
Welcome to your new vampiric life in the magical town of Moonlight Peaks. Raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the local werewolves, witches, and mermaids in this heartwarming supernatural life-sim. Eternity awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Experience life as a vampire in a magical town full of werewolves, witches, mermaids, and more! In this heartwarming, supernatural life-sim, you will raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the locals. And at the same time, show your skeptical father that a life of compassion is possible – even for the undead.
Settle down in your family’s abandoned homestead and make it your own. Build your farm with magic crops and livestock, customize your cottage with gothic style, and make friends with other creatures of the night. Embrace immortality and unlock ancient abilities, all in the name of a more bountiful harvest. Unravel the mysteries of the seven families that inhabit Moonlight Peaks and bring a bit of light back to this spooky settlement. Just remember to be back in your coffin before the sun comes up!

Customize your perfect vampire persona and build relationships with the people of Moonlight Peaks to learn more about the town’s history. Uncover the secrets of the seven families who dwell there – and maybe even find your “tomb” love from any of the two dozen romanceable characters in the process.

Design your cozy gothic homestead, turning a forgotten farm into the ideal sanctuary. Obtain new tools and develop your property to grow even more enchanted crops and raise magical livestock.

Embrace your supernatural lineage! Shapeshift into other forms to explore all the town has to offer, and study witchcraft to learn spells that will help you on the farm or when gathering resources.

