
The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +3 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 781 reviews with recorded playtime.
Reviews
Themes across 778 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unplayable on my rig constant crashes before I can start a new game.
操你妈卡普空
你主线后面的怪就是大份,我快打完了给我闪退了
I had 900 hours in World and this is a close one to World 2. Map & Exploring almost like World. Although, monster hunting is much simplified. No more tracking, looking for clue, etc. Everything is already on the map. The good part of World is tracking a new monster, feel like you are really 'hunting" the monster. Gameplay and weapon again more simplified. Now you have wounds. A cool feature. Much wow, less thinking. Back in world, you need positioning, remember pattern etc. Now you can stunlock with wounds. If you use weapon with shield, you can perfect guard every attack. For performance, my pc sure is below minimum but never had any crash. I dont have any issue, i take what i can get. Even i must use mods and lowest settings to get 30+ fps Just adapt my eyes to low res visual I recommend this if you already bored of World like me.
Muy divertido en general. Monstruos facilongos y rendimiento justito.
overall the game is enjoyable but the optimization still sucks even not that frequently crashing
그래도 사랑한다 시@발놈아
A great evolution of the Monster Hunter formula, combining the immersive approach of World with a faster and smoother experience. The dynamic environments, improved exploration and more reactive hunts make the world feel more alive than ever. It keeps everything that makes the series special: preparing your gear, learning monster patterns and finally overcoming difficult hunts. However, the PC version suffers from very poor optimization, with performance issues that can seriously impact the experience even on powerful hardware. This is the biggest flaw of an otherwise excellent game. I’m looking forward to seeing how the game grows with future updates, especially with the upcoming expansion Ascendance. Monster Hunter has always become even better over time, and I can’t wait to see what comes next.
First time playing Monster Hunter Game and this is so PEAK!
확장팩까지는 기다려봐야 하는 것이 맞겠지만, 일단 본 편만 적어보자면 2025년에 출시한 게임이라고는 믿기지 않을 정도의 구린 UI를 가지고 있음. 월드는 조금밖에 안해봤으나, 2018년 게임보다 UI가 퇴화해버렸음. 개발기간이 되게 길었던 걸로 알고 있는데 그 개발기간동안 최적화도 안되어 있고 문제 제기를 함에도 불구하고 개발자라는 인간들, 특히 토쿠다는 유저들이랑 기싸움 하면서 생태계에 과도한 집착을 내며 풍뎅이나 보고 있고 난이나 깎고 있다고 하였으니 사실상 초기에는 압부 처먹은 건 당연한 수순이었음. 지금도 개선된 UI는 그지같음. 게임은 분명 재밌어서 매일 하고는 있지만, 이 게임의 단점들이 아직까지 너무 치명적이어서 도저히 긍정적 평가를 내릴래야 내릴 수가 없음. 왜 일부분은 전작에 비해 개선이 되고, 왜 어떤 부분은 전작에 비해 퇴화를 하는 건지 모르겠음; 그냥 가만히 있어도 명작이 될 수 있었을텐데 무슨 철학인지 모르겠음. 생태계 관련해서 그렇게까지 밀어 붙이고 싶었으면, 최소한 집 커스텀 마이징으로 생물들 전시할 수 있는 기능은 만들어줬어야 유저들도 어느정도 납득을 하지 않았을까? 월드때는 잘만 있었고, 굳이 이런 기능을 만들고 싶지 않았다면 생태계 철학을 억지로 주입 시켜선 안됐음. 어센던스는 다른 디렉터가 맡는다 하니 내년을 기대해봐야 할 것 같음. 너무 아쉬운 부분이 큼
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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