
Play alone or with friends! A co-op personality test about exploring an ancient, occult world in 5 days. How will you be remembered?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Create your own legend in a 1 to 4 player co-operative personality test! Explore a mystical Mesopotamian-inspired world that's different every time you play.
The Steam version includes the free expansion, Eternal Echoes, with a new snowy tribe, seventh character class, and a new constellation meta-game system, complete with a final boss and endless arena mode.


When the moon does not rise over Issaria, monsters infest the land and cause chaos. You must set out alone or with the other chosen children of the Moon to solve the mystery and restore balance. You have only 5 days before King Mardokh and the Sun Cultists declare war.
Multiple playthroughs uncover characters, conflicts, and decisions. Each of the five tribes responds differently to the crisis and looks for different qualities in their heroes.
Every action and choice you make contributes to your legend as a constellation in the night sky. Future generations will build upon the mythology you create. How will you be remembered?

Build your mythology: Your actions and decisions grow into your reputation, changing how the world reacts to and remembers you.
A mystical journey: Different locations and landmarks each have their own potential to help or hinder adventurers.
Revive your old heroes: Honor your past heroes, and test their strength against the new final boss or endless arena
Local co-op: Playing alone is fine, but team up with others to overcome the hardest challenges!
Great for parties: Each playthrough is less than an hour, allowing people to play together in one sitting.
Different every time: With a randomly generated world and adventure levels, with different upgrades at each vendor, there's always something new to find.
Familiars: Find various animal companions to help you on your journey.

Seven unique character classes offer a variety of gameplay styles:
Spellblade: dodge and weave with quick melee attacks
Witch: heavy thrusts and a blood beam keeps enemies at bay
Ritualist: dual-stick shooting and enemy manipulation
Druid: shape-shifting into wolf form
Sun Cultist: high damage, but friendly fire (literally)
Songweaver: support through creative use of melodies
Snowdancer: high mobility and freezing damage
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 5.2Kreviews | 78% | — | $1.9M |
| $14.99 | 554ratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want so badly to love this game. It's got original and bright art, the soundtrack is excellent, a lot of the random characters and story beats are interesting, and the idea of developing your character into some kind of trope they'll be remembered by is clever. Not to mention, but couch coop games feels increasingly rare, and when this game launched roguelike RPGs were only just picking up steam. It all sounds so promising! But the game falls apart in its mechanics. Playable characters are wildly unbalanced and many will always feel weak. The combat often feels static and unrewarding. The runs feel a little too short to contain what the game tries to stuff into them--developing a character, following a storyline, etc., feels strange when there's only four days. Honestly, I *do* like this game. But its the way you like a badly behaved foster dog that keeps eating your drywall whenever you leave the house: there's a personal affection, but I could never recommend it. If you try, you can find some joy in the game, especially if you are playing together with friends on the couch. But you'll also come away frequently frustrated. And there are realistically other games that could give you the same positive takeaways without that level of frustration (e.g., Children of Morta, which is doing something very similar but with more polish).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Spain, Portuguese - Brazil, Russian, Italian, Japanese, Simplified Chinese*languages with full audio support
| $14.99 |
| 109ratings |
| 80% |
| — |
| not modelled |
| $1.49−90% | 73ratings | 70% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am disappointed. They removed Multiplayer. It was so nice to have a relaxing fun game with friends, and now that's not possible.
I don't know if i should be playing this 10 years after it's release, but I found it pretty buggy. When you cheer at the cheer panel, it only displays a broken website link. also, my so and me chose a map because it had a merchant and a strange statue, but when it generated the map, they were not there, which was pretty disappointing. the game has its way of luring us with interesting things and immediately blocking us from accessing it... but it's very appealing, I wish they continue to update it and give more stuff to enrich the game.
Don't listen to any negative comments regarding this game. If you are looking for a typical rouge like then maybe this isn't for you but the beauty of this game is the countless and numerous random interactions! Not everything will be available in your first playthrough and that's the very point of it! My partner and I love this game and even after hours of game play we still are discovering new things and new options! Definitely a fun date night game with just enough fighting to keep the hack and slash fun with a really interesting and unique story line. Give a shot since one run can be done in less then 2 hours and if it really isn't for you then you can refund it but if you can see the promise then continue with a new run!
Fundamentally a nice attempt at a rogue like. It's one of the early ones. But it feels like the devs were overwhelmed by the task to make it not only complete but good. This game would need overhaul in many areas before i could recommend it. I won't make a list unless someone asks. It's just too much.
[h1] Do you want to spend 15 euro on ~4 hours of alright gameplay? [/h1] [b] TLDR: This game is unfinished. [/b] Its a cool premise in a cool setting, but the execution is bad and lacks a lot of common game design praxis that would have made it enjoyable to play for more then a couple runs. The bugs are annoying, the characters are unbalanced and the general gameplay is uninspired. For a game that seemingly is all about replayability, this game offers little to non outside the first runs playing with each character. The gameplay basically revolves around killing every (annoying) enemy and breaking every cactus in the hopes of maybe having enough money to buy the upgrades for your character. The "personality test" part of the game is neat at first but starts lacking after your very first run. I want to reemphazise the buggyness of this game. For example; the enemies dont move for about 15 seconds after spawning, making it extremely uninteresting to fight any sort of event encounter. And the boundaries of the map almost never lines up with its textures leading to confusing traversal. There are also some minor annoying things like not being able to open up the minimap. The possitive parts of this game would be the mythological mesopotamian setting and the art. I very much want this game to be good, and have many times concidered if it would be worth trying to mod as to fix the mess that Kitfox left. But I do believe that Moon Hunters is fundamentally flawed and thus any modmaker would be better off making there own game then trying to fix this one. [i] There is more that I could have said but im getting bored of writing this now. Thank you for reading. [/i]
Me and my partner are in love with this game. The beautiful art style, the combat, the character designs, the dialogue, the possibilities- it's all so charming and FEELS GOOD to play. It's a lovely game to just pick up and play. The BEST PART?: CO-OP. Sitting in my partner's lap playing this game when we first started dating was so fun and is such a core memory for us!! We did several runs of this game and love it to bits- still haven't seen all the game has to offer yet either! We truly wish they would add more to the game or even make a sequel <3 A lovely hidden gem of a game. I 100% recommend this to my fellow gamers. And if you buy it with the soundtrack and the concept book- definitely take the time to listen and look- it's inspiring.
Ok listen. I've played this game maybe 100 hours on my Xbox and wanted it on Steam too. It's a super interesting game with a really nice story. If you're here for gameplay though I would recommend another game. Sadly this is best experienced as a neat novel type game. The gameplay isn't that bad just not the focus. The story is so good and I think manages to make up for it though.
As much as I liked the game for what it turned into ... it wasn't what I 'Kickstarted' originally... it was going to be like Gauntlet Legends... but with Character Progression... City Progression/Building... Exploring through the world... But now it's ... "Five Days Remaining..." over and over again... it sadly got old very quickly... I wanted to like it more and promote it to my friends... but when the original lil' group of friends saw the game was practically given the treatment of making the game as short as possible with randomly generated maps that are as small as possible instead of making a fully fleshed out game in comparison? The heart died I'd had for the game. Why not a negative review...? Because I enjoyed what the game is ... but look back on what could have been with sad nostalgia.
Good with friends once in a while, as it gets repetitive pretty fast.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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