
Moonlight Minions is an addictive tower-defense experience with a refreshing style. Defend your lands from the invading minion hordes using the arsenal of organic defenses and powerful abilities at your disposal! Originally released for iOS, Moonlight Minions is now available on Steam.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I found the difficulty to ramp up to "grind map until you figure out the "one way" to beat it". Not particularly fond of not being told what things are or what things do or otherwise notify me of what is happening by way of tooltips billboards and other informative cues. By the time you get to level 5 you better have memorized what towers do and where they are best placed and partnered with through repetitive behavior or you might get too frustrated to keep playing. Once you figure out what the towers are and what creeps they are powerful against the game gets a lot more fun. Which by the way, can take up to several hours to the "new to tower defense genre" player. This is a grinder TD game similar to Prime World: Defenders and Ancient Planet or even Defense Grid. If you are a hard core TD nut you'll like the challenge of learning the game through tens if not hundreds of hours of trial and error. But to those who like to have a strategy that is derived from data and information given to you by the game, will not play this game much at all and might get 10 hours out of it in total. At the time of writing I have 2.1 hours of play time and plan to give it at least another 25 before I give it a solid judgement. How much range or power or whatever a tower has is not known to you in the game other than the 'info' tab on the front page. I have yet to find out what the enemies are and what they do other than memorizing their cute little sprite and alocating -> thats a land unit, or that's a land unit with armor, that's a flyer...etc... Pros- Love the music and color scheme Beautiful backdrops Creative comic book load and cutscenes Fast Action Not overwhelmed with zillions of towers/upgrades/creeps and other choices given to the player Cons- Take any run of the mill tower defense game and change the theme and you have this game. Does not properly inform the player about the game or the units in the game User Interface lacks style and creativity Game difficulty over time can become impossible to the casual player early on Game maps seem to be 'one way' solutions or at best minimal types of tower pattern(partners) solutions
Неплохая инди, вызывающая смешанные чувства... Очень нетипичное оформление и стиль для Tower Defense! Годно!
This TD is simple and classic. It focuses on build strategie. Your decision you make, which is to place what tower where and when, has big influence on success. This is what i like and reminds me of the origns of TD, like Wintermaul (for those who played Warcraft 3 self made TDs). But still, for those who wants more complexity or just more content like rpg elements, this is not the right game for you. Sadly, there are still no TDs out there that has both strategie focus AND much content. The Warcraft 3 World Editor self made TDs are still the best today... after more then ten years...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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