
Choose your zodiac hero. Craft unique decks. Collect astral boons. Vanquish corrupted constellations. Ascend through cosmic chaos!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Prepare for an epic adventure where cosmic powers and chaos collide in a unique deck-building experience!
The ancient power of galaxies is in your hands! Choose one of the Zodiac heroes who wield different cosmic energies, build strategic decks, and gather the boons of ancient constellations to enhance your strength.
As you battle against the corrupted zodiac signs, face the chaotic forces of the cosmos at every turn.
Every move counts! Shape your deck with different card combinations to create your own unique playstyle.
Harness the power of the 12 zodiac signs! Each sign offers thematic boons that impact your playstyle in different ways.
Choose from heroes with different powers and cards, and showcase your mastery on the battlefield!
Once protectors of the universe’s balance, the zodiac signs have been corrupted by chaos and now stand as fearsome enemies! Each zodiac sign brings unique mechanics and presents different challenges that require skill to overcome.
Special challenges filled with deadly obstacles that test your heroes! Chaos Chambers are trials of courage and strategy, requiring attention with every step. Each chamber presents a new kind of challenge.
Each game offers a unique experience with randomly generated maps and different levels of difficulty. Discover new strategies in every playthrough with different heroes, card combinations, and Astral Blessings. The cosmic chaos invites you to a new adventure each time!
The cosmic war never ends, but the one who builds the strongest deck and strategy will dispel the darkness of chaos. As chaos tries to reign supreme, do you have the power to restore balance to the universe?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
感觉……做的很粗糙,特别是战斗时的感受,那个卡牌轻飘飘的,没有选中和击中的感觉。包括攻击也是,音效也没有那种打击感。然后你鼠标扫过卡牌,经常卡牌不会跳出来让你看清楚卡牌的内容。本来就是仿尖塔的游戏,仿品我认为要有竞争力那就是要做的比原来的还要精致。这都没涉及到最难得策划创意,单单就是这些制作细节让它就是一个技术不过硬得仿品。那我为啥要选择它呢
Deck-building türüne yeni bir soluk getirmiş. Vakit geçirmek için birebir.
Let’s just get it out of the way. Yes this is heavily inspired by STS but honestly that’s exactly what I wanted to tie me over for the next couple of months. On the surface there the same but Moon’s Creed introduces some new mechanics that are genuinely interesting. It’s on Sale and worth it! I’d pick it up :)
Moon's Creed is a turn-based roguelike deck-building game developed and published by Creedon Games that situates familiar strategic card combat within a cosmic, zodiac-themed framework. From the beginning, the game makes clear that it is built around repetition, mastery, and adaptation, asking players to embrace failure as a learning tool while gradually uncovering deeper synergies across multiple runs. Rather than focusing on narrative-heavy storytelling, Moon’s Creed centers its identity on systems, mechanics, and the satisfaction of constructing powerful decks through smart decisions and calculated risks. Each run begins with the selection of a zodiac-aligned hero, and this choice plays a major role in shaping how the entire session unfolds. Every character has a distinct starting deck, passive traits, and mechanical tendencies that encourage different strategies. Some heroes favor aggressive, tempo-driven playstyles, while others reward patience, defensive setups, or scaling over time. This diversity ensures that early decisions feel meaningful and that experimentation is encouraged, as mastering one hero does not automatically translate to success with another. Combat follows a structured, turn-based format where enemies telegraph their intentions and players must respond by managing energy, sequencing cards, and anticipating future turns. The card pool includes familiar archetypes such as attacks, defense, buffs, debuffs, and utility effects, but the game’s depth emerges from how these elements combine over the course of a run. Poor deck management or unfocused card additions can quickly undermine progress, while thoughtful pruning and synergy-building can turn even modest decks into highly efficient engines. A major layer of strategic depth comes from astral boons, which act as passive modifiers tied to zodiac symbolism. These boons can dramatically influence a run by enhancing certain card types, altering resource generation, or introducing new interactions between mechanics. Choosing which boons to pursue often forces players to commit more strongly to a particular strategy, creating