
Welcome to your new vampiric life in the magical town of Moonlight Peaks. Raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the local werewolves, witches, and mermaids in this heartwarming supernatural life-sim. Eternity awaits!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Experience life as a vampire in a magical town full of werewolves, witches, mermaids, and more! In this heartwarming, supernatural life-sim, you will raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the locals. And at the same time, show your skeptical father that a life of compassion is possible – even for the undead.
Settle down in your family’s abandoned homestead and make it your own. Build your farm with magic crops and livestock, customize your cottage with gothic style, and make friends with other creatures of the night. Embrace immortality and unlock ancient abilities, all in the name of a more bountiful harvest. Unravel the mysteries of the seven families that inhabit Moonlight Peaks and bring a bit of light back to this spooky settlement. Just remember to be back in your coffin before the sun comes up!

Customize your perfect vampire persona and build relationships with the people of Moonlight Peaks to learn more about the town’s history. Uncover the secrets of the seven families who dwell there – and maybe even find your “tomb” love from any of the two dozen romanceable characters in the process.

Design your cozy gothic homestead, turning a forgotten farm into the ideal sanctuary. Obtain new tools and develop your property to grow even more enchanted crops and raise magical livestock.

Embrace your supernatural lineage! Shapeshift into other forms to explore all the town has to offer, and study witchcraft to learn spells that will help you on the farm or when gathering resources.

