
Choose your zodiac hero. Craft unique decks. Collect astral boons. Vanquish corrupted constellations. Ascend through cosmic chaos!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for an epic adventure where cosmic powers and chaos collide in a unique deck-building experience!
The ancient power of galaxies is in your hands! Choose one of the Zodiac heroes who wield different cosmic energies, build strategic decks, and gather the boons of ancient constellations to enhance your strength.
As you battle against the corrupted zodiac signs, face the chaotic forces of the cosmos at every turn.
Every move counts! Shape your deck with different card combinations to create your own unique playstyle.
Harness the power of the 12 zodiac signs! Each sign offers thematic boons that impact your playstyle in different ways.
Choose from heroes with different powers and cards, and showcase your mastery on the battlefield!
Once protectors of the universe’s balance, the zodiac signs have been corrupted by chaos and now stand as fearsome enemies! Each zodiac sign brings unique mechanics and presents different challenges that require skill to overcome.
Special challenges filled with deadly obstacles that test your heroes! Chaos Chambers are trials of courage and strategy, requiring attention with every step. Each chamber presents a new kind of challenge.
Each game offers a unique experience with randomly generated maps and different levels of difficulty. Discover new strategies in every playthrough with different heroes, card combinations, and Astral Blessings. The cosmic chaos invites you to a new adventure each time!
The cosmic war never ends, but the one who builds the strongest deck and strategy will dispel the darkness of chaos. As chaos tries to reign supreme, do you have the power to restore balance to the universe?
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3] 面白いです。 ただ凄く面白いって感じではなく、ストレスが比較的にゆるめな感じで楽しめる良作、という感じ。 [/h3] キャラは【アイティック】【エコー】【ポラリックス】の3つ。 アイテックで1面をクリアーしないとエコーが使えず、エコーで1面をクリアーしないとポラリックスが使えない仕様。 難易度は、 アイテック=普通、エコー=少しムズイ、ポラリッック=イージー みたいな感じ。 個人的にやってて楽しいかったのはアイテックとエコーで、ポラリックは必要なカードが揃えば無双余裕みたいな感じっすね。 [h3] ■日本語訳が一部酷いんで、それで苦戦するかなぁ。 [/h3] 一応、「天啓」の正しいであろう訳を一部載せておきます。参考にしてくれ。 ・牡羊座 先制攻撃:バトル開始時の初攻撃時のダメージ+3 ・牡牛座 データ収集:バトル開始時、デッキ数14枚ごとに、+1テックポイント 強気な交渉:店の取引で15%割引 ・ふたご座 デュアルプロセス:6番目の効果カードのコストが5マナ減少 双子の策略:6番目のカード使用時に、1ドロー 決意の角:5ターンごとに1マナ獲得 ・かに座 クラブボット:4番目の強化済カードの使用後、hp+3 保護シェル:ターン終了後、シールド無しの時、シールド+3 ・しし座 王の一撃:10番目の攻撃カードは2倍のダメージを与える ・さそり座 ウイルスコンパイラー:5ターン目の開始時、敵固有のデバフ数に対して、+2テックポイント ストレングスサイフォン:バトル開始時、全ての敵の筋力-1 ・いて座 矢筒マトリックス:除外カードが4枚になった際、+2テックポイント 残り火の力:8枚のカードを除外する度に、1のマナ獲得 燃える決意:4枚のカードを除外する度に、筋力+1 ・やぎ座 不動のスパイク:3ターン連続でノーダメだと、茨+3 ・みずがめ座 バイナリースターストリーム:3ターン目、手札の強化カード1枚につき、+1テックポイント レアウィズダム:バトル開始時、アンコモンカードを発見し、山札に。 ・うお座 サージミサイル:7番目のミサイルカードを使用後、マナ+1 神聖な秩序:バトル開始時、サン・ワード+2(デバフ防止エンチャント) 霧のもや:バトル開始時、全ての敵に弱体+3 [h3] ■弱チートみたいな。 [/h3] [spoiler] エリート戦とボス戦の天啓は、メニュー画面に戻るでリロードすれば、ガチャ回しできる。 ちなみに、戦闘も途中でメニューに戻ると、最初からやりなおしできる。 これを知ったのはかなり後だったが、どうしても無理なときに使うと、一気に楽になります。 比較的、良いマップのシード値。mftek6E0RI。私の中ではこのシード値で安定したんで、苦しい場合はどぞ。 [/spoiler]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Moon's Creed is a turn-based roguelike deck-building game developed and published by Creedon Games that situates familiar strategic card combat within a cosmic, zodiac-themed framework. From the beginning, the game makes clear that it is built around repetition, mastery, and adaptation, asking players to embrace failure as a learning tool while gradually uncovering deeper synergies across multiple runs. Rather than focusing on narrative-heavy storytelling, Moon’s Creed centers its identity on systems, mechanics, and the satisfaction of constructing powerful decks through smart decisions and calculated risks. Each run begins with the selection of a zodiac-aligned hero, and this choice plays a major role in shaping how the entire session unfolds. Every character has a distinct starting deck, passive traits, and mechanical tendencies that encourage different strategies. Some heroes favor aggressive, tempo-driven playstyles, while others reward patience, defensive setups, or scaling over time. This diversity ensures that early decisions feel meaningful and that experimentation is encouraged, as mastering one hero does not automatically translate to success with another. Combat follows a structured, turn-based format where enemies telegraph their intentions and players must respond by managing energy, sequencing cards, and anticipating future turns. The card pool includes familiar archetypes such as attacks, defense, buffs, debuffs, and utility effects, but the game’s depth emerges from how these elements combine over the course of a run. Poor deck management or unfocused card additions can quickly undermine progress, while thoughtful pruning and synergy-building can turn even modest decks into highly efficient engines. A major layer of strategic depth comes from astral boons, which act as passive modifiers tied to zodiac symbolism. These boons can dramatically influence a run by enhancing certain card types, altering resource generation, or introducing new