
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 81% | — | $2.5M |
| $29.99 | 648ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good
I usual like games like this and also liked the fist Part. I played now 9 Hours and beat all the 6 Bosses and the game kinda just ends it seams. Only a long grind left for Money and Upgrades that i kinda dont need because i beat all the Dungeons. There are Boss rush chalanges, but with the same Bosses again... The Narritve, NPCs and so also seam kinda Boring. The Combat feels ok. The game feels a lot like Hades with less of "everything" less chalange, worse Music, way less fun Perks and no cool NPCs. It run well for me at least. 5/10 game for me
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EA終了時点で購入。前作は中盤まで触った程度。実績クリアに50時間くらい。(ゲーム内で60日前後) 現状クエストNPCが消失するバグが報告されているが、ローカルセーブのバイナリ書き換えで進行が可能。 ダンジョンでアイテム回収→お店で販売→お金で強化をループするゲーム性。 ローグ強化要素の物足りなさや、ボスのギミック戦闘と帰還ごとのお店フェーズが若干ストレスだったが どの敵から倒すか、インベントリをどう整理するか、どの商品からいくらで売るか、メインコンテンツはこういったパズルであって、戦闘そのものはオマケだと気づいてからは割と楽しくエンドコンテンツまで行けた。 終盤になるとボス後にエンドレスでアリーナに挑戦可能になり、ここで難易度が跳ね上がり報酬も大きくなる。 このハイリスクハイリターンな部分まで到達して、メカニクスを理解できるかどうかで、ゲームの評価が大きく変わると思われる。 ダンジョン内で取得可能な強化パークが、一度取得しないと図鑑に載らない点と パークにレアリティがあるのに、上位レアリティが出現する確率を上昇させる手段がないのが残念。 これのせいでビルドを完成させる楽しみや、劇的に強化されて爽快な戦闘になる余地がない。 せめてパークの種類を固定する手段や、リロール以外にも除外トークン等を用意してくれれば Hades的なアクション要素を期待した層の溜飲も下がったのではないかと。
I really really want to love this game but it just... is a straight downgrade from the original in a lot of ways. If you like this one and haven't played the first do yourself a favor and play the first one.
El sistema de pelea parase tosco y lento. Se siente el port a pc demasiado. Por otro lado en 7 horas pareció como que lo único que se hace es entrar a la mazmorra a farmear algo rápido para poder venderlo y subir el nivel de mi espada para poder llegar un poco mas lejos en la mazmorra, se entiende que es el plan basico pero es como un juego para móvil aún.
Игра очень даже хороша, атмосферная, удобное управление, приятный визуал, геймлей очень даже неплохой. Жду релиз! В целом контента хватает.
Fun game, the combat feels good, the market system feels a little weird if you're playing optimally because the pedestal that gives uncommon items extra tip money just incentivizes you to sell your greens on only that pedestal before selling literally anything else until you get to the point that you're gated by time of day (which is also an unclear mechanic, at a certain point your shop just auto closes with no warning) but yeah, fun game, number go up and good roguelite mechanics.
It's very agravating having to abandon a run because you get stuck on the geometry of the dungeon
great game.
No
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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