
Welcome to your new vampiric life in the magical town of Moonlight Peaks. Raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the local werewolves, witches, and mermaids in this heartwarming supernatural life-sim. Eternity awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Experience life as a vampire in a magical town full of werewolves, witches, mermaids, and more! In this heartwarming, supernatural life-sim, you will raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the locals. And at the same time, show your skeptical father that a life of compassion is possible – even for the undead.
Settle down in your family’s abandoned homestead and make it your own. Build your farm with magic crops and livestock, customize your cottage with gothic style, and make friends with other creatures of the night. Embrace immortality and unlock ancient abilities, all in the name of a more bountiful harvest. Unravel the mysteries of the seven families that inhabit Moonlight Peaks and bring a bit of light back to this spooky settlement. Just remember to be back in your coffin before the sun comes up!

Customize your perfect vampire persona and build relationships with the people of Moonlight Peaks to learn more about the town’s history. Uncover the secrets of the seven families who dwell there – and maybe even find your “tomb” love from any of the two dozen romanceable characters in the process.

Design your cozy gothic homestead, turning a forgotten farm into the ideal sanctuary. Obtain new tools and develop your property to grow even more enchanted crops and raise magical livestock.

Embrace your supernatural lineage! Shapeshift into other forms to explore all the town has to offer, and study witchcraft to learn spells that will help you on the farm or when gathering resources.

