
Oldschool FPS. Hardcore classic gameplay action. Huge hordes of monsters. Blood. Horror. Fun. Each level is unique and not similar to the previous. You need to survive in this dangerous world and become the best evil shooter.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если вы попали на необитаемый остров, и там нет вообще никаких развлечений, кроме этой игры, то она вам в принципе даже понравится, в ином случае вообще не вижу смысла в нее играть.
Неплохой шутанчик на часа полтора по цене бутылки пива. Всё по классике: убиваем монстров, ищем ключи тыкаясь носом по уровням, собираем расходники, слушаем неплохой саундтрек. Из плюшек можно заметить две вещи: первое, [i]максимально стабильная и плавная картинка[/i]. Среди множества копеечных шутерков на Unity с дёрганной картинкой это реально выделяется. Второе — это пушка-телепорт, особенно хорошо раскрывается на боссфайте, но жаль что не дают с самого начала. Из косяков: не самый лучший подбор моделей с АссетСтора для пистолета и дробовика. Ну и игра синхронно не ставится на паузу после загрузки сейва, т.е. урон уже ГГ получает, а загрузочный экран может ещё висеть. 4\5
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, Spanish - Spain, Traditional Chinese, Portuguese - Portugal, Japanese*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Went for a walk among monuments - they started chewing my puzzles. Now I’m part of the exhibit. My mind’s museum runs smoother than reality.
It plays very much like someone made a shooter in a weekend for a college game jam or something, it functions and functions well sure but it's not very fun and it is one of the ugliest boomer shooters i have ever seen. Music is allright, passable. but the guns severely lack power both in the literal sense and in the feeling, they have no "oomph" for 70 cents on sale it's ok to try if you're bored an afternoon but it's not really good, just ok. [url=https://store.steampowered.com/curator/44204404/]Review Made For Boomer's Noxi[/url]
Монстры, кровь и отстойный рок!
I hate to dunk on a $2 game, but sometimes it can't be helped; this game somehow manages to feel even cheaper than its price may suggest. Problems are numerous, and pervade the entire experience; I'll have to go into detail for each aspect of the game. ART DIRECTION The first thing I noticed was the bizarre model for the "pistol". It looks like a plasma rifle from Fallout 3. The shotgun looks like it came from Roblox. The game generally has a very Roblox/Asset flip aesthetic; the enemy models are extremely simple and use textures that don't mesh with each other or the environment. What is this supposed to convey? How am I supposed to feel? There's a loose sense that I'm in Id Software style hell, but it feels more like the sense of hell you get from scrolling a little too far on itch.io and finding the real bottom-of-the-barrel stuff thrown together in the hopes of making a quick $5 from the poor sucker that gives it a shot. Doom isn't exactly the highest of art either, but the games all have a coherent look, with weapons, environments, and monsters that all want you to feel like you're in a specific place and time with genuine creatures. The lighting is also extremely flat and uninspired... and we're just getting started. GAMEFEEL The fundamental mechanic of any shooter game is, of course, the shooting. Games can't actually put a gun in your hands, so they have to utilize the limited feedback of sound and sight to suggest the feeling of holding and firing a gun to the player. Take Doom II for example. The Super Shotgun is among the most exalted guns of video gaming due to the animations, art, and sound design; the texturing uses shading and light to provide a sense of depth and material, the animations provide a sense of clunky physicality, and the sounds fill in the visual gaps of the bullets CLUNKing into the barrel and the heavy thud of the projectile's impact. I don't remember anything about the guns of Monument other than my bewilderment as to their art direction. SOUND They forgot to add sounds to the enemies. I turned up the music a bit (it was very quiet when I started the game) so this coooould be a mixing problem?? Like, if there ARE enemy footsteps, maybe they just need to actually balance the sounds of the game with the music effectively? Regardless, hulking melee enemies that should have stepped with heavy thuds were able to delicately creep up to me and chomp my back without making a peep. What sounds I did hear couldn't be attributed to a specific enemy; there was no correlation between what sound an enemy might have made and its visual design. I might as well have played on mute. MUSIC As a musician myself, this is probably the biggest tragedy of this game to me. I know I compared it to an asset flip earlier, but I'm not actually sure that it is one; the developer uploaded early concept art a few years ago to celebrate 9 years of the game being available, which speaks to a level of effort most asset flips don't aspire to. I wish the game looked as good as those sketches... regardless, I can tell an actual human played the guitar on the soundtrack to this game and I wish they hadn't. It's very aimless playing. The issues with mixing persist here as well; the guitars dominate each track, the bass is inaudible, and the drums are a suggestion. This sounds like a 14 year old made it on their iPhone. Overall, this game is a mess. It has no direction, it lacks the campy sense of fun that the original Id titles had, and it looks like ♥♥♥♥. Spend your $2 on a candy bar. One last note: the teleport gun does look like a cool idea. If only the game was good enough to keep me playing long enough to use it... Final last note: I was harsh in this review, but I do hope the developer keeps making games and lives a wonderful life. Even though I feel like this one was a bit of a nightmare, every game is a miracle and I'm glad people put so much work into them.
It's a $2 indie game. There isn't much to it at all, but for the price of a vending machine snack, it's a pretty cool little game.
I don’t like to be too harsh, especially on what seems to be a student project, but games don’t just cost money—they cost time. And honestly, Monument doesn’t do enough to justify playing it over classic shooters like Quake or Unreal. The level design and enemy placement are the weakest aspects. It leans heavily on Doom-style colored keycards, but the levels are small and filled with excessive backtracking. Later levels feel like they have a locked door in every second room. Enemy encounters are frustrating—either teleporting right in front of you or pinching you from behind in narrow corridors, which is terrible design for a movement shooter that encourages strafe jumping. With so many great old-school shooters available, Monument just doesn’t stand out. It’s not offensively bad, but there are far better games in the genre that deserve your time.
Got it for 69 cents. Had a good 2 hours of gameplay. Would recommend
AWESOME !! who care's about reviews, this is Great FPS !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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