
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 82% | — | $2.5M |
| $29.99 | 635ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A mix of multiple games, The fun comes from the hades like-gameplay and backpack management to get the most of the items from your bag in terms of value, then you use the shop to sell these items, like a shopkeeper game (Shop titans/Saleblazers/Supermarket), upgrade gear etc. Wasn't expecting this to be that great.
A really good sequel, I love how they made the gameplay loop tighter. I really hope that they add more dungeons in the next update/dlc. Combat is good but could be better, I just don't like how they projectile spam and the height detection is sometimes wonky. 8/10 - Would play again on hardcore mode
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hay come here. (its free realistate.) no for real tho dont listen to those comments that say this game is not a sequal or its bad this dosent do that buggy there oooh its soul less now cause its 3d. really what the hell? its soul less cause its 3d? point is. this is a -real- reveiw ok. this game dose continue what the first game set. and it dose it well. iv ben playing it and supporting it since the beginning here to. sure the flow is abit different but the soul of this game is still there. you wana game where your not focusing just on liveing and fighting. but allso the items your grabbing and trying to value max them to make the most profit? this is your game. trust me. the characters and the story and the game play its nice. i wont lie i have crashed a couple times but thats. actually my fault. the game couldn't handle how fast i was 'hiting' a enemy. cause i kinda lucked out here for these times lol. point is. its got nice progression and its quite fun.. and im suuure in the future we will get alot more features to. point is tho this is about the now. how is the game now? hows it run well. it runs great. it plays great the areas you can go to really mix it up. and you trick out your load out as you progress improving it more and more like your shop and meny other things. a good game should not be judged by how it looks. this game started out small in the begining they had big plans for it. and i truely feel this is what they wanted for it there still working on it and honistly we got a good thing here so far. so i highly recommend. cause if you think its easy put it on the hardest difficulty. i dare you do it. i wish we had more games like this honistly cause this game is one of those games i play every where. and alot.
This game is absolutely beautiful. The mechanics are very well thought out and enjoyable, so much charm. :) Do yourself a favor and pick this one up!
Awesome game! Much like the first one, with many nice additions :)
crashes mid-run and i lose all the progress of the current run
Крутая игра с менеджментом инвентаря в забеге и менеджментом магазина в хабе. Советую всем!
Not as good as the first one in my opinion but still relly cool
Nice game, good art and gameplay loop.
总体不推荐。我怀疑官方压根不会改这些问题,这些问题不影响游戏,纯恶心。 1. 丢存档。我大概明白是为了防止SL,所以地牢内没有存档,退出就无了。但是你敢这么做就得保证不卡死不崩溃啊。过完教程加载的时候未响应,打完boss准备回程了一个闪退,这玩NM呢。 2. boss战太恶心。机制这玩意走一两遍就算了, 如果输出不够,boss能走几遍甚至数十遍锁血机制。而且每张地图都是固定boss,一张图刷三遍就恶心了,但为了营业额又不得不刷,十分恶心 3. 局内成长。如果局内成长比较多的话,打boss也没那么恶心, 但是这游戏的局内成长、局外成长、战利品几乎是完全分开的,只能三选一。如果角色不选择任何成长, 在最后几关会非常刮痧,刮完小怪刮boss,喜欢当刮痧师傅的可以试试。 4. 敌我性能不一致。你可以遇到会飞天遁地瞬移爆炸等等乱七八糟的怪物,其中瞬移怪绝对是你闻所未闻的恶心,一个房间分成四五个小岛,瞬移怪会在这些岛上随机传送,让你疲于奔命,最恶心的是, 如果这关是限时关, 你肯定会跟我一样来写个差评。 5. 背包管理一言难尽,误操作后没有任何补救的方式,作为一个游戏来说,太严苛了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 24.5K | 81% | $19.99 | |
| $639K | 1.5K | 83% | $9.99 | |
| $15.3K | 175 | 78% | $4.99 | |
| $54K | 190 | 66% | $14.99 | |
| $550 | 2 | 100% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.7K | 82% | $29.99 | |
| $2.5M | 2.1K | 92% | $29.99 | |
| $2.5M | 12.2K | 92% | $12.99 | |
| $2.5M | 1.4K | 89% | $39.59 | |
| $2.5M | 4.2K | 88% | $14.99 | |
| $2.5M | 2.7K | 70% | $24.99 |