
A new landmark in the history of Nevendaar, when a new race ascends to power – the ruthless & merciless Undead Hordes.
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Languages: English, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Textures constantly go missing and you have to restart it. The game crashes very often, very frustrating. Unbalanced and unplayable!
Я прошел страдая эту игру, т.к. было интересно, что там дальше по сюжету. Разработчики не вынесли своих ошибок с прошлой части Disciples III: Reinassance, все те же вылеты, только их стало в разы больше, некоторые баги были пофикшены, но все еще есть, добавили отдельный launcher, который не может запомнить, что ты в него залогинился, а только креды помнит, каждый раз надо два лишних клика делать, чтобы попасть в игру. Сюжет продвинулся дальше, это было интересно, да и игра стала чуть сложнее, там переработали баланс, на нормальном уровне сложности надо порой постараться, чтобы победить в сражении. Музыка и визуал на хорошем уровне. Про 70 часов из описания люто соврали, я прошел в разы быстрее. К прохождению советую только поклонникам серии - тем, кто хочет дальше пройти по сюжету, остальным не советую вообще, даже по скидке, ибо нервы дороже :)
Just to more add as a suggestion. If you can skip this game do so and play insted "Disciples 3: Reincarnation" since that game includes both context to this game and previous Renaissance and is alot more stable.
Disciples III: Resurrection, developed by Akella in collaboration with .dat and published by Kalypso Media Digital, is a standalone expansion that attempts to deepen and reframe the experience introduced in Disciples III: Renaissance. Set in the bleak and war-torn fantasy world of Nevendaar, the game shifts its focus toward the Undead Hordes, inviting players to command legions of revenants, necromancers, and cursed champions in a campaign steeped in gothic imagery and grim ambition. It is an entry that clearly strives to honor the legacy of the Disciples series while expanding its scope, even as it struggles under the weight of inherited design issues. At its foundation, Disciples III: Resurrection adheres closely to the traditional structure of turn-based fantasy strategy. Players explore an overworld map divided into provinces, capturing resource points, managing cities, recruiting armies, and confronting enemy forces. Leaders function as powerful RPG-like characters who gain experience, equip artifacts, and shape the strategic direction of an army. This blend of empire management and character progression has always been a defining feature of the franchise, and Resurrection continues that tradition by emphasizing long-term planning and careful allocation of limited resources. The introduction of the Undead Hordes as a fully playable faction is the centerpiece of the expansion. Mechanically and thematically, the undead army offers a darker alternative to the human and demonic factions seen previously. Units often emphasize attrition, debuffs, and resilience over raw damage, encouraging slower, more methodical battles. Visually, they reinforce the game’s gothic tone with decayed armor, spectral forms, and grim spell effects. While this faction adds welcome variety, its balance can feel inconsistent, with certain unit combinations proving either underwhelming or disproportionately strong depending on the scenario. Combat remains the heart of the experience and unfolds in turn-based, grid-based battles where positioning, initiative order, and spell usage determine victory or defeat. Unlike earlier entries in the series, Disciples III allows limited unit movement during combat, adding a layer of tactical flexibility. This change has proven divisive: some players appreciate the added dynamism, while others feel it undermines the tightly controlled, chess-like combat that defined earlier Disciples games. Regardless, battles demand forethought, as poor placement or misused spells can quickly lead to catastrophic losses. Outside of combat, city management and progression systems provide the connective tissue of the campaign. Cities can be developed along different paths to unlock units, spells, and upgrades, forcing players to make irreversible choices that shape their strategy for the remainder of a scenario. This rigidity reinforces the game’s emphasis on commitment and consequence, but it can also be unforgiving, especially for newcomers or players experimenting with unfamiliar factions. Mistakes made early in a campaign can echo for hours, sometimes necessitating restarts rather than adaptation. Narratively, Resurrection presents a grim tale centered on death, vengeance, and the cyclical nature of power in Nevendaar. Storytelling is delivered primarily through text and brief voiceovers that frame each mission. While the writing leans heavily into classic dark fantasy tropes, it succeeds in establishing atmosphere, even if it lacks the nuance or emotional depth of more modern strategy narratives. The campaign structure provides ample context for the undead faction’s motivations, but story progression often takes a backseat to mechanical objectives. Visually, the game maintains the distinctive Disciples aesthetic, characterized by moody color palettes, baroque architecture, and grim character designs. While the art direction remains evocative, the underlying technology shows its age. Animations can appear stiff, and interface elements feel cumbersome by contemporary standards. The UI, in particular, has been a common point of criticism, with unclear tooltips and awkward navigation slowing down play during long sessions. Sound design and music reinforce the somber tone, using orchestral and ambient tracks to underscore the sense of decay and fatalism that permeates the setting. Voice acting, however, is inconsistent in quality, occasionally breaking immersion rather than enhancing it. These elements contribute to an overall presentation that is atmospheric but uneven, reflecting a game caught between ambition and limited polish. One of the most significant challenges facing Disciples III: Resurrection is pacing. The campaign is lengthy and content-rich, but repetition can set in as mission structures and enemy behaviors begin to feel familiar. Without strong quality-of-life features or modern streamlining, routine tasks such as army management and map traversal can become tedious over time. For dedicated fans of classic turn-based strategy, this slower pace may be acceptable or even appealing, but it stands in contrast to the expectations of newer audiences. Ultimately, Disciples III: Resurrection is a deeply flawed yet earnest continuation of a cult-favorite strategy series. It offers extensive content, a distinctive undead faction, and a richly atmospheric world that will resonate with long-time fans of Nevendaar’s grim mythology. However, its outdated systems, balance issues, and lack of refinement limit its broader appeal. For players who value gothic fantasy, deliberate turn-based combat, and old-school strategy sensibilities, it can still provide dozens of hours of engagement. For others, its rough edges may overshadow the strengths, making it a title best approached with tempered expectations and an appreciation for its era. Rating: 4/10
unplayerble. constant crash, graphic issues, and worse the forced registration to their thirdparty program which is newly added and does nothing but take your personal data.. ridiculess
Yes.
Игра и так не фонтан, а теперь требует зарегистрировать Kalypso аккаунт, чтобы поиграть. Играйте лучше в Дисциплы 1-2, а про эту недоделку забудьте.
Fundamentally does not work. The simple act of spell casting has a chance to crash your game.
Стимовская версия каловая, нет русификации + много кривых моментов в игре. Но самой игрухе лайк.
Ta gra to jakiś technologiczny absurd. Glicze, artefakty i crushe co 2 min. Chwilami działa po restarcie, ale takie granie jest dla masochistów. Szukałem rozwiązań w sieci. Niestety żadnych modów czy bugfixa nie znalazłem. Nie wiem czemu steam tego grata dopuszcza do sprzedaży?
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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