
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 82% | — | $2.5M |
| $29.99 | 635ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
伤害不够你妈boss能锁血5次
BOSS设计是人能想出来的啊,A两下得过半天机制,增益也是纯复制粘贴除了创伤全是路边一坨
Resumen: Buen juego pero muy poco contenido, no vale los 30dolares que cuesta, recomendado si encuentras una oferta por 15dolares o menos, un roguelite con solo 3 mazmorras y aunque el poco contenido que tiene es MUY bueno, te vas a aburrir muy rapido de jugar las mismas 3 mazmorras una tras otra. Si lo recomiendo, pero nunca por los 30dolares que vale, tiene muy poco contenido, y aunque el contenido que ofrece es super bueno, no tiene sentido que un juego de 30dolares tenga solo 3 mazmorras, hasta para ser un rogue-lite eso es miserable, y no me sirve el hecho que de cada mazmorra tiene una """variacion""" que basicamente es la misma mazmorra con un clima diferente, los mismos enemigos y a lo mejor algun enemigo tiene un ataque extra y nada mas, lo salvable es que sean 2 jefes por mazmorra asi que en total son 6 jefes, sin embargo al matar al 6to todavia queda completar la boveda magica y te pide una cantidad surreal de dinero, dinero que, se supone, uno consiga spameando las mismas 3 mazmorra desde el inicio del juego?? osea que para sacar el final del juego hay que dedicar unas 7horita a spamear las mismas 3 mazmorras todo el rato a lo tonto, es en el mejor de los casos algo mediocre, por otro lado los npc del pueblo estan bien, ninguno es la gran cosa pero cumplen con agregar un poco de lore al gameplay, recomendaria este juego solo si esta en una oferta de 15dolares o menos, de otro modo hay opciones mas baratas y mucho mejores, como HADES, CULT OF THE LAMB Y ISAC.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
highly recommend this game. good balance between fight and shopkeeping part.
Neutral. First game didn't really have much of a story to call this a sequel. It's what you expect from a rogue-whatever-you-want-to-suffix. The usual "difficulty" disappointment, "you die in two hits" instead of extra mechanics. I started the game on Expert but losing all your drops on death killed the enjoyment 3 worlds in. It pretty much kills half the game since you can't sell. Dave the Diver at least gave you a base item to sell and other venues for getting drops. Maybe the bag expands more, but the 3 rows don't feel like nearly enough and we even get a chest, that doesn't get used because the bag is too small. The different bag curse mechanics are neat. 2.5/5
I would ignore the negative reviews and try it for yourself. It is a very fun experience with fun combat and shop mechanics. it is less cozy then the first one and more strategic roguelike. I think its better then the first game myself.
我将会把我所有的明显的不合理的地方列出来。 1.梦境花园中的法师类怪物,会瞬移到很远的地方,而不是玩家周围,导致你需要清理完一堆小怪后,花很长时间去找那个跑得很远的魔法师。 2.低级别早期能开启的武器大多数都很烂【除了默认的粘液枪】【没有设计,前期武器从开始一直垃圾到结尾】 3.很多Perk的数值设计得非常烂,除了【创伤】。大多数的Perk带来的增益非常平均,完全没影响游戏玩法【反正就是加数值加上去,没任何变化】 4.拳套武器,不管什么变体都是屎。【开发者自己没玩过嘛?一个拳套武器,不管伤害还是节奏,都挺烂的,全线都垃圾,前期到后期都烂,数值给得太少了,唯一有点优势的就是,不怎么在乎 Perk,但你除了创伤之外,其他的Perk有意义嘛?】 5.武器专精Ⅱ这个任务没办法进行 6.Boss Rush中途不给药不给铁匠,开发者有自己玩过嘛?【这么明显的问题,没人反馈嘛?】 7.部分东西明显没有做完,比如贩卖的【污渍】。这些没做完的部分感觉很零碎,但非常明显。【我上述描述的问题都是我明显感觉没做完的部分】 8.Boss表演时间太长。 反正对得起你的标价,但确实不好玩。
오오오 하면서괜찮네 하다가 파밍햇던거 튕김?으로인해 다날리고나서 환불요청함
Extremamente viciante, o jogo apresenta diversas mecânicas novas e diferentes com o decorrer da jogatina o que torna a experiência, mesmo que repetitiva, boa e satisfatória! Seria legal ter um modo cooperativo, porém tudo que o jogo se propôs a melhorar em relação ao primeiro fez de maneira espetacular. Super recomendado!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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