Beyond the farm, you’ll be able to enjoy fishing, foraging, and potion-crafting, along with activities like embroidering, flower arranging, and more. You can even collect cards for the town’s favorite game, Nokturna, to play against other residents.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 322 reviews with recorded playtime.
Reviews
Themes across 321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I absolutely love this game! It's already up there with my favourite farming life sims alongside Stardew Valley, Rune Factory, Coral Island, and Fields of Mistria. Moonlight Peaks blends elements from those games really well while also giving me Animal Crossing and Cozy Caravan vibes. It feels familiar in the best way, while still having its own unique identity. I'm really enjoying the story so far, especially the drama between the residents. The pacing feels just right—I never feel rushed, but I'm always making meaningful progress. It strikes a great balance between letting you take things slowly while constantly giving you more to discover, unlock, and work towards. My only small gripe so far is the controller support. I haven't been able to remap buttons on either my Steam Deck or my 8BitDo controller to create shortcuts for things like the map or quest log, which would make navigating much more convenient. I also haven't come across any fence gates yet. After 35 hours of playtime, I'd expected to have unlocked them by now, as they're really useful for keeping animals enclosed on the farm. They're minor issues, but I imagine they're things many farming sim fans will notice. Other than that, I'm having a fantastic time and would highly recommend Moonlight Peaks. The story is engaging, the supernatural theme and cast of characters are charming, and there's so much to do beyond the usual farming activities. It's an easy recommendation for anyone who enjoys cozy farming and life sims.
i genuinely rate this game a 10/10 solely for the lack of fishing minigame
I absolutely love this game. It has so many cute details and you can tell the devs put a lot of thought into everything. They are responsive to feedback as well which is great to see. The art style is adorable, and the storyline is fantastic. Love love love, definitely recommend!!!
Habe richtig lange auf das Spiel gewartet. Die Interaktion mit den Charakteren ist richtig lieb, wenn man sich intensiver mit den NPCs unterhält, kann man die Hintergrundgeschichte erfahren. Auf den ersten Blick wirkt es wie ein sehr kindliches Spiel, doch behandelt es intensivere Themen bspw. Alkoholismus, Verlust und Unsicherheiten/Ängste. Gameplay ist abwechslungsreich. Gibt während der unterschiedlichen Jahreszeiten diverse Events und saisonale Früchte, die man anbaut. Sehr süßes Farmspiel.
The initial progression felt a bit on the slow side, but after the first in-game week, the pace definitely improved. I'm hoping they make a future update so that you can get a quest marker on the map whenever you pin one. It's more of a QoL than it is a dealbreaker though. In its current state, the absence of that feature also forced me to memorize where the town folks' residences and frequented areas, and that's not a bad thing either. Choose your preferred trade-off, I suppose.
I absolutely love this game, and I highly recommend it! It's one of the best games in the genre for SO MANY REASONS, and Orlock is a 10/10. Highly recommend.
GOOOOOOD
Unfortunately, I cannot recommend this game at this price point. There are numerous technical issues that are unacceptable for a fully released, non-EA game at a $30+ price point. Loading times are long (every house, store, new area on the map triggers a loading screen), plus I experienced stuttering and framerate issues, along with freezes and controller lock ups that made playing this game frustrating. I understand the devs can and will likely fix these issues, but it still stands that for such an expensive game from a not-so-indie developer, these issues shouldn't be occurring at launch at all. That aside, I struggled to connect to the world as many of the NPC interactions felt antagonistic without cause; there's a lot of verbal fighting in this game. The romance options, IMO, were lacking, especially in the design department, and ESPECIALLY in the male-presenting NPCs. Finally, there were not enough innovations or QoL features to the (somewhat tired) cozy farming genre to make this worth playing for me. As a gamer who loves the cozy farming genre, perhaps I am simply burnt out on what feels like the same game repackaged with a new aesthetic. Like can we please move past gifting items as the main relationship building mechanic? I requested a refund for this game and am left disappointed; I had this on my wish list for a long time. If you are new to the cozy farming genre, really enjoy the gothic/spooky aesthetic, and can grab it on sale for under $20, I'd say it might be worth it once the developers have fixed the performance issues.
Zaj*biste <3
Even though at first glance it might seem like just another generic farming sim riding on the popularity of Stardew Valley, after spending some time with the game I can confidently say that Moonlight Peaks stands on its own. While it definitely borrows a lot of familiar mechanics and gameplay loops from similar games (which isn’t necessarily a bad thing), it also brings plenty of fresh and original ideas to the table. What stands out the most: Moonlight Peaks really shines thanks to all of its supernatural elements. Combining them with a farming sim probably wasn’t always easy, but in the end it works really well. Talking to animals, brewing potions, the card game, and unlocking spells are all super fun, and the story quests where you get to explore the magical side of the town are incredibly cute. The plant and animal designs are great and fit the game’s theme perfectly. There are tons of farm customization options, and the furniture and decorations are full of atmosphere, giving players a lot of room for creativity. I especially love that you can use pretty much every item in your inventory as a decoration. Characters and quests: One of the game’s biggest strengths is definitely its atmosphere and characters. There is a huge and diverse selection of romance options, not only in terms of personality but also their designs and ages. The characters have a lot to say, and as you get to know them better, you can see that some of them change or reveal a different side of themselves, which makes them feel much more realistic. The main story quests guide you through the game while helping you unlock new equipment and buildings that gradually allow you to expand your farm. On top of that, every character has their own set of personal quests that bring you closer to them and let you get to know them better. The characters may not be incredibly nuanced, but each one is interesting, has their own flaws and struggles, and most importantly, they all make you feel something, not always something positive. Gameplay: The game could definitely benefit from a few more quality-of-life improvements (especially easier access to the map and slowing down time while decorating your farm), but quite a few of them have already been implemented. Being able to store and use everything through a single storage instead of crafting ten different chests is a blessing. The interface is clean, the game remembers which gifts you’ve already given each villager, which makes building relationships much easier, and it also reminds you of every character’s birthday. The most important locations in town are close to your farm, making it much easier to get around and plan your day. Earning money in Moonlight Peaks isn’t as easy as it is in some other games in the genre, and items and upgrades can be quite expensive, which makes the gameplay feel more rewarding and keeps you engaged for longer. Cons: - The game is missing a bit of combat, especially considering you’re playing as a vampire, although for some players that’s probably a positive. - NPCs sometimes move way too fast, especially when they’re using something like their bat form. I often end up chasing someone just to talk to them, only for them to be on the other side of the map a second later. - The loading screens can get frustrating, especially when you enter a building looking for an NPC only to find out they’re not there. You can check where everyone is on the map, but you don’t always feel like opening it just for that. - Fishing is a bit meh. It takes a long time and can feel pretty clunky. - It’s a shame that the request board updates so rarely, although I do like that it also includes posts where characters are simply giving things away. - The seasonal festivals feel rather underwhelming, and whenever one starts I mostly just wait for it to end. - The randomness of the shop inventories is a design choice I’m not a huge fan of. I spent ten days in a row visiting Luna’s shop looking for one specific animal, and it became more frustrating with each passing day. - The mechanic of bringing Vampsters back to the cave could use some improvements. Carrying the little creatures from one end of the map to the other takes a bit too long. Summary: I’ve already spent over 20 hours in the game, and I still feel like there’s a lot left to discover. I haven’t gotten bored of the gameplay at all. Moonlight Peaks is incredibly addictive. Every time I play, all I want to do is keep expanding my farm, and I’m constantly coming up with new ideas for customizing both the surroundings and my house. None of the game’s flaws take away from the overall enjoyment, and I think Moonlight Peaks has a huge amount of potential. With future updates, I can only see it getting even better.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tabletop Simulator | $42.2M | 73.8K | 96% | $19.99 |
| My Time at Sandrock | $29.4M | 28.8K | 88% | $39.99 |
| Creativerse | $24.3M | 30.7K | 78% | $24.99 |
| Coral Island | $20.8M | 27.3K | 89% | $29.99 |
| Dinkum | $18M | 29K | 92% | $19.99 |
| Sun Haven | $16.1M | 25.2K | 81% | $24.99 |
Related
| Yaoling: Mythical Journey | $2.5M | 3.5K | 90% | $19.99 |
| Eastern Exorcist | $2.5M | 6.8K | 84% | $17.99 |
| Human Resource Machine | $2.5M | 4.7K | 94% | $14.99 |
| Revenge of the Savage Planet | $2.5M | 3.5K | 86% | $29.99 |
| Blackthorn Arena | $2.5M | 3.8K | 69% | $24.99 |
| Streamer Life Simulator 2 | $2.5M | 6.9K | 81% | $9.99 |