
Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 7 → 64.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 517.7Kreviews | 89% | — | $187.3M |
| $19.99 | 126.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3498 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战斗爽
史
A monster killed me 5 times then proceeded to leave the locale after it started limping. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #48, worst AU #93 · 8 markets collected
Reviews, worldwide (the counter carries no country): 65/day in the week to Jul 21 → 63.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Polish, Traditional Chinese, Japanese*, Korean, Russian +2 more
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩 就是不太耐玩
内容玩法空洞,一直重复打换皮怪,没有其他任何玩法了。 叽里咕噜几句过剧情 ,然后打换皮怪,就这样重复成百上千次, 一个怪可能还得刮半个小时。 战斗系统也不行, 其核心还是 “闪避" 没有任何机制 ,全靠背板记忆,让玩家用无数次失败去记住怪物的攻击伤害判定时机 比如太刀 , 完全依赖看破斩/见切(相当于完美闪避) ,并且角色机动性差 动作前后摇大, 难度又更高了
al fin termine el tutorial
meu jogo favorito
Jogo demoníaco, dito isso sou viciada <3
虛空黑夜下的虛空城,黑龍的劫火將整個戰場染成一片血紅。 身為一個在《魔物獵人世界:冰原》裡摸爬滾打幾百小時的太刀俠,我站在滿是焦土的廢墟上,默默把手放在了刀柄上。 這大概是卡普空給所有太刀玩家最浪漫、也最殘酷的畢業考。 當黑龍遇上太刀俠:下頭操作與帥氣的極致拉扯 第 1 階段(自信滿滿): 「看我居合斬破防,見切斬躲劫火,我就是新大陸最帥的蒼藍星!」 第 2 階段(下頭連發): 滿氣紅刃,好不容易抓到空檔「氣刃突刺」踩著黑龍躍上高空,正準備來一記帥裂天際的下投「氣刃解放突刺」——結果黑龍一個毫無前搖的仰頭吐息,直接把我從空中拍了下來,當場貓車送回營地。 第 3 階段(極限拉扯): 「拜託!別再下扇形吐息了!讓我叮一下,下投別空,下頭姿勢先收一收啊!」 說起「下頭」,打黑龍最考驗太刀俠心態的,莫過於黑龍那招極具威脅的「下頭趴壓」與「下頭掃射吐息」。當黑龍突然把巨大的頭顱低低伏下(下頭),那可不是在向你示弱,而是壓迫感爆棚的前兆! 為了抓那不到 0.5 秒的見切判定與下投時機,我的大腦高速運算,眼睛死死盯著黑龍下頭時胸口與頭部的肌肉抽搐。 終於,在黑龍猛然下頭、準備吐出毀滅火球的瞬間—— 叮! 那清脆的金屬叮噹聲響徹戰場,紅刃亮起!緊接著拉起飛翔爪衝天而起,趁著黑龍還保持著下頭的僵直,在最高點順勢將全身力量壓在刀柄上,「氣刃解放突刺」! 這一記下投帶著刺耳的破空聲,精準無比地砸在黑龍下頭的角上,伴隨著數個血紅的三位數傷害噴發,直接將黑龍的角硬生生切斷!那一刻,前面所有開局被秒、登龍下投空掉、被黑龍下頭招式壓扁的挫折感瞬間煙消雲散。 這遊戲最硬核也最迷人的地方就在於此:黑龍會用各種下頭招式把你揍得懷疑人生,但當你靠著肌肉記憶成功「叮」出那一下,並在黑龍下頭的瞬間用最帥的姿態下投逆轉乾坤時,那種多巴胺分泌的爽快感,沒有任何一款遊戲能夠替代。
我喜欢你 草虫棍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $197.3M | 115.1K | 84% | $69.99 |
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|---|---|---|---|---|
| $469.4M | 440.1K | 94% | $59.99 | |
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| $98.5M |
| 155.5K |
| 92% |
| $39.99 |
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