
Don't be a hero. Experience the love. Experience moon. moon is an anti-RPG steeped in story and character, mood and music.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game
LOVE this game
one of my favourite games of all time. it does take patience and it doesn't spell things out for you, but that's all part of it. don't be ashamed about using a walkthrough if you need it. it's a beautiful little world.
play if you like earthbound!!!!!
Vraiment vraiment cool. Une réflexion intéressante sur la place que prend le jeu vidéo dans notre vie (la façon dont ça nous permet de changer et surtout comment est-ce les perso nous suivent même en dehors de la console) puis c'est ultra intéressant comme le gameplay arrive à faire ressentir ça. On parle souvent de moon comme étant un anti RPG mais les gens s'arrêtent en général au côté [spoiler] "oui faut sauver les ennemis qu'on à utiliser pour farm de l'XP"[/spoiler] alors que y'a tellement à dire. Je pense notamment au fait qu'ici avancer/Level Up/s'améliorer ça nous permet de gagner des trucs élémentaire d'un jeu vidéo [spoiler] (Level Up nous permet de jouer plus longtemps, on peut acheter de quoi avoir une OST pendant notre partie, on doit vraiment beaucoup beaucoup explorer pour finir par débloquer le fast travel) [/spoiler] Bref un jeu super intéressant, on voit de très loin comment Undertale/Deltarune s'en inspire notamment sur la notion de Love/LVL qui est un reflet de notre attachement aux PNJ
This has quickly become one of my favorite games in the Roleplaying department, even if it initially doesn't seem like much. It oozes love, care, and weirdness (in the good sense). Every inch of this game really screams Love (ironically, since that is what you must gather in the game), and it's one of the most memorable experiences I've had with an RPG in recent times. Most of this game's issues come from being, well, an old game from 1997, but it is quite compensated by a plethora of other aspects. If you're willing to put that aside for the sake of the experience itself, you will find a game that is, in my opinion, a worthy alternative RPG experience. And definitely now that it's dirt cheap, and comes in a bundle!
lovely as ♥♥♥♥. absolute knacksterpiece. gonna go touch grass now.
Game so good I tear up just thinking about it.
我本来是追寻UT的游戏原型而来,没想到发现了宝藏。 传说中反RPG的RPG,MOON。 故事说的是一个小朋友在玩一个类似FF的RPG。勇者斩妖除魔,最后迎战恶龙。但是出于某些神秘的原因,小朋友被吸入了游戏的世界里。变成了一个别人看不见的透明人。他在里面看见的勇者是一个沉默不语,随便撞飞NPC,对无助的小怪痛下杀手的形象。 主角需要做的就是在这个世界里拯救那些被勇者杀死的怪物,还有帮助村里的人做好事,积累“爱”来延长自己在这个世界中的生存时间。收获的爱越多,每天就能出门活动更久。游戏里有一个自己的时钟。NPC也有自己的生活,几点起床,周几做什么都是有设定的。游戏非常的自由,玩家可以到处走和NPC互动。但是自由得有点过了,给得指引也少,一开始会不知道该做什么。事件的触发也错综复杂,没有攻略会玩得比较辛苦。除了做好事外,主角还需要在暗中穿针引线,做一些帮助勇者推进剧情的事情。以寻找从游戏中离开的方法,最后揭开世界的秘密。 [spoiler]游戏结局,走出一扇扇的门。让我想起新世纪EVA的绝对领域,心之壁。就是人为了保护自己,把自己封闭起来,不愿意和其他人来往,包括关心爱护自己的家人。游戏主角走出门口,离开游戏,回到现实。暗喻了作者希望宅男离开ACG世界,从新回到社会。真的非常有深度的一个游戏。[/spoiler] 接下来是我的吐槽了 沟槽的成吉思汗小游戏,手感一坨屎 沟槽的钓鱼小游戏,环保三兄弟大哥支线真的难 全支线100%通关还是太靠运气了(
被钓鱼比赛气晕🥲
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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