
The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +3 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 781 reviews with recorded playtime.
Reviews
Themes across 778 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
best franchise
Alright, I'm going to keep this short and sweet(This was not short at all). I don't really like the current negative reviews of the game, so I want to write my own that testifies against them. Anything I say should be taken with a grain of salt. I can very well agree that the story of the game is very underwhelming, and I basically snoozed my way through it. It felt like a forced session of constant walking. There are more reasons why I disliked it, but I can't pinpoint them. [b]PERFORMANCE[/b] A constant dislike with the game is the overall performance; it has come an insanely long way if I am honest. From beta, where I'd always get 34 fps with a lot of laggy frames, to now, where I am at least averaging 50+ fps in even the highest quality of areas, is amazing. I've had my current pc for a few years, and it only cost a thousand dollars, the literal bare "minimal" for a gaming pc. If I can run this game with zero crashes, then maybe those people crashing should really study their pc's better and find the issue. [b]DIFFICULTY SCALING[/b] A lot of old Monster Hunter players are sh*tting on Wilds for being too "unbearably easy" in the early game, when the game's difficulty is literally scaling in the same way as any other Monster Hunter game. My first game was Rise, and I solo'd every hub quest, not knowing that the monsters had buffed hp there without a hint of struggle. For MH:WLD, I haven't got stuck in it's early game once either, I have only quest failed on Nergigante, a built different monster. And even then, what's wrong with a game's early game being easy? Everyone's experience with a game's difficulty is subjective. Is that not what an early game is? Why is Wilds being sh*tted on for being easy? Positioning has never been hard in world or rise until MR, so that doesn't make sense either, really. I can completely understand the dislike of focused slash attacks; however, they completely trivialize the game against monsters that aren't arch tempered or certain tanky tempered monsters. [b] This crutch is almost non-existent in the endgame, though, against monsters that are arch-tempered. [/b] Also, a quick nitpick that people make, auto-moving seikrets are optional; if you hate them so much, then don't use it, stop whining about it. If you like exploring so much, then turn your map off. You bought the game, you can make it more enjoyable for yourself, but you just don't. [b] VISUAL APPEAL(Very subjective subject) [/b] Artistic value can be very subjective, yes, but many argue that Wilds has by quote, "the most unoriginal coloring and scheme of any other monster hunter game," which is plain out exaggeration. Wilds takes place somewhere in the New World that is completely unknown, with a very low human population. While world is the "First time exploration OF THE NEW WORLD", it's of course going to look very colorful and bright because that's how it literally felt like to the hunters. It's like a child wandering into a candy shop for the first time. Wilds takes the view of an experienced hunter wandering through unknown lands with different locales and monsters, everything is gonna look like a single color and look exactly what it is. Another negative thing that people have been saying is how uninspired the areas look. I personally disagree; the simplicity of the areas is exactly how they should be. Not every forest is shaped like World's Forest, which becomes a glorified maze or a ♥♥♥♥♥♥♥♥ treacherous climb up a tree just to reach a Rathalos. A desert/plains biome looks exactly how you'd think it would look. As the name suggests, "Iceshard cliffs" is a very cold frozen area where monsters matching the environment's elements thrive. Oilwell basin is a...Oilwell basin that is very hot. To me, there is nothing wrong with this simplicity. The art style from World and Wilds is two different things and was made this way purposely.
Valstrax for ascendance or riot
no excuse for the game to still run like wet ♥♥♥♥♥♥♥
Middle of the omega fight almost beating it after trying for a long time, game's graphics crash without warning. While during the whole fight I was fine with 150+ FPS and zero stuttering. This game also has horrible set up for trying to reconnect with friends after disconnecting from this game's own issues. If these devs wanted to keep all these optimization issues in the game the least they could do is seamless reconnection to friends after the game crashes (which it happens pretty often. To people wanting to buy this game or thinking about the DLC DONT DO IT until these devs can get their heads out of the ground and actually fix this game.
卡普空游戏都得延迟2年以后才能购买,要不纯当傻逼
你主线后面的怪就是大份,我快打完了给我闪退了
后期数据极不合理,制作者在后期给怪物加了极高的数值与压起身技巧,喜欢我处理对了没奖励,处理不对下一把吗
great game love it! 10/10
This game goes really hard once you've finally passed the story and get to the endgame content
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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