가 되기 싫지만 UI나 여러가지가 부지만 ㅈㄴ넓은 저가형 짭스듀 영어라 읽는것도 힘든데 가독성 심하게 떨어지는 폰트와 색 한글화라도 됐다면 좀 더 진득하니 했을텐데 할 수 있는거도 많아보이고... 근데 겜 켜놓고 뭘할지 몰라서 멍때림 esc키로 설정을 불러오지 못하는 건 많이 불편하네... 가이드는 상당히 귀찮을 정도로 친절한 편 가격도 싸니 영어 잘하면 도전해보는거도 나쁘지 않은듯
A fun, albeit small, farm-sim/adventure game, with some devilishly tricky puzzles and a lot of subtle (and not so subtle) humour. I needed to remap some of the controls to have a better game experience (the e key is overused imo, and the defaults are not all obvious), but otherwise it was a enjoyable ~40 hours of playtime.
Kind of an odd mix here, the game wants to be several things at once and I'm not sure if it's doing it for me, I'm losing interest fast, which is super weird for a genre that's full of very long games. In short, I'm rating it a no, but it's a soft no. I'll try not to write a super long review, but I'll give the TL;DRs of the three aspects of the game that the dev mentions in the game's description: RPG- there's 2+1 skill trees for combat. Melee, ranged, and voodoo. The vast majority of content in the trees are active skills, so be prepared for mostly-mindless MMORPG combat. Your basic attack gets surprisingly few skills for it, which I find annoying because tap-dancing across the number keys in a comfy farming game is objectively a bad idea, especially since the game's combat is so simple and so little. Point&click- The dev's view of a "point and click adventure game" seems to be "fetch quests" and minimal direction, but without the fun part of collecting a load of weird items to mash against a load of other weird items. No focus on puzzles either, far as I've heard, the game just recycles one puzzle the whole game. I think the dev's intention was to call "hey there's a hole in that boat you need, go find a cork" a "puzzle" because the route to solve that is to meander around town doing one of those "I can help you, but you need to do a quest for me first" quest chains where you end up helping half the town one-by-one instead of taking a cork from the trash or something. Farm sim- Man, this is probably the worst part of the game. Crops are basically worth nothing, they're worth about 10% of the random stuff growing in town and you make WAY more money just cutting grass and chopping trees for some reason. It COULD be fine if the game's farming was simple or easy, but nope, crowd your crops together too close, disease, spread them too far apart, they literally get sad and die. Rain? Disease. Got a disease? Either kill the crop or try to cure it. The cure's expensive, just kill it. Your interact and action buttons are the same, so be careful. Also the scroll wheel moves the icon on the hotbar backwards of what it is in other games. There's an invert button, but it inverts EVERYTHING, including scrolling menus for some reason. Also the game's got "pests" in the goblins who steal your crops, which you need to set up signs for like a scarecrow, but the range is really short, so your whole farm will be full of them. Even then, you go through all this trouble and get basically nothing for your work. Fishing too, it's one of the better ideas out there, but it's executed poorly. No control over how easy/hard the fish is gonna be, they're not region locked or anything, and easy vs hard mostly means how long the fish will take to catch, not really how "hard" it is because the hard fishes jerk around so much with infinite acceleration that there's nothing you can do other than pray for RNGesus to provide you with a lucky bounty of powerups in the right order to help. There's a couple skill trees for the farm sim stuff, but it's got the inverse problem of the combat trees: they're mostly all incremental passives, and they don't even tell you what the effects are. A skill might say your pickaxe might use less stamina, but it doesn't tell you how much, and it feels so little that I'd have a hard time saying it's doing anything. IDK, I'm making this review too long. As for the good: -Gives off a bit of that Monkey Island vibe in the art. -Super inexpensive, on sale or not.
