
Beware, Monsters are Coming! In this Tower-Survivor rogue-lite, you protect an ever-moving city from unrelenting hordes. Gather resources, fortify defences, and survive for as long as you can. Will you reach the Ark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 10 → 3.71/day in the week after.
About
In Monsters are Coming! gather what resources you can to defend an ever-moving city. Are you ready to take on a never-ending army of darkness in a tower-survivor, action-rogue-lite on wheels?
- Fortify: The city must endure! Choose from a selection of town halls, place towers and create your own builds to maximise destruction. Equip defensive structures to repel monsters from the gates and keep the city moving forward, else the darkness will consume you!
- Forage: Gather wood, stone and gold as a persistent, multi-tasking hero. You must constantly balance risk vs reward while fighting back endless armies of monsters. Stray from the beaten path to find richer rewards or keep heading due south towards the safety of shelter.
- Fight: Beat Bad-Ass bosses, improve your abilities, overcome environmental obstacles and take charge of special weaponry to continually adapt your strategies. Or see your city turned to ash!
You’re the last hope for humanity, but it’s a long road to the Ark.
- Build your city your way. Reach shelter and buy new districts from the city shop. Then strategically choose where to place them based on the needs of each run.
- Defend yourself. Choose from a variety of unique Town Halls, then add archery outposts, necromancer towers, and even fire-breathing dragons to protect it from the dangers beyond the walls.
- Unlock new possibilities: Find a build that works for you, keep upgrading and try to stay alive against increasingly powerful monsters the closer you get to the Ark!
- Keep the city stocked: Gather wood to keep the engines burning and increase tower efficiency, chisel stone to help repair and rebuild, and mine gold to expand your moving fortress of destruction.
- Never stop moving: Collect compasses at the end of each run and pay your attempts forward, making it easier for future cities to find their way to the Ark!
- Explore for bonuses: Look for hidden secrets in shelters and tackle side hordes to find richer, rarer rewards. Just make sure you get back to your city in time!
- Progress to Prevail: Level up, increase your potential through vast player progression, and protect the city at all costs, even at the hero’s expense!
- The City Still Stands: Even if the Hero falls, it’s not game over! A run only ends once the city is destroyed, so quickly jump back into the fight before all hope is lost.
- Bad Ass Bosses: Getting to the Ark won’t be easy and there may be some larger monsters waiting for you at the periphery…
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.39−40% | 2.7Kreviews | 79% | — | $753.6K |
| $8.99 | 709ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 217 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun and addictive game with a fun gameplay loop. Its not the deepest roguelike ever, but its polished and well made. Overall the game is fairly easy. It doesn't challenge you the way some other roguelikes do, but its nice to play a more chill game sometimes. My only suggestions for the game are some minor things like making the towers easier to see on your castle. Overall I highly recommend this game.
It's chill experience. Definitely not a hard game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $7.19−20% |
| 80ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 221 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A lovely romp through the apocalypse :)
Je pense que la seule chose qui lui manque c'est une sorte d'histoire. J'adore lire les petits textes pour chaque arche et je pense VRAIMENT qu'il y a un gros gros potentiel à y ajouter une histoire, je pense que ça règlerait tous les problèmes de répétitivité. Sinon le jeu est absolument génial, et j'aimerais bien qu'on puisse faire des "decks" avec certains types de bâtiments directement sans avoir à les sélectionner un par un. Continuez comme ça !
Addictively fun.
jogaço
Bockt :)
Generally a fun tower defense/bullet hell game with a nice resource gathering mechanic. I've enjoyed playing it, and the progressive collection of weapons, towers, relics, and upgrades gives a good dopamine kick. There are some downsides to the game. First, there are balance issues: some of the towers (looking at you lightning tower) are just far and away better than the other options. Second, the game suffers from a lack of internal support. The descriptions are generally lacking, and the interface is not well designed. For example, you can't hover over the relics you have collected to see what you have, and you can't see the list of all upgrade you have on your weapons. Third, the game does get laggy if you go into endless mode and progress pretty far. Finally, this game has the most repetitive music I've ever experienced in a game, and it doesn't fit the mood of the game. I like this game a lot, but those are some of the improvements I would like to see!
Un roguelite assez sympa, aux mécaniques plaisantes. Entre les villes, les héros et les tours, il y a de la variété... Mais attention pas tant que ça non plus (les environnements sont pauves par exemple). Comptez une dizaine d'heures de jeu, mais au vu du prix, il n'y a rien à redire. Exiger plus d'un jeu à 5€ en promo, ça me paraît dur. La DA et la difficulté m'ont plutôt convaincu... Donc je lève le pouce.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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