interactions between mechanics. Choosing which boons to pursue often forces players to commit more strongly to a particular strategy, creating tension between flexibility and specialization. When boons and cards align, the payoff is substantial, giving runs a sense of momentum and identity. Progression through the game takes place on a branching map filled with combat encounters, events, merchants, and high-risk challenge nodes. These special encounters often introduce modifiers that complicate standard play, testing how resilient a deck is under unusual conditions. Deciding whether to pursue these challenges becomes a central part of the experience, as the rewards can significantly strengthen a build but also increase the likelihood of failure. This constant evaluation of risk versus reward keeps decision-making engaging throughout a run. Enemy design reinforces the zodiac theme without overwhelming the core mechanics. Each corrupted zodiac adversary introduces specific pressures that require adaptation, whether through sustained defense, burst damage, or careful resource management. Boss encounters in particular serve as skill checks, exposing weaknesses in poorly constructed decks and rewarding players who planned ahead. While enemy variety may feel familiar to genre veterans, the thematic consistency helps maintain immersion and gives each stage a distinct flavor. Visually, Moon’s Creed adopts a clean and readable presentation that prioritizes clarity during combat. Card art, interface elements, and backgrounds all reinforce the celestial theme without distracting from gameplay. Animations are functional rather than flashy, ensuring that information is conveyed quickly and clearly during complex turns. Audio design follows a similarly restrained approach, providing atmospheric support without pulling focus away from strategic decision-making. Where the game may divide players is in its level of innovation. Those deeply familiar with roguelike deckbuilders will immediately recognize structural similarities to established genre leaders. While the zodiac theme and astral boons add personality, the underlying framework remains comfortably familiar rather than radically experimental. For some, this familiarity is a strength, offering a polished and accessible experience; for others, it may feel too derivative to stand out in a crowded genre. Balance and pacing can vary depending on hero selection and luck during a run. Certain builds feel more reliable than others, and early-game encounters can occasionally feel repetitive before more complex synergies emerge. However, these fluctuations are typical of the genre and are often mitigated through repeated play and growing system knowledge. The foundation is solid enough to support ongoing refinement and tuning. Ultimately, Moon’s Creed is a well-crafted roguelike deckbuilder that succeeds through consistency, strategic depth, and thematic cohesion. It rewards careful planning, adaptability, and experimentation, offering strong replay value for players who enjoy methodical card-based combat. While it may not redefine the genre, it delivers a satisfying and thoughtfully constructed experience that will resonate with fans of strategic deckbuilding and those drawn to its celestial, zodiac-inspired aesthetic. Rating: 7/10
第二个角色做的很差劲,作为卡牌游戏除了便宜,没有优点
Deck-building türüne yeni bir soluk getirmiş. Vakit geçirmek için birebir.
Let’s just get it out of the way. Yes this is heavily inspired by STS but honestly that’s exactly what I wanted to tie me over for the next couple of months. On the surface there the same but Moon’s Creed introduces some new mechanics that are genuinely interesting. It’s on Sale and worth it! I’d pick it up :)
Genel mantık olarak slay the spire ile oldukça benzer. Karakterlere burç özellikleri eklemişler. Karakter ve düşman çizimleri, dövüş ortamları emek harcandığını belli ediyor. slay the spire oynayıp bitirdiyseniz ve bu tarzda oyun arıyorsanız indirimde kaçırmayın deneyin.
相当粗糙的一个类杀戮尖塔游戏,除非打骨折,否则不建议入手尝试。 优点: 1、增加了12星座作为卖点,赐福就是换种说法的遗物,根据不同星座的赐福,开局三选一,选到强力赐福开局就赢一半,一共三章且每章的boss有4个可选择,可以针对性的挑选来打,稍微降低点难度,想打隐藏boss就得看开局选的星座是属于地水火风哪个系,剩下的3个石头选择每一章不同系的boss,那么在打完第三章收集4个石头后就能打隐藏boss。 2、多了一个混沌赐福的节点,低难度可以选择不接受,高难度必选,通过后续几个回合或几场战斗对自己施加的debuff,完成后获得永久加成,相当于战未来了,有特色但是没啥用。 特点: 1、BUG超多,事件里碰到移除的卡牌的,事件完成后那张卡还在,事件减生命,以为是减当前生命,结果是削生命上限,战斗一张获得buff的结果直接跳过,明明在商店移除的卡,在升级界面还能看到,影响观感。 2、中文翻译甚至还有没翻译全的,经常缺点字或者少个数值,那就是态度问题了。 3、ui动画都没做好,出牌动画相当不流畅,关卡结束后选卡墨迹,非要给你来个老虎机动画拖时间 4、左下角的功能意义不明,打完一整局都没有提示要干嘛的,引导弱。
This game has very nice art and a good concept behind it. I like the options for building different styles of decks and the varieties of enemies as well. Sometimes there are enemy attacks/buffs that seem a bit arbitrary, but other than that, I would definitely call this a solid deck builder.
玩起来能感觉有爬塔那个味儿,角色都是黄道十二宫,游戏里和星座有关系的东西也挺多,卡牌构筑方面有点东西的。 但是在ui设计上感觉还是有点简陋了,卡牌的卡面看起来也感觉不够精致。
66666
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Players by region
Where this game's players are, estimated from review languages.
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