I wasn't sure what to expect when I bought this game for $.74. I felt a little silly buying it because I thought it might end up in the backlog pile, forever doomed to the gloomy, cobwebby confines of my Steam library. I'm surprised and pleased to say that after a couple of hours, I became invested -- it has a "one more day" quality for me. What makes it so addictive? It's like a snappier, simpler Stardew Valley, with farming, fishing, animal tending, mining, fighting, and crafting. It lacks a lot of the depth of SV -- no friendships or festivals or character schedules or anything like that -- but it does enough of its own thing to be worth a try. I love SV and have put many hours into it, but in some ways, I prefer the simplicity of this game -- it keeps the game flowing nicely to not have to keep up with a billion different items/characters/schedules/etc. Plus, it doesn't take a long time to earn upgrades. This game also has some humorous Monkey Island point and click puzzle-y bits, and you can learn VOODOO(!!!) and upgrade your spells. Who doesn't like slinging fireballs? Recommended if you like the idea of SV, but bounced off of it because of too much stuff to keep track of/glacial pacing.
This is a fun game with some neat elements and an entertaining premise, but I can't help feeling like it's incomplete. It has some stiff mechanics and the story often feels like it trips over itself while trying to reach a conclusion.
I admit I didn't give this game a ton of time. But I just didn't enjoy it. 1. The dialog holds you hostage. It gives options but you have to follow all of them not just pick one. 2. The systems feel clunky 3. Even with google I couldn't find how to have the character eat to regain health. 4. The characters besides the goblin/elf/I forget what he is were irritating. I commend that they got a game working well enough to get on steam, but it feels unfinished.
i'm still waiting for the game to get better, to stop being a stardew valley carbon copy and show its 'adventure game' influence some more. sure it had some funny gags and references but those don't make a game playable, even though i really do want to like this game. i'll change my review if it actually gets good but i don't have much faith in it.
Peachleaf Pirates released in 2021 by Dog Kiss Studio as a relatively unknown pirate themed point & click farm-sim adventure. Upon playing I could feel the heart and soul that went into it's simple retro styled graphics and it's lighthearted point & click adventure story sets it apart from the post-covid market saturation of cozy farming simulations. This review is available on video here; https://www.youtube.com/watch?v=3lLfBWCgkOI The game begins when the player character, who they call Joe, washes up on the shore. Afterward Joe has to start life on the island, working a farm and meeting all the wacky inhabitants. Voodoo witches, casino goblins, tribal robots and a slew of other captivating pirate island types. The main story consists of a variety of point & click style puzzles full of dad-jokes in which Joe ends up thwarting an evil wizard from the island. As per main story, its weakest point is that the end section feels awfully abrupt. I imagine some content was cut and/or rushed. It is implied through dialogue that a DLC expansion or sequel are potentially underway though I'm not holding my breath on it. Besides the main quest there are quite a few side quests that function similarly. The largest chunk of gameplay exists as the standard Stardew Valley styled farming simulation. Use different tools to work the farm, plant your crops, water them and wait for growth. Finally sell them to earn monetary compensation and perpetuate the process growing the farm bigger. I liked the fantasy diseases that could infect crops. I don't recall that being a feature in other farm sims I have played previously and it was an interesting mechanic to further micromanage the farm. Potential downside for some folks; Generally farm games are not for me and overall most of my playtime was spent doing the point & click stuff rather than farming. I keep meaning to return and put a solid chunk of time into the farm section but am distracted by other titles and feel my opinion of the game wouldn't change regardless. A third section of gameplay exists through combat in the mining section. This is a sort of mini roguelike experience where you use a sword and level up some magic abilities RPG style. I definitely spent the least amount of time in this gamemode as to me it seemed the most minimal and felt a bit clunky. Perhaps if I spent more time here I'd start to "get it" better but as per now I've mostly waved it off as being not for me. The graphics are very colorful but also very simple. I can see the angle people come from where they find it distasteful but I am exactly the opposite. The highly simplistic style I think works great with its story and presents itself as more unique in my eyes. It reminds me of a more vibrant and detailed NES or maybe Atari game. The music and sounds are very enjoyable for me as well. Even though it has been months since I put hours into playing this game I still find myself hearing the theme song in my head. It gives me a feeling similar to childhood nostalgia although its only been something like a year since I've first heard the song. Despite not delving wholeheartedly into every aspect of the game I still managed to put a solid 12 hour chunk of time into Peachleaf Pirates and I definitely feel I got my worth as I cherish the time spent playing. My walkthrough of the main quest is available here; https://www.youtube.com/watch?v=Or7s4zrwF1I
A very cute game :)
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