
A citybuilder where you collect your citizens. Capture monstergirls, craft their gear, and enact laws to turn them into compliant workers or fighters. Grow your colonies across 12 islands to fulfill the unique needs of your monstergirls. Or turn them all into unpaid interns and go humanity first.
Modeled estimate, not a reported figure. How we estimate →
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About
You have been sent to colonize a string of islands infested with a wide variety of monstergirls. While these monstergirls are aggressive and must be pacified, they also serve as a source of labor and produce unique goods, so you'll need them to build your cities.
Every monstergirl is an individual with her own stats, genes, and productivity. Your monstergirls need to be housed, geared up, and put to work to create the goods your colony needs. You can also enlist them into your party to help pacify and capture more monstergirls

Your islands can have hundreds of monstergirls, but to upgrade them you have to fulfill their needs. All monstergirls are different: Alraune eat fruits; Ratkin eat cheese; Harpies eat eggs.And that's only the first stage, as your population gets more diverse and demanding, you have to navigate a complex web of production chains to keep everybody happy.

As you house more monstergirls, or sell them off to the empire, you'll have to decide whether to tolerate or oppress them. Or maybe you only dislike Spidergirls, and have no problem tolerating all other races. Each law has unique effects and bonuses, leading to (at least) two completely different playthroughs. You can try getting a nine-tailed Foxgirl with tolerance, or cage Harpies and turn them into moveable jukeboxes that buff nearby workplaces.

Use your colony's production output to craft gear for your monstergirls to increase your colony's production output to craft even more gear for the monstergirls you capture to craft even more gear. Equally, monstergirls can be trained to become better workers, fighters, or just look more visually appealing. And all of this can of course be automated, to create the perfect workers from the moment they hatch.

When two monstergirls like eachother very much, they hug for a long time, and a new monstergirl is created with a selection of genes from both. By carefully deciding how to hug and with which gifts, you can further improve these genes and create the ultimate monstergirl.
There are 12 hand-crafted islands to settle each with unique effects and resources. They can trade with eachother, allowing for small specialist colonies optimized for productivity or large metropolitan islands filled with hundreds of needy nobles.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]Colonialism Simulator 2026.[/b] [i]Now with 100% less males![/i] Play as an imperial princess and sail forth for the glory of The [strike]British[/strike] Empire to islands full of natives wasting their lives living in harmony with nature so that you can guide them to a greater purpose: yours. "Persuade" islanders to leave their homes behind for gainful (involuntary unpayed) employment in your sweatshops. Sweatshops that mainly produce manacles and bondage gear. [i]Oh so much bondage gear...[/i] It's worth noting that, even with the patch to decensor the game, there is relatively little graphically represented sexuality here. There's literally one unique still image per race, and because the artist apparently isn't done making them all, so half races just share the human image, so I hope you enjoy that one. This image is also only shown in the "hugging center" when creating new children or the temples, which are basically just progress bars so you have every reason not to look at them while you go off and play the game elsewhere, at that. (At least the art is made to match the skin and hair color of the characters involved.) The vast majority of the sexuality is merely implied through the tooltips and descriptions, or else seeing those paper doll-style character models with their underwear off. That and bondage gear on the "paper doll" animated character models. You better like seeing blindfolds and handcuffs on Flash-style animations and reading text descriptions of BDSM stuff, because that's what you're getting here. Combat is basically Darkest Dungeon but with Pokeballs to capture the enemy. However, the maker of this game has a VERY CLEAR bondage fetish, so a majority of equipment is actually harmful to those who wear it, like blindfolds or handcuffs. Rather than traditional stats like strength and dexterity, this game has manipulation, mobility, vision, speech, focus, allure, and compliance. Different abilities rely on different stats, like shooting a bow takes manipulation and vision. A core mechanic is slapping the bondage gear on an enemy because a tossing a blindfold on the enemy archer will cripple their vision stat while also increasing compliance, while handcuffs will tank their manipulation and increase compliance. You can capture new "involuntary employees" by throwing your Pokeball once the target's health is low and/or you have raised their compliance high enough through enough bondage gear that they're basically helplessly flopping on the ground like a fish. This