Beyond the farm, you’ll be able to enjoy fishing, foraging, and potion-crafting, along with activities like embroidering, flower arranging, and more. You can even collect cards for the town’s favorite game, Nokturna, to play against other residents.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 1.8Kreviews | 88% | — | $3.3M |
| $34.99 | — | — | #100 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just started this game and I get that the start is slow with everything, personally I love it!! I finally have time to explore and collect stuff and make some money before the game progresses further. The character's are cute and I really like the anime portraits. Being able to always customize and change your character makes me so happy. The only bug I encountered was being stuck planting the grapes sooooo... Be careful where you're standing!
Amazing game! Definitely scratches the itch of Stardew Valley! The option to pick two different art styles is nice and adds more of an element of customizing the game for you. The dialogue between the townspeople is super fun, whimsical and cute, absolutely love it. There's so much to do that you will definitely be occupied for hours on end and constantly discovering something new as the main story progresses and unlocking more of the map. My one complaint is I wish there were more cute outfits and accessories in Third Eye Threads...and maybe an option to dye clothes? Unsure if this is an option I unlock later in the game but as of right now its not. Overall 10/10 game!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love magic
[b]Moonlight Peaks[/b] is a charming life sim set in a nocturnal magical world, held together by unusually strong character writing. You are a child of Vlad Dracula with ties to the town, where you go to find your own way. The opening establishes the story very well. Its best systems do not simply produce resources or unlock facilities. They reveal personalities and turn the farm and town into a community. [b]What works especially well[/b] [list] [*][b]Strong emotional bonds[/b] The stories are not generic, cutesy distractions. They have causes, consequences and lasting effects. Brook and Yasmin’s story, Samael’s unresolved past and Orlock’s guarded concern make the town feel inhabited by people with lives beyond the player. [*][b]A town you want to help[/b] You do not restore places only to complete quests. You want to help the residents and become part of the town. [*][b]Farm management as sitcom[/b] Crops have opinions. Mandrakes object loudly to being planted too close together. Sheep float, plan revolutions and demand hats. Chickens campaign for more worms. Cowculas admire butterflies and attempt short, poorly controlled flights over vegetable plots. [*][b]Animals feel like characters[/b] Livestock behave less like production units and more like residents of a shared household. Feeding, petting and housing them constantly produces small jokes, arguments and stories. Some of them even ask politely for more petting. It's adorable. [*][b]Community restoration matters[/b] Neglected squares, parks and buildings are not just scenery. Restoring them helps individual characters while rebuilding the town’s social bonds. [*][b]Romance is tied to character development[/b] Candidates already have lives beyond the player. Some cannot be dated until important events in their stories have reached a conclusion. I love that relationships develop through the wider narrative instead of existing as isolated heart meters. [*][b]A distinctive magical setting[/b] Autumn and winter are especially delightful. Magical crops, fresh festivals and farming spells give the world a strong identity. The spells are not passive upgrades either: you actually cast them while working. [*][b]Good decorative variety[/b] There are many ways to personalise the house, farm and town. Even simple everyday objects add character, and the furniture comes in lovely colour schemes. There are lovely magical plants you grow, forage, or else craft. The house expansions are impressive and come with noce colour schemes. Might be nice to add some more options here. But existing color options are quite powerful. Coupled with the lovely seasonal color schemes, you can really create an enchanting place. [*][b]Fun minigames[/b] A fresh approach, with dating activities that include embroidery, flower arranging and pottery. You can also enjoy these activities alone. Nokturna is another highlight: a lovely card game with equally lovely card designs. [*][b]Fresh, non-generic festivals[/b] Festivals are specific to this game, varied in both theme and length, and consistently lovely. I love that. [*][b]Collectables, museum[/b] There are a number of things to collect, all specific to the game and meaningfully connected to its world and story, like Nokturna cards, recipes, etc. The museum is a particularly strong example. It does not feel like a generic collection checklist: it has a proper introduction, its own progression, and a clear place in the town. You help restore it, decorate it and open it, which makes the player feel involved in its development rather than simply filling display cases. Vampsters are another. You are meant to find them and send the tiny squeaking citizens back to their cave, but I often leave them where they are if their hiding place shows enough ingenuity. They are fun to spot but it's just..a Vampster pretending to be a box, blending into a wall or posing as an artist has clearly earned temporary residency. :D I feel Vampster Union might endorse this view :D. [/list] [b]The museum opening[/b] The museum restoration shows the game’s strongest idea particularly well. Few residents initially agree to attend, yet the whole town eventually arrives. The reward is not simply another facility. It is proof that the community can still come together. [b]Romance and characters[/b] Nearly everyone in town is romanceable, and they are all fleshed out through strong personal stories. You want to befriend them, learn more about them and, in some cases, pursue something more. The friendship, dating and relationship progression systems are very well done. Let me name a few of my favourites: [list] [*]Ridge is dependable and practically involved in the town. [*]Orlock hides concern behind drinking and sarcasm. [*]Samael’s past must reach a painful conclusion before his romance can begin. [*]Llemi, Noel, Dragan and Death all raise different questions that make separate playthroughs appealing. [/list] You have Jada, a starstruck human who loves supernaturals....and her brother who is spooked by everything. There is Evan and their coming out as non-binary, very well done. There are mermaids, imps, deities, ghosts...they all make the town alive. The entire cast has strong texture. One of my favourite stories is Brook and Yasmin. The characters are interesting before they become romantic options. That gives their routes more weight. A note on those separate playthroughs: the game does allow you to break up with someone through Llemi, but I do not divorce or end a relationship once I commit. My rule is one character per playthrough. I value loyalty, and it also gives me a reason to replay the game and experience each romance as its own story. The wedding is gorgeous. [b]Where it still needs work[/b] [list] [*][b]Pacing can be over-gated[/b] Permits and story triggers sometimes leave long stretches where every meaningful task has been completed and the only way to progress is to sleep until another event appears. It csan be solved by adding a few more goals, while story unfolds, cause I definitely love the fact that story takes its time, just could use a slight rhythm adjustment. [*][b]Guidance can be vague[/b] Invitations may omit useful directions, minigames can be easy to overlook, and inaccessible routes are often shown long before the game explains how they will open. [*][b]The player character feels underdefined[/b] The protagonist is established as a child of Dracula who has run away from home, but otherwise feels underdefined. She / He / They does not even have a birthday. As for other customisation options, there are lovely dresses / robes / uniforms in lovely color variants and I enjoy collecting the dresses. Wedding ones are gorgeous. You get to see entire collection during Evernight when you dress up characters for a fashion show. Fun. But..I wonder if there is headwear like Kim's/ Not hats. more like g flower/ garlands. That is what I still need - otherwise clothing wise customisation is lovely. [*][b]Pronouns are not selectable[/b] Dialogue defaults to neutral pronouns rather than allowing the player to choose how her character is addressed. In a game built around relationships, identity and domestic life, this is noticeable. [/list] [b]Overall[/b] [i]Moonlight Peaks[/i] still needs work, but its central strengths are already clear. [list] [*]The farm animals turn daily chores into comedy. [*]The townspeople make restored spaces feel socially meaningful. [*]The seasons, magical crops, spells and festivals give the world its own, strongly unique identity. [*]The characters create emotional bonds strong enough to hold the whole game together. [/list] I will keep returning to Moonlight Peaks for crops, magic or crafting trees but most of all for the lives unfolding around them. [b]A strong game with memorable characters, heart-warming storytelling and a community I genuinely want to keep returning to.[/b]
Good cozy game
I really enjoy Moonlight Peaks, am a fan of the cozy genre incl esp CI SDV and SH. Unfortunately at this time there are several bugs and issues that interfere with gameplay to different degrees, a few more serious than others. The game freezes intermittently for up to 30 seconds at a time, out of nowhere, is the worst, especially concerning as the game only allows you to save progress when you go to sleep. So far it hasn't crashed completely on me. Out of about 30 quests I've completed I have encountered about 5 with bugs or other issue, some seriously, one just completing itself suddenly without even prompting me that there is a quest (the park bench quest), and festival quests are pretty bugged. One quest seems like it's a quest but isn't, or is a WIP (Vik). One festival takes your expensive items and isn't supposed to. Animals get stuck in weird positions frequently, not destructively so, thankfully. Fish acting weird. Etc. I'm thumbs upping anyway because it's a great cozy game, I could recommend holding off on a purchase until things are fixed but I'm overall enjoying as is, though I am seriously wishing they'd fix the festival thing because that's where I am right now and I wanted to complete it before progressing... but reading the discord it's not on the radar at all. Development seems to be about a month between fixes being released. So: Great game, buggy not broken, slow to repair.
I love the characters and the story and the gameplay.... I can't stop playing it! Some advice for people who are unsure whether to buy it: Skip the demo! The demo does NOT reflect the quality of the game!
very enjoyable love the vampire/witch spin in this game
Love the inventory system, all connected so no running around to various chests. I like the vibe, the art, the soundtrack. Love the card game aspect, that adds something a lot of farming sims dont' have. I love the magical transformations. I hope as the game progresses there is more fast travel options to caves etc. it's a little much having to go manually to them.
I love this game, makes my spooky little heart happy.
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