tension between flexibility and specialization. When boons and cards align, the payoff is substantial, giving runs a sense of momentum and identity. Progression through the game takes place on a branching map filled with combat encounters, events, merchants, and high-risk challenge nodes. These special encounters often introduce modifiers that complicate standard play, testing how resilient a deck is under unusual conditions. Deciding whether to pursue these challenges becomes a central part of the experience, as the rewards can significantly strengthen a build but also increase the likelihood of failure. This constant evaluation of risk versus reward keeps decision-making engaging throughout a run. Enemy design reinforces the zodiac theme without overwhelming the core mechanics. Each corrupted zodiac adversary introduces specific pressures that require adaptation, whether through sustained defense, burst damage, or careful resource management. Boss encounters in particular serve as skill checks, exposing weaknesses in poorly constructed decks and rewarding players who planned ahead. While enemy variety may feel familiar to genre veterans, the thematic consistency helps maintain immersion and gives each stage a distinct flavor. Visually, Moon’s Creed adopts a clean and readable presentation that prioritizes clarity during combat. Card art, interface elements, and backgrounds all reinforce the celestial theme without distracting from gameplay. Animations are functional rather than flashy, ensuring that information is conveyed quickly and clearly during complex turns. Audio design follows a similarly restrained approach, providing atmospheric support without pulling focus away from strategic decision-making. Where the game may divide players is in its level of innovation. Those deeply familiar with roguelike deckbuilders will immediately recognize structural similarities to established genre leaders. While the zodiac theme and astral boons add personality, the underlying framework remains comfortably familiar rather than radically experimental. For some, this familiarity is a strength, offering a polished and accessible experience; for others, it may feel too derivative to stand out in a crowded genre. Balance and pacing can vary depending on hero selection and luck during a run. Certain builds feel more reliable than others, and early-game encounters can occasionally feel repetitive before more complex synergies emerge. However, these fluctuations are typical of the genre and are often mitigated through repeated play and growing system knowledge. The foundation is solid enough to support ongoing refinement and tuning. Ultimately, Moon’s Creed is a well-crafted roguelike deckbuilder that succeeds through consistency, strategic depth, and thematic cohesion. It rewards careful planning, adaptability, and experimentation, offering strong replay value for players who enjoy methodical card-based combat. While it may not redefine the genre, it delivers a satisfying and thoughtfully constructed experience that will resonate with fans of strategic deckbuilding and those drawn to its celestial, zodiac-inspired aesthetic. Rating: 7/10
This game has very nice art and a good concept behind it. I like the options for building different styles of decks and the varieties of enemies as well. Sometimes there are enemy attacks/buffs that seem a bit arbitrary, but other than that, I would definitely call this a solid deck builder.
第二个角色做的很差劲,作为卡牌游戏除了便宜,没有优点
Theirs potential here but the game is just buggy in a lot of annoying ways (getting stuck or crashing to desktop isn't as common as cards not activating because you dragged them out too fast or not working as they should when played, not helped by the card keywords and ability phrasings leading to a fair bit of overall confusion) and the card pool isn't big enough to produce any really interesting pulls or changes between runs. The constellation gimmick is somewhat interesting but it doesn't do enough to produce the variety that would overcome the clunkiness and make it worth serious time investment.
星座版的肉鸽卡牌游戏,美术方面还是可以的,构筑也有点意思,就是ui这方面需要多下功夫,整体胜在便宜,希望制作组能在这方面进行优化优化
66666
卡牌对战游戏,内含十二星座和五行元素,随机事件系统挺有意思的,打折后十几块的话,还行
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Will Glow the Wisp | $62.7K | 1.7K | 82% | $1.99 |
| LOGistICAL | $62.8K | 255 | 83% | $9.99 |
| My Lovely Stepsister | $62.8K | 202 | 63% | $9.99 |
| Pixel Puzzles 2: Space | $62.7K | 392 | 86% | $4.99 |
| Purino Party | $62.7K | 276 | 66% | $11.99 |
| PATHOGEN X | $62.8K | 247 | 81% | $9.99 |