game also features a moral choice system focusing upon how you treat the natives with one path being "tolerance"/"integration" where you indoctrinate and absorb the natives into being fully equal and "willing" tax-paying members of the empire, or "subjugation" which is full fetishized chattel slavery. You can give your citizens fancier houses if you can support them with enough services, which means they generate orders of magnitude more mana (which is basically money) and research. Or, you can save money by making them slaves or pets (actual classes in this game) and stick them in "servants quarters" which are visually represented as giant kennels with some stockades and a whipping post in the courtyard. Incidentally, waitresses and maids are also "servants" that go in the kennels. (So much for the service economy!) This ties in with the stat/equipment system, since I can look at the [strike]sweatsh[/strike] workshops, and see that they require manipulation, focus, and compliance. Compliance is a god stat for your workplaces, and directly multiply productivity. Hence, looking at that, I can see mobility and speech are not necessary for sweatshop work, and therefore improve productivity by gagging the workers and chaining them to their desks. I can also use the brainwashing power of batgirls to condition them to servitude, give them shock collars that improve manipulation because they're zapped if they don't keep those hands moving. A dildo "chastity" belt even adds 10% productivity, (SOMEHOW,) with the lock being there to make it impossible to take out. Several jobs are also very weird in what stats they do or don't require - making Pokeballs? Don't need sight for that, so blindfold them - they can make Pokeballs by feel alone. All the special racial jobs also take mobility and allure regardless of what they're doing, so ratkin "leather"workers who make "leather" through gnawing tree bark into gummy stuff don't need to use their mouths, hands, or legs. That's the "nice" integration option, by the way. You can and are [i]mechanically encouraged[/i] to go full bondage on even your human nobility. The "mean" subjugation options include full lobotomies, injecting aphrodesiacs into muscles so they're too weak to resist, declawing/defanging, and converting girls into 200 units of steak. (Yes, even the slimegirls and living plant women turn into steak.) The special racial buildings go full "I Have No Mouth, and I Must Scream," with some of the more Steam censorship friendly ones being cementing dryads into "plant pots" and forcing them to increase soil fertility without ever moving again for the rest of their lives. (Of course, productivity bonuses for binding, gagging, collaring, arm-binding, and shoving insertions and piercings into them. Suddenly, the lobotomy seems like a mercy.) For an example of the stuff I can't go into in detail, elves can be turned into a "healing fountain" in the town square. Guess where the "healing water" gushes from. (YIKES!) I want to point out the censorship in this game without the patch is weird and unbalanced. Many equipment slots (like underwear and insertions) are understandably cut, but nothing is done to replace the gear (or stat alterations they have) that were taken away. Goddesses also are dedicated to a particular thing that is often fetishy, so you'll have the tech tree of Eloise, the centaur/ramgirl/cowgirl goddess of ponyplay, be entirely empty past tier 1 since all the bridles and armbinds were taken out. The tree is still there, you just get nothing for researching it. Some of the censorship doesn't even make sense, like the stat allure has the exact same mechanical impact, but its icon was changed from a pink rose to a blue rose for... some reason. Did Steam censor the color pink? This game also features a system highly encouraging "The Full Thomas Jefferson Experience," with a selective breeding system and your princess having a special "blood of the empress" trait that is passed along. This trait directly increases compliance for some reason, so you are mechanically heavily incentivized for your princess player character to breed your conquests and keep the resulting children as slaves. (Or dinner if you go subjugation.) Breeding instantaneously results in a full adult being born naked as the day they were born (which is that day), which avoids making this game veer close to more illegal fetishes, although it raises some serious questions how any of this works. It's an all-female world, and the game directly says all reproduction is performed through artificially-produced strap-ons, so who knows how life evolved here before toolmaking creatures came to be. Worldbuilding in general is only told through descriptions on tooltips, and there is no overarching story. What little you can piece together from the law descriptions say that you're actually violating Imperial law if you go the tolerance route because they apparently [i]mandated[/i] baby steaks, and you're just bribing the Imperium of (Wo)Man to look the other way. It's a shame there isn't more lore to explore, because this world is [i]bonkers[/i], and I'd like to see what rationalizations they'd have to make up for some of it. RimWorld players will feel right at home.
