
Moonrise Fall is an atmospheric exploration puzzle game about a boy who finds himself lost in a supernatural forest after losing both parents in a car crash. Put your detective skills to the test. Unravel the mysteries of the forest and photograph the strange creatures (cryptids) that reside there.
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Explore... Investigate... Photograph... A Hidden World
Moonrise Fall is an atmospheric exploration puzzle game about a boy who finds himself lost in a supernatural forest after losing both parents in a car crash. Put your detective skills to the test. Armed with a clue-filled journal, a camera, and a lantern, he must unravel the mysteries of the forest and photograph the strange creatures that reside there. Moonrise Fall is a brain-teaser-filled world mixed with classic adventuring, exploration, and collecting. A surreal, understated experience about loss and finding new life inspired by real-life experiences. Uncover locations like caves, mines, a lumber mill, and otherworldly locales at your own pace. Discover why the boy has been trapped in this strange place and by whom.
"It’s a little like Henry David Thoreau’s Walden crossed with an opium dream."
Matthew J. @infinitywaltz
Detective: Put your observational and puzzle-solving skills to the test.
Explore an immersive world: Rain pours, wind blows, leaves fall, insects buzz, the sun sets, the moon rises, and more in this handcrafted world.
Night and day cycle: The world seamlessly changes between 5 times of day on its own or at your control.
Photograph: Use the clues of the journal to discover and photograph the strange creatures (cryptids) of the forest. Check back to the journal anytime to see your photo collection.
Investigate: Uncover many secrets, including a cipher to translate an unknown language and the messages it conceals.
Kalimba: A playable in-game instrument which can be played at the flick of a stick. Play the correct song to call down rain, summon the wind, and more.
Music: Features an original score as well as a music system that generates different layers of music and mixes to ensure no two playthroughs are the same.
Puzzler: Explore varied locations that bring their own unique puzzles to solve.
Discover: Unearth multiple Easter Eggs and behind-the-scenes info.
"This independent game is really special."
Contains some scary, intense, and dramatic images/elements.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There are a lot of good things in this game. It has excellent music, a nice artstyle, good puzzle design and neat character design. It also has a lot of unfortunately bad elements that severely hinder all of this. The biggest problem is explanation. Story gets summed up as, you drown with your family in the car, you get a bid mask, now you wander a forest taking pictures of monsters. Controls are barely explained, and when they are, they use words like "Back" that isn't used on any modern controller or keyboard. Hitting that button, or tab on keyboard, brings up the notebook, that shows the only other text in the game to guide you on how to find the monsters. Gameplay is hindered most because there are things that could help solve a few issues but never explains it. The map is completely useless unless you find a single pillar in each part of the map to actually fill it in. There all shoved to the side an ultimately missable. Speed is the second major issue that could be fxed. You move so slow all the time and the fast travel system only activates when you unlock a second travel point. All of which are pushed to the side and nothing explains there would even be one. I thought the platform in the middle of the start point was just decoration and I doubt I was the only one. The worst is the kalimba that's needed for any weather puzzle. Using "/" to indicate play both notes at the same time is dumb, and could've been solved with "+" or "&" or the word "And." Consistency is nonexistant. Sometimes puzzles use one method to operate items, like a timer on the lanterns, sometimes they decide to change it to a set amount able to be turned on at once. One rock disappeared when you take a picture of it, no other rock does. Some foliage can disappear with the camera, there's no way to tell which. Sometimes the arrow platform pushes the cart in the pointed direction, and sometimes they go in the opposite. This game has a lot of flaws, but it still is a good game. I overall liked the game, despite the issues. If you can find it for cheap, give it a try. I don't think it's worth $13.
Beautiful, atmospheric puzzle game about loss and healing. Great art, lovely music, emotional story. Perfect for a quiet weekend.
Им говорят "игра - скучная пиксельная парaша же, oxуительные истории, что просто дoeбали, туда ходи, сюда броди. Подборка про гoвнo, про какую-то xyйню, мaлафью.", а они "это артхаус, ты не понимаешь, быдло..."
Game with stunning visuals really held back by pace. When you first start the game you walk, then you walk, you walk some more and boom! You've finished the game. Moonrise fall has beautiful pixel art, it has great sound design, atmosphere is stunning. For those things alone it is hard for me to give negative review but here I am. The main issue of the game is pacing, the character movement speed is sluggish, there are fast travels but you still need to walk to the next room and that takes foooooorever. Story. Well is exists. It is very cryptic, game won't explain much, you need to figure it out on your own. Well, you have a lot of time to think about it while walking! But with so little puzzle pieces my mind was wandering somewhere else, thinking... What can I eat for dinner? Was that girl in school flirting with me??? Maybe you will get hooked up by the story, I did not. I understood the message behind the story, but it should've been flashed out a bit more to captivate the player. Yes the opening cutscene is nice, but after starting the game there are more questions than answers. There is some nice environmental story telling, but it wasn't enough for me, maybe it would if the game would not be such a walking simulator. Puzzles are simple and sometimes nice, but get old very quick. In one location you need to finish like 10 screens of the same fricking puzzle, it doesn't even get harder, just longer. If you understood the mechanic after the first screen you will finish all 10 without any issues. I would not complain about this as much if it weren't for the fact that those puzzles are also turtle speed. You do the puzzle solution, then wait for what feels like forever for the solution to apply, you can't do anything else than wait. Where is the challenge in that? Or is the challenge not getting bored during the whole process, well I failed it for sure. Collectibles in this game are not fun to look for, most of them are not hidden at all, some are hidden pretty well and the map won't help you finding them, if you missed one you either use a guide, or go through all locations again hopefully finding them. Did I mention you walk with a snail speed? Photographing creatures is nice and refreshing, to take a photo you need to fulfill some special need, then the creature shows up, those can vary and are really fun. Though once again the snail factor is thrown here, to take a photo you need to finish slow boring minigame. Just let me take the photo please, it's not a challenge, it's a chore. If you like very and I mean veeeery slow, exploration games with cryptic story, you might like it. Otherwise don't bother, the game will bore you really quick. Of course if you got it for free give it a try!
O jogo é simples, mas não é pra mim. O personagem principal é lento demais, a história não é tão explicada no decorrer do jogo, talvez por ser algo mais filosófico/poético, sla, mas não era o que eu esperava. Os quebra cabeças são interessantes, mas chegar até eles... tenho 3 horas, quase quatro e consegui platinar ao usar um guia como suporte pro começo, pq as mecânicas não são tão claras a princípio. Como eu disse, não é um jogo tão ruim, mas como não existe a opção "Neutro", tenho que dizer que o jogo é ruim, pq se eu pudesse, teria voltado 3 horas atrás pra não perder tempo com esse jogo.
Que dire, Clavier en qzerty et il n'est pas en français dommage, style rétro j'aime bien, mes les touches ne sont pas configurable dommage aussi. Il aurait eu un plus grand avenir, dommage je passe pour moi.
Русского языка нету ничего не понятно
это кто ♥♥♥♥♥
A quiet little game that nails its mood from the first minute. The pixel art forest feels alive, rain and wind and the day/night cycle all doing a lot to make the place feel real. Wandering around with just a lantern and a camera, hunting down cryptids, is genuinely relaxing.
enjoyed this
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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