
Beware, Monsters are Coming! In this Tower-Survivor rogue-lite, you protect an ever-moving city from unrelenting hordes. Gather resources, fortify defences, and survive for as long as you can. Will you reach the Ark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 10 → 3.71/day in the week after.
About
In Monsters are Coming! gather what resources you can to defend an ever-moving city. Are you ready to take on a never-ending army of darkness in a tower-survivor, action-rogue-lite on wheels?
- Fortify: The city must endure! Choose from a selection of town halls, place towers and create your own builds to maximise destruction. Equip defensive structures to repel monsters from the gates and keep the city moving forward, else the darkness will consume you!
- Forage: Gather wood, stone and gold as a persistent, multi-tasking hero. You must constantly balance risk vs reward while fighting back endless armies of monsters. Stray from the beaten path to find richer rewards or keep heading due south towards the safety of shelter.
- Fight: Beat Bad-Ass bosses, improve your abilities, overcome environmental obstacles and take charge of special weaponry to continually adapt your strategies. Or see your city turned to ash!
You’re the last hope for humanity, but it’s a long road to the Ark.
- Build your city your way. Reach shelter and buy new districts from the city shop. Then strategically choose where to place them based on the needs of each run.
- Defend yourself. Choose from a variety of unique Town Halls, then add archery outposts, necromancer towers, and even fire-breathing dragons to protect it from the dangers beyond the walls.
- Unlock new possibilities: Find a build that works for you, keep upgrading and try to stay alive against increasingly powerful monsters the closer you get to the Ark!
- Keep the city stocked: Gather wood to keep the engines burning and increase tower efficiency, chisel stone to help repair and rebuild, and mine gold to expand your moving fortress of destruction.
- Never stop moving: Collect compasses at the end of each run and pay your attempts forward, making it easier for future cities to find their way to the Ark!
- Explore for bonuses: Look for hidden secrets in shelters and tackle side hordes to find richer, rarer rewards. Just make sure you get back to your city in time!
- Progress to Prevail: Level up, increase your potential through vast player progression, and protect the city at all costs, even at the hero’s expense!
- The City Still Stands: Even if the Hero falls, it’s not game over! A run only ends once the city is destroyed, so quickly jump back into the fight before all hope is lost.
- Bad Ass Bosses: Getting to the Ark won’t be easy and there may be some larger monsters waiting for you at the periphery…
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.39−40% | 2.9Kreviews | 80% | — | $748.1K |
| $8.99 | 706ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bu türün atası sayabileceğimiz vampire survivors oyununu sevmesemde bu oyun bu türe tek bir karakteri kontrol edip sağa sola hareket etmekten başka bir şey yapmamaktan öteye giderek türe derinlik katmış,kulalerin menzili olması ,aynı türden binaları bitişik koyunca güclenmeleri,dışarı sur yaparak kulanin hasar almaması ama onu yapıcam diye fazla silah kulesi koyamamak,tek önemli olan düşmanları oldurunce düşen puanlar değil altınında 0nemli olması kulayı ayakta tutmak için etrafı kazmak gerekmesi türe güzel derinlik katmış fakat bu tarz bir oyun için yeterince çeşitli binalar ve kahraman ozelikleri yok ozelikle kahraman ozeliklerinin çeşitliliği çok az her oyunda aynı ozelikleri alıyorsunuz pek fazla bir şey yok buda bu tür bir oyun için aşırı onemli bir şey oyuzden bir yere kadar eylenceli ortalama bir oyun
Игра в целом неплохая, но есть ОДИН БОЛЬШОЙ МИНУС: нельзя выключить игру во время забега. Т.е. или играй до конца, или заканчивай :( Мне такое не нравится :(
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $7.19−20% |
| 80ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 218 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Where did all my save data go? I have 50 hours and 30/53 achievements in this game and previously I had all the castles, characters, and towers unlocked. After the latest updates, I'm back to the starting character and castle, with just 37 compasses and all upgrades at 0 again.
В целом - прикольная игра. Город едет - к нему тут же лезут монстры. Выбираешь чем заниматься: защищать город или отправиться добывать ресурсы, пока город не сожрали. За ресурсы строишь здания - ищешь синергию и стратегию. Зданий много, а выбирать приходится из нескольких вариантов, так что иногда приходится подумать в каком направлении развиваться. Можно играть через миньонов, можно через взрывные пушки, лёд/огонь, можно апать урон своего персонажа и косить тонны монстров с руки, можно строить добывающие здания, сидеть на базе и просто отбиваться, много вариантов... Несколько видов городов и играбельных персонажей с уникальными механиками, много видов оружия, несколько локаций, испытаний, короче есть чем заняться. На пару вечеров залипнуть точно хватит.
easy to play and walk away, easy to hop back in anytime, the devs have been very actiuve woth the comminity on updates so eveytime i log in something in better or there is more of something
Good example of how cheaping out on music can ruin decent gameplay.
這是個值得我花錢買下的遊戲,我也沒有退款,我只是希望評論能被看到,我想要能夠選擇可以不用鍵盤,只用滑鼠來玩
[h1] Builds are Coming! [/h1] [b] What I Liked [/b] I love tower defense games, and I think bullet hell games are just okay. But, this game does a decent job combining the two. Additionally, I enjoyed that I could play a variety of builds. I never felt like I was forced into just one build. Many builds felt viable. Being able to shut off certain items were nice before a run started, just wish it applied to more items. [b] What I Did Not Like [/b] Times I lost my city and I have no clue as to why. Chugging along, full health, then bam, my city is gone. I wish there was details why I died. Also, the in-game explanations are horrible. Nothing is explained. What is a street? Why is an ally? There is so much not explained. [b] Why I Stopped Playing [/b] Sure I will quite soon, as I burn out on most roguelites, but this one is a good one. [b] Disclaimer [/b] I have been a gamer for over 30 years. I tend to play mostly PC games. I also bounce around between games A LOT. I may purchase a $70 game and play it for 2 hours or spend $10 on a game and spend 50 hours on it. Even if I played a game for a short time, it does not mean it is bad. It just means another game caught my attention. I also complain about flaws in games a lot, even about the littlest of things. Keep that in mind when reading my reviews. If I do not have a complaint, then the game must be special!
需要继续优化更新 仆从数量多的时候容易卡在城堡内 不出去~ 肉鸽成熟大后期 画面爆炸 帧数炸裂下降!我这配置后端都卡 导致无法游玩
Jałowy grind, nie czuć aby różne buildy robiły różnię. Od początku wieje nudą.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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