
Live the double life of a fearless adventurer and a crafty merchant! Dive into vibrant dimensions brimming with shiny loot and pesky enemies. Grow your shop, tinker with weapons and gadgets, as well as make your mark among a ragtag community of castaways.
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Dive deep into Action-RPG with roguelike elements and a tale about new beginnings. With no coin to your name, you and the other townsfolk find yourselves stranded in the distant village of Tresna. Now, it’s up to you to get back on your feet and turn your humble shop into the beating heart of the village’s wealth. Explore dangerous dungeons, gather relics, sell them, and reinvest in your friends’ establishments. Unlock new weapons, armor, shop decorations, and—more importantly—restore hope that things can one day turn around.



Profitable perils await, so strap on your trusty backpack and dive right in. Trust your adventurer instincts to plot a clever route, then carefully arrange your loot to maximize profits. Remember: the further you delve, the greater the rewards. How far will you dare to go?


After each escapade, you put your hard-earned loot on sale. That’s where your shop-owner charm will shine. Deck out the shop, read your customers, and set your own price to score the perfect deal. Cash in on special events while unlocking perks to build sales momentum. Battered scrap or shiny relic, their value isn’t fixed; it’s decided by you!


A merchant can only be as prosperous as their village. Invest in the townsfolks’ establishments to obtain better weapons, armor, and upgrades. As the village thrives and grows more vibrant, new people (and money!) will be drawn towards your shop.


Face the challenge of the Endless Vault, an ancient artifact that tests merchants' skills to their limits. Conquer the Vault's trials to upgrade your town, and continuously raise the stakes for even greater rewards.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Multiple crash
fun
It’s Hades/Hades 2, and Moonlighter (the original)/Dave the Diver’s dual-system mechanic. …except it fails to really be as engaging as Hades’ combat, and it is pretty questionable how much depth the shop system actually has at the end of the day. The real question when I play this game is, “Ok. The combat seems way too simple. And I can get heckton of gold. Ok, so… uh… what’s the point of the game? To get more artifacts (through pretty unremarkable combat), sell those artifacts, and… get… more… gold?” Like, sure… I can upgrade my shop. Get a special display cabinet, or some upgrades here and there; but the core objective remains the same: make shiny yellow number go big. Not a horrible game by any means. It’s still EA and things could very well be revamped or changed ahead of release. YMMV.
还可以
Игра кайф. Купил, потому что не обновляли на зеленом стиме. Встретил пару багов, которых на "зеленой" версии не было - один раз текстуры на короткое время при катсцене стали фиолетовые и немного фризило в первые часы игры (хотя комп не помойка). Дальше все просто замечательно. Реиграбельность высокая. Глобально в игре три составляющие: боевка, набивание качества на предметы, их последующая продажа. Боевая составляющая сделана неплохо - форточку открыть не хочется. Запомнить все атаки просто, и есть только один босс, который будет давать по жопе систематически. Находится он на "ночной" локация Эолии. Остальные проблем вызывать не будут после первого же прохождения. Про обычных мобов молчу. Да и если с руками проблемы, по мере прохождения игры будут появляться возможности хилиться не только зельками (ну а их станет больше, и повысится их эффективность). Вкратце: нормас. Продажи были бы скучные, если бы их не попытались довольно качественно сделать интереснее за счет разных механик - украшения с баффами, петы со своими абилками, бонусы за продажу по хорошей цене и т.д. Вместе с тем, разные виды стендов сделаны почти на отвали. Ковры - so-so. Есть украшения, которые дают бафф конкретно на отдельно взятый ковер - например, предметы на этом ковре будут продаваться в первую очередь. По сути это нужно, чтобы у пета прокачать абилку на чаевые или бонус к стоимости за счет продажи предметов, которые стоят дешевле остальных - не получить бонус к их нищей финальной стоимости в 300-1000 монет не жалко. Конкретно механика с коврами становится просто напросто рутиной и скатывается в духоту. Механика особых посетителей реализована хорошо. Из-за них есть смысл искать не только идеальную стоимость хорошей цены (поиграете - поймете, что это значит), но и идеальные для завышенной и дешевой. Самый кайф - это предметы на продажу во время рейда улучшать. Когда зачищаете локацию и открываете сундук, у предметов, которые в нем находятся, есть свои способности, притом для каждой из трех локаций способности у предметов свои. В одной локации набивание качества основано на сжигании и выдаче брони предметам, на другой - превращение в камни и куклы (самое душное), в третьей - электризация (тут разрабы, конечно, перегнули, так как это самая мертвая механика; только в Галерее - этой третьей локации - можно набить максимальные 999 качества из-за предмета, который удваивает свое качество при электризации). Короче: добротно сделанная игра внутри игры. Но если будете набивать качество на предметы и улучшаться как идиоты, наскучит через три часа
adorei
Moonlighter 2: The Endless Vault is a top-down roguelike slasher with a shop management meta-loop. Essentially, it's an extraction roguelike where you gather loot during your runs and then have to exchange what you've collected for currency in your shop. [b]The Short Answer: Is It Worth Buying?[/b] In my opinion, it's pretty cute. Considering the amount of playtime you get for the price, it's definitely worth it. [b]Playtime[/b] Right now in Early Access (EA), it took me about 25 hours to upgrade almost everything available. Once the full game drops, it will probably take around 30–40 hours. [b]Story:[/b] 6/10 You used to be a merchant in another world, but you got kicked out. Now, you are working for an ogre lady under harsh conditions just to keep a roof over your head. [b]Music:[/b] 6/10 It's pleasant. It is good that it's there, but there isn't quite enough of it at the moment. [b]Graphics:[/b] 4/10 Chibi, cel-shaded style. [b]Mechanics:[/b] 7/10 The roguelike loop is decent, but room layouts already start repeating by your 3rd to 5th run. The shop mechanic is convenient enough, but there are very few items available for the shop itself (meaning options to customize/upgrade the store, not the actual inventory you sell). The more loot you grab during a run, the more you take back to sell. When it comes to upgrades, some feel completely useless to me, while others are incredibly helpful but carry an insanely high price tag. Weapon variety is solid—there are 21 weapons in total, which feel distinct yet share some core similarities. The actual combat and bonuses feel incredibly satisfying for a game like this. However, the level design is a bit flawed; there are spots where you fall when you shouldn't, and others where you should fall but don't. [b]Personal Take[/b] It’s cute, fun, and lively. What's missing are random events that actively affect the shop itself, rather than just shifting the market prices. It would be cool if the items you found had some sort of functionality within the shop world too. The store could definitely use more variety, and the lack of proper shop upgrades is a huge letdown right now. [b]Overall Score:[/b] 72/100
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Loved the 1st moonlighter, love the second!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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