Beyond the farm, you’ll be able to enjoy fishing, foraging, and potion-crafting, along with activities like embroidering, flower arranging, and more. You can even collect cards for the town’s favorite game, Nokturna, to play against other residents.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 2.2Kreviews | 89% | — | $3.9M |
| $34.99 | — | — | #65 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The state of the game should put it into early access, not a full release,
For the first two seasons of year 1, I was having a good time. I was enjoying the character, the farming, and the world around them. As I kept going, I realized I was waiting and waiting for the story to progress. I have iron tools and a decent chunk of change, but I can't get higher level tools because I need to be a bat? And I can't get a bat unless I progress the story? The story of which I finish one quest in 9 days and I have to wait an undetermined amount of time after turning in said quest to continue the story? Nah.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, it's a cozy game that didn't come with enough stuff to do in the base release, and deals with it by time gating everything artificially. This latest patch just proves that. - Decorating uses real time, which is ridiculous - You barely can make money anymore now that the -two- major sources were nerfed, so you are grinding to get furniture and farm upgrades. Ollebread is next and we know it. - To make furniture and other decorations, you need to be constantly gathering materials because they're relatively expensive for how much space there is to decorate. - Basic functions like a simple GATE for keeping animals and preventing animals from teleporting have not been implemented - Crops are essentially useless except for one or two, but all are required for the museum at the highest quality so you have to grow more than you'll ever need potentially multiple times - Most recipes are pointless and legitimately do nothing. Buy a cupcake at the bakery? No one loves it, it restores next to no stamina, and restores no mana. Why would I cook it, let alone buy it? - You don't unlock the museum until into at least the first Summer, so you can't even use that as a goal if you weren't spoiled - The museum, skull, and vamper collection rewards are... subpar after you get the initial rewards, if they even exist - You are locked from exploring most of the map until the end of the first Fall or beginning of the first Winter for no reason - You can -easily- get to 4 hearts with everyone available by the end of the first Spring with flowers, so there isn't even a question of, "Who should I get to know first?" - If you befriend people, their heart events takes precedence over main story quests, and you can only do one at each location a day, and 9/10 are in the town, so it can take multiple weeks in game to actually move forward - The required refinement of key building materials (wood and stone) is literally just a time sink versus other games that allow you to use raw materials - They tried to slow down the game so much that they gated the useful versions of the most interesting part of the game, spells, behind the Witch's wand, which you can't get until at early or mid-Fall until this patch, so you can only grow 16 magic crops at any given time. So all you're left to do is farm, do your chores, then go to sleep until the next story quest starts up, which can take a boringly long time. There is very little side content, very little reason to explore, no greater tasks to do, and even the coziest part of the cozy game, the decorating, is prohibitive. There isn't even really a central main task, like the Grand Bazaar or Community Center. It's just living in the town until the next MSQ happens, being gated behind not knowing what it will require so you have to start from scratch if you didn't have it (such as having to grow Wolfsbane for the museum to unlock), then waiting some more. Other issues: Customization is beyond shallow, with no haircuts in the game also not shared by NPCs (and due to the chibi style, that's not great at making you feel unique), the festivals are boring and don't actually matter, the post-marriage content is non-existent, the heart events are shallow, unfulfilling, and often are never resolved, things are often not explained, hell, knowing whether you even watered your crops properly is almost impossible, and the list just goes on. This was a cute premise and I wanted to like it, but there just isn't much to this game at all, and what is there isn't designed or thought out with anything but padding out the run time in mind. You're not rebuilding the farm, you're not rebuilding the town, you're not bringing people together, you're not working towards any great directed goal... you are just accomplishing tasks as they appear and those tasks don't have any great ripple effects. The story isn't good, the gameplay isn't good, it's just... a subpar game. I would not suggest this over cheaper games like Fields of Mistria that have far more depth, far more content, and are just all around better, which is sad considering this was made by Marvelous. I wish I could get a refund, but I can't.
This game has an interesting premise and basic structure but it's falling short in so many ways right now that it feels like an unfinished, buggy slog and it's certainly not worth the full price. Here's a non-exhaustive list of reasons why. - The transfer all button doesn't work - The Evernight Festival table freezes my game - Collecting too many items at once lags the game - Upgrading tools is extremely lackluster, only the final ones feels vaguely worth it and by then you don't need them anymore - Transformations feel equally unimpressive, generally adding very small amounts of new explorable map (that add no new mechanics) alongside the ability to collect items from certain spots - The barn only holds 4 animals and can't be upgraded to include auto-feeding/harvesting. There are 6 animals so you need at least two and it becomes tedious real fast - Item descriptions are non-existant, I had to go online to figure out what the museum buildings did and one of those items doesn't show their effective range - The watering can doesn't fully soak a tile immediately, it has a partial soak. This caused me to miss a lot of spots on rewatering especially around crops that otherwise block my vision - The mermaids want to have a traditional wedding where they "walk down the isle" and also they sleep in a bed on land. Huh? - If you catch a higher rarity fish or bug you can't give them to the museum, they have to be base level. I keep catching a skull fish with 1 star which is unusable - Upgrading your mana is essentially useless because you only recover a single mana point a day and the rest still has to come from consumables or doing yoga (which is also tedious to do on repeat just for mana) - The festival where everyone talks about their great costumes has no costumes - The seed sequencer is useless because you can buy any seed at any time and it doesn't work with tree seeds - The story moves forward very slowly and a lot of unlocks are stuck behind that story Alongside a bunch of visual bugs. That's not to say the game is bad, I think it has a lot of potential or I wouldn't have spent so much time figuring out what works and doesn't work. - It has a neat card game that I hope they do more with - The choices you make in dialogues can sometimes lead to different cutscenes entirely - Endless storage anywhere on your farm - You can actually sit on benches and chairs - Some of the writing is entertaining - They space out meeting the NPCs so I never felt overwhelmed - No more waiting for tools, you can just buy them outright - Broodje kaas I will keep an eye on the game to see how it develops and hopefully I can eventually change this review to a recommend.
Latest update (1.2.3) completely destroyed the game balance for me. It made the game too grindy, you can't earn enough money to afford upgrades in a reasonable amount of time. Instead of relaxing the game is now very stressful due to constant lack of money. Devs shot themselves in the knee with the last update, I can't recomment this game in it's current state.
I absolutely ADORE the slow pace of this game, where I'm not overwhelmed with quests and characters that need something from me. Moonlight Peaks, for me, has perfect pacing and introduces new features and abilities at a steady and reliable pace so I'm actually learning the mechanics instead of rushing through them and then forgetting all about it later. I've experienced a handful of visual bugs, but nothing that broke the game or interaction so it was just a little quirk to me personally. The characters so far have all been quite distinct and are pleasant enough to interact with. The character art, while beautiful, did put me off a bit at first with their fully rendered chibi baby faces, but you quickly get used to it. Will update my review in case something late-game is absolutely horrid, but so far I'm enjoying my time at Moonlight Peaks.
Avoid until the developers speed it up. It’s so slow, it’s like walking through treacle. Energy runs out very fast, pick up items on beach then sell….tedious. I expected more for the price. This feels very unfinished.
The pacing is weird, the dialogue is childish, there is nothing to work towards because everything is either useless or inefficient. If it were early access I'd be more forgiving, but this was a full release with a premium price. It desperately needed more time in development.
entretenido, pero le falta la traducción ofi al español
Several times now the devs nerfed selling prices of certain crops and artisan goods like fruit juice and mana wine. They only reverted a portion of these nerfs. A new round happened in the latest update. It makes the game unnecessarily grindy. It's a single player game. Why are you nerfing the balance to make it overly grindy? Don't bother with the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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