
Monster Train returns with all new clans, new enemy factions, new challenges, new modes and more! Defend your Pyre in the classic three-tiered, vertical gameplay that made the original roguelike deckbuilder a hit.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.2Kreviews | 95% | — | $5.7M |
| $24.99 | 953ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's okay, felt just like the first game, would have been better off as dlc.
Если бы я не играл в первую часть, я был бы в полном восторге от этой второй части. А так то же самое только больше всего вдвое. Из плюсов - куча кланов и их сочетаний, много реликов, есть прогресс и открытие карт. Из минусов - унылый текст диалогов и сюжет, я бы их лучше выпилил вовсе. Ну и я уткнулся в потолок, пройдя часть кланов на Cov 0, а за некоторые выиграть не могу как ни пытаюсь. Поэтому надоело, не радует когда проигрываешь все время и не понимаешь, что делаешь не так, и как делать лучше. Смотрел как в ютубе играют, вроде делаю то же самое, а выиграть не могу. А так классная игра.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese, Korean, Traditional Chinese*languages with full audio support
| $24.99 |
| 708ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 935 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我说薄纱杀戮尖塔2有人能反驳我吗?
IN-CROY-A-BLE. Juste incroyable. Ce jeu est l'aboutissement actuel des jeux de cartes roguelike que Slay the Spire a initiés (je pense ?). Si ce que vous aimez des jeux de cartes de ce style est de bâtir des decks et de s'en servir pour user et abuser des mécaniques en explorant un espace de solutions absurdement grand, ici vous allez être servis. Ça m'a pris ~240 heures juste pour faire tous les achievements, et à ce stade je dirais que j'ai découvert peut-être 20% (? difficile de déterminer cela exactement) des synergies possibles. Il y a tellement de factions et de cartes et de mécaniques. Le travail des designers de ce jeu est tout simplement fantastique. Une particularité de ce jeu en ce qui me concerne est sa capacité fascinante de me mettre dans un état très proche de l'hypnotisme, "in the flow" comme disent les anglophones, duquel il est difficile de me sortir. Il m'est arrivé plusieurs fois que ma blonde me parle pendant que je jouais: je mettais alors pause, la regardais, l'écoutais et répondais à ce qu'elle me disait ou me demandait. Mais quand plus tard elle me demandait ce dont nous avions discuté, je ne pouvais répondre, car je ne l'avais pas enregistré: j'avais eu toutes les apparences de l'avoir écouté et d'avoir interagi normalement avec elle, mais en réalité mon esprit n'était pas là, il était encore en train de calculer, supputer, programmer, etc. Mon esprit était encore dans le jeu; nous en avons beaucoup ri ensemble. Et le temps passait en conséquence: 2, 3 même 4 heures passaient sans que je ne m'en rende compte. C'est vous dire à quel point ce jeu est bon. Mon review de Monster Train 1 était déjà dithyrambique, et tout ce que j'en ai dit est encore vrai, mais ce n'est pas un x2 du score subjectif de son appréciation ici, mais un exposant 2, rien de moins. Monster Train 2 est tellement bon que paradoxalement je ne suis pas sûr que je vais y retourner prochainement, il me reste encore plusieurs achievements in-game à faire, entre autres celui, sisyphéen, de gagner une partie avec toutes les combinaisons possibles de factions (180 combinaisons différentes !), mais le gouffre de temps que cela représente... conséquent, donc peut-être un jour, mais pas immédiatement. J'aurais presque peur de m'y perdre. Donc: recommandé, même à plein prix, avec l'expansion, et ceci sans absolument aucune hésitation.
I think the sequel improves upon the first game in so many different ways. There's a lot of new mechanics, new game modes, and twice as many clans. If you at all enjoy card battlers, then this is an automatic pick up.
玩了几天决定退坑 1. 视觉听觉都很廉价。立绘/UI/战斗特效/音效,制作组给到全方位的廉价感。 2. 本质上更像是自走棋游戏,地图上的各种选择比对战中的出牌更重要。一旦你流派成型了,基本上就是全面碾压。反之就是被虐到直接重开,没有任何通过对局间博弈翻盘的可能性。 3. 新人任务引导做的非常差,可以说是基本没有。作为没有玩过一代的玩家,完全不知道有哪些等级是需要升级的。
喜欢我落地18贪婪,多重攻击*5,每次攻击+2*5英勇,只占一格,还复制了三个的摸金校尉吗^^ 碰到血牛敌人美美印钞,保证每回合250+金币
[h1]5[/h1] Not as good as the first game Some of the new mechanics like equipment, & about half of the new status effects are good, the rest are too convoluted It gets to a point where units have too many status effects to keep track of, the only thing that makes this playable is the damage preview, which is a great system that would work well in other similar games It also feels like there is far less variety in build design during each run, because your own units can become much more powerful than in the first game, the best/only strategy is to always get a few units to be as strong as possible & all on the same floor
卡组构筑和角色很多,但是boss很少,所以其实挺快就玩腻了,都没撑到难度10就腻了,而且不同角色之间强度差距巨大,蘑菇人完全遥遥领先。刚开始玩摸索的时候还是很上头的,还是给个好评吧
### 还是和第一部一样 纯数值没有设计 不如塔尖
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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