
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.14/day in the week to Sep 3 → 27.57/day in the week after.
About
Since launch, Moonlighter has received a wealth of updates—from quality-of-life improvements and balance tweaks to major roadmap additions. The current version expands the original experience with new mini-bosses, gear, over 100 new room layouts, Companions, deeper lore, and a New Game+ mode packed with fresh challenges.

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.
Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.

While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!

Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.

Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.

Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.

Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.

Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 24.4Kreviews | 81% | — | $9.1M |
| $19.99 | 4.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2089 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] "낮에는 상인이였던 내가 밤에는 이차원에 영웅?!" [/h1] 상인가문이였던 내가 사실은 던전을 탐험하는 영웅이고 싶어서 밤마다 사부작사부작 던전을 탐험하는 라노벨스러운 내용. 후반 갈수록 단순 던전 탐험이 아닌 차원문을 열고 그 주민들을 해방하며 영웅으로 엔딩나는 진짜 어디 3류 4류 노벨피아에 올리기도 아까운 스토리텔링. [b] 스토리를 떠나서 브금은 괜찮음. [/b] [u] 근데 중반 갈수록 똑같은 패턴에 반복 + 노잼 전투시스템 [/u] 솔직히 스토리 때문에 밤에 영웅이고 나발이고 ㅈ같은 핑계로 던전 들어간거지 [b] 낮에 상인이 더 잼슴. [/b] [b] 재밌는있었고 두번 다시 보지 말자 윌아. [/b] [strike] 진짜 하품 존나 나왔으니까 두번이 아니고 평생 보지 말자 윌아 [/strike]
Its a shopping rougelite and it has fun elements. Its also quite charming. But the combat is really really bad and very easy so it just isn't fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Italian, Turkish +1 more
| $19.99 |
| 3.6Kratings |
| 74% |
| — |
| not modelled |
| $2.99−85% | 621ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I see why it's free. Awful interface. Tedious gameplay. 0/10
Сам себе я установил правило: не писать мнение, пока хотя бы пару часов в игре не проведёшь. За это время то, что казалось хорошим или даже отличным, может превратиться в посредственное. И наоборот. Но в случае с Moonlighter мне хватило и 10 минут. И всё дело в кривейшом управлении. С ним невозможно играть. Игрушка выглядит приятно, затравка интересная, в целом всё здорово – но управа портит всё. Я не хочу превозмогать и привыкать к откровенно неудобному распределению кнопок, ещё и с дикой неотзывчивостью – причём, я играл и на клавиатуре, и на геймпаде. Так что увы, но присоединюсь к тем – кого отпугнул именно тот же пункт, который оттолкнул меня от продукта. Хорошо, что игру получил бесплатно. А покупать её я не советую.
ㅤ
Oyun aslında sevenine giderde ben dükkan yönetme muhabbetini çok sevmiyorum. O kısımda oyunun önemli bir kısmı o yüzden beni sarmadı.
시도는 좋았는데 추천하기 힘든 이유가 너무 많다 일단 조작감이 그닥 좋지 않은점 나름 단순하지 않도록 기능적으로 신경을 썼는데 던전 크롤링도 메인 컨텐츠인데 액션 조각감이 무딘편이라 던전을 도는게 재미보단 스트레스적 요소가 더 큼 컨셉이 액션 어드벤처 경영 시뮬레이터인데 앞서 말했듯이 액션 어드벤처가 아쉬운 것도 있고 경영 시뮬레이터적으로는 더 치명적임 경영 시뮬을 구현하고 싶었으면 세계관이던 스토리던 더 매력적인 캐릭터들이 구성되어 있는 상태여야 플레이어가 몰입감을 가지고 이어나갈 수 있는건데 막상 인게임에선 그냥 플레이어 혼자 덩그러니 있는 느낌 애초에 경영 시뮬이 활성화될 요소가 없음 그냥 말 그대로 컨셉이나 설정만 덩그러니 있는거고 그 외 아쉬운 부분이라 해야할까 허술한 느낌이라 해야할까 전반적으로 매력이 어필되는 포인트가 딱히 없음
This was a fun game - nothing groundbreaking, but fun. The shop manager aspect was a nice reprieve from the dungeon crawling, it had a fun little progression system. I think the shop management and finding optimal prices was a wee bit tedious, BUT that's really my only primary complaint. The dungeons were sufficiently difficult, and the linear power curve really makes you feel like your getting stronger as you progress. I'm excited to try out the sequel. But for real, Naja sucks and I hope everyone curb stomps that dumb worm, snake thing. 7/10
I played the game with mouse and keyboard and it became pretty clear very quickly that it was designed with only controllers in mind. The controls felt awkward and some key bindings could not be changed in the settings. The first dungeon also felt rather bland and uninspired, while the combat often felt sluggish and unresponsive. The shop system felt more like a chore with a lot of unnecessary micromanagement. Overall, I found the gameplay more frustrating than enjoyable. I can’t recommend it.
领赛博鸡蛋,享白嫖人生
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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