
open your eyes from the ancient temple and embark on this adventure! Embark on an RPG adventure in a dark-themed sandbox world. Explore vast lands, collect all kinds of cards, craft diverse combinations, and make pivotal choices—seeking lost truths and redemption in the chaos and danger.
Modeled estimate, not a reported figure. How we estimate →
About
BLEND DECKBUILDING WITH STORY-DRIVEN CHOICES
The depth of card strategy? The immersion of role-playing? The weight of fateful choices?
No need to choose—here, you can have it all.

AWAKEN IN AN ANCIENT TEMPLE AND BEGIN YOUR QUEST
The hero, long asleep in the ancient temple, has reached the day of departure!
Collect scattered cards across the Duchy of Reinhart, build your own deck to grow stronger, gather the whispers along your journey to unlock the story, and set off on an adventure to uncover the lost truth and redemption hidden within Moon Crown!
TRAVERSE CASTLES, WILDERNESS, AND FORGOTTEN DUNGEONS
Traverse castles, wilderness, villages, cities, cathedrals, and dungeons—each place bears the mark of lost memories
Trigger encounters in exploration, rewrite the story, and unlock forgotten inheritances
The world is not only for you to walk through. It awaits your intervention in the course of its fate
FORGE A CUSTOM DECK AND SHAPE YOUR OWN PLAYSTYLE
Hundreds of cards with distinct effects—mix and match freely, with no fixed templates
Class-exclusive cards: define your combat style and unleash unique combos
Universal combo cards: cover weaknesses, break class boundaries, and build limitless possibilities
Melee mage, high-defense hunter, agile berserker… if you can imagine it, you can build it
UNLOCK 40+ DISTINCT CLASSES AND BUILD WITHOUT LIMITS
Start from five base classes and step onto the path to godhood across the Reinhart continent—
Barbarian, Elemental Master, Demolition Maniac… define your own way with over 40 advanced classes!
There are no standard answers here—only your one-of-a-kind playstyle
MASTER MULTI-LAYER TACTICAL COMBAT WITH SKILLFUL MOVEMENT
Part-breaking system: target weak points, shatter armor, and turn the tide in an instant
Movement-based combat: positioning, dodging, terrain kills, spacing and kiting—execution is strategy
Use factions against each other: win with wit rather than brute strength
UNRAVEL THE LOST TRUTH BEHIND REINHART’S SHADOW WAR
The crown and the church wage a shadow war; divine grace and curses coexist; magic clashes with steel; chaos and order spiral in a cycle…
And the ordinary people swept up by the torrent—your choices will become their only light. But remember:
Not every fate can be saved, just as not every darkness longs to be illuminated…

【Open your eyes in the ancient temple—add to your wishlist! Let’s adventure together】

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Engagement
Reviews
Themes across 251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
奔着月见村的小萝莉来的,每次回去洗点都必须跟她互动一下
首先是关于法师的不稳定飞弹 它是随机击中 但是动画是小于结算的 因此动画还没出来血量就扣了 然后法师是脆皮 怪物血量远高于角色所以 因此吃一两发就必死 然后下回合收益太慢 被怪乱踢死 目前 由于小怪攻击数值太高 攻杀大于一切 因此不能两回合杀 基本上就是你自己死的结果 这也是为什么体感上小怪一多压力远比boss大, 近战手短 怪一多很容易露出一遍背面 防御是几乎没有用的 基本不存在能防住多怪一回合的 必定吃战损 也就是攻杀战损小于防杀 攻杀打得又快代价又小 其次是引导太弱了 最起码你得告诉我任务该怎么完成吧 而不是我满地图逛完完成 然后是AIcg超级卡顿 优化很差 以及角色速度太慢 虽然考虑到跳怪这一因素 但是这明显是地图设计缺陷了 以及多怪压力真得很大 我四十多级了 到要塞不上buff打不过五只的怪群 上了也不一定打得赢 卡住了 我只能说开荒选轮椅是对的 因为现在数值就是不平衡 没有机制这种东西了 以及各种大大小小的问题 别学魂游的恶意 你是卡牌游戏 角色遇到以外情况又不能逃跑 又不能靠操作反杀 打完怪开宝箱遇到宝箱怪我直接死了 法环里我还能吃药回血 这里我防不住不是直接死了吗 但目前来看 我只能说未来可期 按这个更新频率的话 希望一个多月后能改善 定价是有点高的 毕竟你美术什么的都是AI产出 但姑且相信一下
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Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩着挺不错的,好像后面会开创意工坊,想想就兴奋了
听说可以玩到40种转职才来的,这么多种玩法必须尝尝咸淡
死的越多会的越多,会的越多死的越少,所以死的越多 死的越少
好玩,但怎么还是测试版呀。不够玩
就喜欢探索捡垃圾,地图每个角落都必须走一遍,生怕错过了什么道具或者材料
谁懂遇到劣势作战的感觉,吓哭了
优化有点问题,这游戏需求的性能比他展现出来的画面要更高一点,不过整体玩法和游戏性都挺好的。rpg打牌是最好玩的。 -------------- 你这游戏是不是有病?侵蚀入侵敌人越来越猛,敌人血量越来越肉,每次侵蚀都变得更难打,合着我要是慢慢玩满地图逛当刷刷乐玩,最后还能给自己玩死档了呗?魂游探索箱庭的乐趣都不给了?你们到底在想什么?无限成长的强制敌人,这在一个rpg里是多危险有病的设计?
我个人觉得内容量是够的,目前玩了10个小时内容量已经很多了,对于RPG来说,对得起这个价格。 而且这是EA版本,后面还有内容更新。 当然EA游戏最大的风险就是未来能不能真的持续更新,所以建议想买的人自己判断。 但如果只是问现在能不能玩,我觉得已经不是那种半成品Demo水平了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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