The city building aspect feels kinda slapped on. The main portion of the game is the actual combat. Some things are really annoying like not being able to put your armor back on inside a dungeon after enemies take it off your units. You're just stuck fighting the rest of the combat encounters until the end of the dungeon with that unit not having armor. Overall, I got mixed opinions on this game as it's got variety when it comes to monstergirls but lacks polish in some areas and depth in the city building aspect, as well as the game lacking any serious nsfw content besides static images from the nsfw patch. Edit: I forced myself to play longer, but the game doesn't get any better. Same tedium, very slow progression rate at which you unlock new islands to discover new "monstergirls" which look pretty samey.
Nah. Ero Dungeons was actually a pretty decent game. Sure, the graphics are simplistic, but the actual gameplay was nuanced and surprisingly complex. So I figured the sequel, being 'Monstergirl' Hunters should be worth a buy, right? But it just doesn't click. Some aspects of the gameplay, the mechanics, and the interface are slightly more polished, but the rest is either a carbon copy of the prequel, or worse: The combat gameplay is a strict downgrade, as are the details and depths of the character developement. In exchange for removing the elements that actually made the prequel interesting as a game, they slapped on a city building layer that is... more of a shallow idlegame than something meaningful. I can appreciate the theme (and the whole doctrinal / law layer), but from a perspective of *gameplay*, this one simply doesn't cut it. Maybe there's more meat to the actual gameplay further into the game, but I'm not betting 15 bucks on that.
When two monstergirls hug eachother very hard, they create a new friend with genes from both participants. The new friend will also become Domesticated.
Я рад что в стиме начали появляться игры от производителей знакомых с других платформ. Саму игру рекомендую как градо строитель/ гринд красивого, не напряжную приятную игру. Хорошей игры!
Anno x Darkest Dungeon, sprinkled with a simple genetic sandbox. If you've had any kind of problems with Factorio or similar games, don't touch. I played 89 hours (demo 12 + full game 77) within the first week of finding it in the store, until I hit the break and stopped playing entirely for safety reasons. Was it fun? Yeah. Did I sleep during that week? Maybe. Only thing, that is really missing is a reverse search in the glossary, like show every gene, item, perk, spell, etc., that influences or uses a certain tag or stat. Scraping the glossary for that one status effect, that you certainly saw 30 hours ago on some item or perk is stupidly time consuming.
Fico em cima do muro sobre esse jogo. O jogo tem uma complexidade absurda e não tenho dúvidas que qualquer um que goste de passar horas estudando algum jogo vai se divertir horrores, mas essa é uma faca de dois gumes. Ler tutoriais e mais tutoriais para entender o jogo se torna enfadonho. Por fim, sofri bastante logo na primeira área do jogo devido a um status chamado Block. Posso ter me lascado na seed e não ter nenhuma personagem que consiga lidar com esse status, mas devido a esse status era frequente passar mais de 5 minutos em cada batalha. Quanto as horas jogadas podem dobrar o tempo por conta da demo. Recomendo apenas pra quem quer estudar horrores pra jogar um jogo com conteúdo adulto, de resto não consigo recomendar. Acho o título anterior do desenvolvedor mais acessível e bastante divertido.
Обязан отписать свой комментарий, раз так мало обзоров - игра отличная! Обожаю заниматься евгеникой монстров, а тут плюс ко всему ещё широкая система производство (аж ANNO вспомнил). Всем буду советовать игру, в конце концов, я явно целевая аудитория! Особенно с МОДОМ!
- Боёвка из Darkness Dungeon - Градостроительство из Kingdoms Reborn - Система селекции жителей с огромным набором генов Загляните в Руководства за полной версией игры и переводом
Игра выглядит как хрень нарисованная студентом за пачку дошика. Игра играется как неудобная хрень. Итого; мусор.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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