
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 82% | — | $2.5M |
| $29.99 | 635ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有待打磨。战斗部分内容太少,重复度高,boss初见还可以,但是你这个游戏是需要反复刷boss拿材料的,所以就太拖沓了。
Just to be clear from the beginning. Yes this game has not that much in common with the original Moonlighter. I was disappointed because of that in the beginning, but while playing more and more I started to enjoy the game. When looking at it as its own game without expecting it to be more of the same as the previous game, it was pretty fun. Not a huge fan of the perk combat system, but the shop mechanic and loot collecting with the artifacts and curses was really enjoyable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To jest 20% gry w grze.Bossowie w ilości 6 irytujący z mechanikami nie fair.System ekwipunku to kolejny element z którego zrobiono irytujący niesatysfakcjonujący młynek.Rozumiem padnij powstań - ale tu nie ma żadnego powodu żeby sie starać.Swietnie tez ze mechanika odnawiania mixtur jest umieszczana zawsze na początku map.Nie będziecie sie tu dobrze bawić - tak postanowili twórcy.
I am so pleasantly impressed by this sequel, most of all by the inventory management stuff. Most items have some kind of curse that prompts you to carefully plan the layout of your backpack for the best treasure quality. Tickles my brain in a wonderful way.
Si bien puede echar para atras que tiene reseñas variadas, es un juego muy entretenido, yo le voy metiendo un par de runs cuando tengo un rato y me lo estoy pasando muy bien, la idea es innovadora, tambien reseñar que no habia jugado ni la beta ni la version early ni nada, fue por recomendacion de un amigo. Hay algunos bugs si, algunas areas de los enemigos se podrian resaltar mas, sobre todo porque coinciden el color del area con el entorno pero sin duda merece la pena
I never played Moonlighter 1, and only have experience with Recettear (long ago) in this genre, so I'm reviewing the game on its own merits. You spend about 90% of your time going on procedurally generated "dungeon dives" and about 10% on selling the relics you find and buying upgrades to improve your experience. And that's really about it. The combat is smooth and fun, and there are multiple weapons you can choose to change things up. Enemy variety is somewhat limited, though I didn't mind much. The shop keeping plays second fiddle to the combat and I ended up seeing it as just another task to complete rather than being fun or interesting. After about 25 hours, the game began to seem tedious rather than fun, and I'll probably only play it sporadically going forward. I got the game for $20 and that feels like a good value for what it offers. This game is competently put together, but can become tedious after a while.
Recommended. Perplexity wrote this because I was busy not having cancer anymore. Moonlighter 2 fixed me. Oncologist said “skill issue.” I said “have you tried the dungeon.” Doctor’s dead now. I’m crafting potions. 10/10 would relapse for DLC.
A great and worthy successor to the first one, highly recommend you pick this one up.
very fun gameplay with shopkinging and meta progression
Digital Sun managed to uphold core concepts and completely redesign Moonlighter. You will find yourself torn between a plethora of fun and rewarding ways to progress through the game. This is an amazing sequel.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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