
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 82% | — | $2.5M |
| $29.99 | 635ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Сама по себе игра неплохая, но хуже первой части. Нет цельной сюжетной идеи, но посыл неплохой. Мне понравилось просто играть, поэтому положительный отзыв, фактически всё в игре, кроме прорисовки локаций и музыки сделано чуть ниже среднего.
calming beautiful and challenging enough to keep you interesting Amazing
Very satisfying, big fan of the loot system
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've not played the first game so I came in with no expectations or comparison. I like the game but I also dislike a major mechanic a lot, which makes it very grindy experience. When clearing a room you can take multiple paths, often 2-3 different ones. For meta progression you need chest rooms, because they give you relics which you can sell for the currency you need for every upgrade. For progression there are 2 main unlocks, scrolls which are very important an boblets, which do ad a little value. And for being able to clear the rooms fast and have a decent chance at beating the boss, you need perk rooms for weapon upgrades. You can get really lucky with your perks and breeze to every room and clear the boss very quickly, but more often than not you'll be unlucky with your perk, no synergy or not the additional upgrades you needed to make a perk strong. Which instantly kills the fun. Choosing which room you want to go to makes this even harder. You need scrolls and bobblets for your meta progression, they are offered in rooms and you can only option 1 scroll and 1 boblet per run. The path to the scrolls and boblet often have very little weapon upgrades or little chest. You may think that's not a horrible thing. But there are 8 different realms and every realm has 5 scrolls and 5 bobblets you can option. Which means 40 runs if you always chose the path to the scrolls and boblet just to unluck everything. Which will significantly lower you meta progression and chances of beating the boss, and in the early stages of the game, your chances of even reaching a scroll. You also need resources from every different realm for your meta progression. You very quickly run out of it. Which leaves you to the choice of continuing you're road for scrolls and beating all the bosses. Or going back to realms you don'' t want to go back to just to get that 1 resource. This probably get's better late game to, the money you get from selling relics scales up quite nicely, and you can buy resources with the money, it's quite expensive so even at the point of the game I'm at rn it's not yet worth it. But it might be later on. Having a lot of different realms and bosses do give a lot of freshness to runs. But reruns just for resources or unlocking scrolls are very boring to me. Overall I would give this game a 6.5/10 The graphics are very good, the mechanics are good, it's not buggy, but replayability and grinding experience feels a bit boring to me. I'll prob grind all the achievements out, but I've defiantly played games which felt more fun to me.
War cool.
vibecoded movement clunky af
Неплохое продолжение 1 части, добавили новое оружие, много улучшений различных бонусов, иногда даже кажется, что слишком много или цена на некоторые чересчур завышена и требует много гринда. В каждой области свой механизм улучшения реликвий, что тоже плюс. Из минусов - достаточно однотипные схватки с боссами с фазами сбития щитов и малое количество локаций, которых грубо говоря всего 3, но каждая поделена на день и ночь. Уверен, что скоро будет DLC которое добавит новые локации, потому что 6 что имеются быстро приедаются. В целом игрушка неплохая и стоит проведенного времени. Честная оценка на данный момент 7,5/10 imho. Так что ждем продолжения истории, на которое намекает концовка.
Игра пройдена вдоль и поперёк и она однозначно обязательна для ознакомления. Соглашусь с отзывами ниже, гринд в игре душноват и баги тоже присутствуют, однако я фанат этой игры, что первой части , что второй и с огромным удовольствием играл во вторую часть, очень понравилась как передали атмосферу мира, не уступает первой части. Напихать боссу ссаной метлой, классика. Жаль что тут нет воришек, как в первой части.
I reccomend this game, BUT I need to put this out there because this area is so bugged it makes a good run (which can take almost an hour) wasted because it's so glitchy. Aeolia. One, it's annoying as hell... you might have to transport on three different platforms before getting to a mage who will teleport the second you get there. And then... the glitch. Lets say you're in your third challenge realm.... feeling good, then you... can't move? Huh? You're floating in midair, unable to do anything. You can pause, potion, arrange items, but no moving. Enemies are beating you up, and you gotta tele, losing all your crystals and the combos you had set up for next chest. Also, sometime you walk off the platform, only to... fly. Can't get down, can't attack, but can get hit. Devs, PLEASE fix this area. It's completely broken. Thank you.
Ugh, this is tough... I really liked the first part, and the second one has its charm too—but only in small doses. There’s just too much I don’t like. Where do I even start: The game in general feels too easy—like it was made for the mainstream market. Sure, you can turn up the difficulty, but that doesn’t actually make it harder. With various upgrades (weapons, patches, etc.), it actually gets even easier. The game’s visuals look so “plastic” and lackluster, just like everything new these days; maybe they should have stuck with the pixel graphics, but oh well—they did say they wanted to try something new. I get it, and that’s fine, but it just didn’t suit my taste. The dungeons are good, but I don’t have a favorite like the forest dungeon from the first game. The music is good too, especially the track from the first desert level. But whoever decided that you have to kill the bosses all over again on every playthrough—instead of, like in the first game, just walking into the room and having to take out a bunch of enemies—I’d love to KICK THAT PERSON SO HARD IN THE BALLS—not once, not twice, but fifty thousand times. And all of this with that boss “Monte”… OIDA ******** what were you thinking, you ******* developer??? It’s annoying—just plain annoying—even though there are “challenges” where you can kill the bosses as many times as you want without having to run through the whole dungeon. My excitement about loot has quickly faded again. It’s always the same stuff—it just doesn’t feel like much. Maybe it’s also because you can’t sell potions, weapons, or materials since they don’t drop at all. Except for the materials. You use those to upgrade your weapons, potions, etc. The more I’ve upgraded various stats, the fewer epic and legendary chests I’ve gotten in my runs. Instead, after my thousandth victory against a boss, I now have to do this “arena,” “colosseum,” or whatever that nonsense is called, so my backpack isn’t half-filled with gray, worthless junk items. And the most important thing is selling. Now you have to go into a dungeon 2–3 times in a row until your only chest and backpack are full so you can have ONE successful day of selling. It’s no use if you go out to collect items in the evening and the next day you only sell what feels like 25 of them—half the day is still left, but you have nothing left to sell. I’d rather go into the dungeon 2–3 times and then be able to sell for 2 or 3 days in a row like in the first game—though back then, after using the return portal, couldn’t you go back into the dungeon again? I don’t remember, but whatever. Maybe I made the same mistake again—buying a game right after it came out of Early Access. Because if there's one thing I've noticed about Early Access, it's that games that come out of it still need at least another 1 to 2 years before they're really finished. Now I’m really in the mood to play the first game again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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