
Moonlight Chess is a turn-based tactical auto-battler where you must assemble your own army, defeat waves of enemies, and vanquish the evil ravaging the kingdom!
Modeled estimate, not a reported figure. How we estimate →
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About
The battlefield is divided into tiles – that’s where you place your units. Each one fights automatically, but the outcome depends on your tactics and positioning. Create powerful combinations, strengthen your troops, and discover unexpected synergies. At the start of every turn you’ll choose from several cards, deciding which one to buy and where to place your new unit while anticipating the enemy’s moves.
Explore three unique locations: frozen wastelands, dense forests, and gloomy swamps. Each setting challenges your strategies and forces you to adapt. Along the way you’ll face orcs conquering the land, undead burning everything alive, and demons trying to turn the world into hell. Only you can stop the chaos and bring light back to these dark times…
Combine, strengthen, and mix units to achieve victory. Experiment, find perfect synergies, and face off against countless enemy forces. But beware – your foes will also grow stronger, and their units will gain new abilities as the battles unfold.
Turn-based tactical battles.
Auto-battler combat where you place your units and watch the fight unfold.
A card-based roguelite progression system.
Charming pixel-art style.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Russian, Ukrainian, Bulgarian +18 more
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
ponravilos, jal net russkogo perevoda
피해량 데이터가 나왔으면 훨씬 더 좋을듯
[h1]《Moonlight Chess》简评[/h1] 其玩法就是非常基础的自走棋模式以及自动战斗,具体玩法如下—— (1)玩家将手牌中的自走棋单位放置战场之上登场后,便会开始自动战斗,游戏坚持打完一定的波数的敌人,通关本局战斗。 (2)一般情况下,每回合只允许派遣一个单位上场(局外成长可以提升次数),无论是单独布置新单位还是已拥有单位同名升级。 (3)同名单位可以合并升级(自走棋),每个单位最高三级。 (4)全部单位都可以穿戴装备,装备包括增加兵种数量、血量、攻速、伤害等,穿戴数量有上限,可以通过装备、战斗、升级等方式提升穿戴数量上限。 (5)每回合胜利后的奖励,获得金钱、随机抽取一个兵种,部分波次后可以购买装备。 (6)金钱的作用,包括兵种重抽、装备重抽、装备购买、购买地块等。 (7)初始地块为3*3,之后可以扩充到5*5。 (8)游戏内置六个种族,人类、精灵、矮人、兽人、亡灵、恶魔,初始页面每个种族有7个兵种,涵盖步兵、射手、法系、辅助、骑士等职业,但是实际战斗中貌似会出现新的兵种,例如人族的公主就没有出现在初始兵种里。 玩法固然简单,但是有几点需要注意的—— (1)已经登场的单位,只能更换战场的位置,无法让其下场换人。 (2)装备购买后只能立即给已登场单位装备,装备后无法更换、卸下。 (3)每次出现购买装备的时候,一旦玩家选择单位上场了,就会立即开始战斗,装备商店消失,不要手速过快。 (4)手牌中的单位无法置换、弃置、销售,要么不用、要么上场。 (5)每回合有多少单位上场次数(一般情况下只能上场一个单位,特殊情况下拥有两个单位上场次数),就必须全部使用次数,哪怕手牌单位不合适也必须上场。 (6)游戏随机抽兵种和玩家初始选择的兵种毫无关联,完全随机出现各种族的各兵种。 (7)种族的兵种有个体技能(主动/被动),但是种族本身没有种族天赋,种族之间也不存在羁绊效果。 游戏不足之处也显而易见—— (1)机制简单,除了最基础的自走棋升级、兵种搭配以及自动战斗之外,更深层次的种族羁绊之类的设计都没有。 (2)缺少图鉴,每个种族的兵种,希望能够有图鉴汇总。 (3)内容欠缺,目前的游戏内容还是不够多,3张地图、6个种族以及大概7个左右的兵种(无图鉴统计麻烦,姑且当做7-9个吧),体量确实不太过。 不过,相对的,游戏优点也还是有的—— 游戏机制不复杂、上手轻松和简单,自走棋也有策略性、排兵布阵挺不错,挑战还是有难度、并非轻松能拿下,一局游戏费时短、节奏流程比较快,随时可以按暂停、摸鱼工作两不误,游戏定价不便宜,折后特惠倒还行。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
糟糕的数值。
Отличная игра, веселая, с душой - молодец
Игра достаточно занимательная, но вынужден признать, что моего тактического навыка маловато. Вроде и ничего сложного, но нащупать выигрышную тактику сходу не могу. Попытаюсь ещё!
게임이 너무 단순하고 쉬움 루즈함
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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