
Teamwork matters most in this seamless, fantastical metroidvania within a living, breathing world. Realize each character's true potential to take down an invading force of overwhelmingly powerful parasites.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10h全收集的小品级类银,因为足够短,玩起来还可以。 地图设计一般,全是此路不通单开门,能力获取节奏也怪怪的,刚拿到撑墙跳过个剧情(真的就过了个剧情)又没了,然后很后期才拿回来,还不如直接后期再给。 战斗方面,角色伤害不刮痧,但纸皮一样脆,可能是因为怪物机制为主,躲好了可以无伤,可惜战斗手感一般。 建议前期不调整属性,中期2防御,后期3防御,对自己能力有信心的可以全程不调整,也就被打两下就暴毙。 ——————小剧透—————— 有个地方要用冲击波戒指才能打开(拿到显示收集物品位置的道具时,有个地方怎么都找不到就明白了)。
没指引,绕路,不知道要去哪里,结局也没有解决问题。
Game reminds me of Hollow Knight but with mid game controls Cons: - Dashing is a nightmare to use. - Game Mechanics well off. - Map is very simple to look at. Pros: - Visuals are great. - Atmosphere is fantastic - Creature and world designs are unique. - Background Music way better then Hollow Knight
Definitely on the short side, even for a metroidvania, but interesting and fun.
es un juego de laberinto disfrazado de metroidvania, el estilo laberinto causa dedicarle demasiado tiempo a un puzzle y pasa poco tiempo y ya estas atorado en otro. Hay una escena sin salida porque murio el castor y el zorro no podia pasar porque necesita las garras, este error no es profesional, tuve que reiniciar el juego.
短流程类银,导致地图探索自由度偏弱,大后期才能解锁一些关键扫图能力,[spoiler] 个人感觉一些角色能力应用场景不多 [/spoiler]但其他方面做得很好,四名角色操作丝滑,让我意外的是打击感流畅到位[spoiler] 真的很爽 [/spoiler],音乐很到位。总体上瑕不掩瑜是一款精品类银河城游戏,值得入手。[spoiler] 小动物真的很可爱福瑞控闭眼入 [/spoiler]
Very good, little metroidvania! Creative setting, creative abilites, and what a final fight. It's not a perfect game, but the fun ideas and creativity it brings to the table, along with well-written, likeable characters and a plot, that despite being nothing groundbreaking still works damn well, makes it a very enjoyable game well worth experiencing. One of the better metroidvanias I've played!
It's pretty good. Not the best metroidvania, but solid. I enjoyed it for the 4 hours it took to beat. The fast travel was unique but at times a little frustrating.
[h2] 短小精悍 意犹未尽 [/h2] 7.5/10 [h3] + 新颖的能力设置 [/h3] 战斗和移动能力被拆分到小队成员中。战斗上给予了四种完全不同的作战风格,可以根据敌人的行为方式进行选择。移动能力上,各自的能力都互相有重叠的部分,虽然不少关卡设置不同小队成员都能单独通过,但不止于此,游戏可以通过切换队员来组合使用不同成员的技能,来同时使用多种能力来组合使用,能做到一些非常夸张的位移。[spoiler] 挺可惜没有太多这样的关卡设置 [/spoiler] [h3] + 有趣的战斗 [/h3] 游戏中无论是小怪还是boss都有独自的处理方式,并非千篇一律,也正好对应上不同小队成员的战斗风格。 [h3] + 难度适宜仍不失乐趣 [/h3] 无论是正常剧情进度推进,或者是探索某些隐藏和解谜、或者是还是战斗,游戏各方面的难度都不算困难,并且充满乐趣 [h3] - 我最爱的类银死亡回档 [/h3] 首次探索两处篝火的连接关卡里塞一点收集或者解谜,之后再塞一个小连战,然后暴毙读档再重复收集或者再解谜一次,纯纯的享受 [h3] - 过分的单向连通设计&分裂的地图区域 [/h3] 游戏中各个位置的连接都过分依赖一个单向的管道,[spoiler] 说实话还蛮符合血管这个设定的 [/spoiler]导致一但错过某个出口,很有可能要绕大半个地图才能到达目的地。[strike] 简单地说,就是开车上高速到达目的地出口但是漏下[/strike]。其次是过分依赖这个管道导致游戏中相当多区域之间的连通性也是单向的。再者是地图设计在管道的基础上,将所有管道两侧的地图分成了两侧,但是两侧互通的地方很少。依旧存在类似上述出错出口导致绕超长路的问题,以及在空间上只隔了一点点距离的地方,你也需要绕大半个地图[spoiler] 明明大后期有指定方向瞬移的技能,说明制作组明显是知道这个问题的,那为什么不直接修改下地图的连通性呢?说实话不少位置这样修改也不会破坏原来的探索路径,哪怕是中途捷径解锁呢?全收集真是回头路走到吐 [/spoiler]。 整个地图设计带来的问题就是探索会走特别多的路,并且路线选择会比较复杂。 [h3] - 美术略显瑕疵 [/h3] 游戏的整体是像素风格但美术风格不算一致,整体上只能说能看,但实在算不上美观。背景像是正常的高清图像降采样生成的,但是主角又是正常的像素作画。其次是主角小队的角色也画风不一致,单拎出来摆在一起很难想象是一个游戏里的角色。 [h3] 一些特点:furry要素、体量较小 [/h3]
An excellently designed metroidvania, rooms are interesting, traversal is really fun, story theme and environment tie really well together. Some people don't like the vein quicktravel, but I didn't mind it much at all given that the game respects your time really well generally anyway. No runbacks here!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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